/datum/bounty/item/security/headset name = "Security Headset" description = "%COMPNAME wants to ensure that their encryption is working correctly. Ship them a security headset so that they can check." reward_low = 700 reward_high = 1200 random_count = 1 wanted_types = list(/obj/item/device/radio/headset/headset_sec , /obj/item/device/radio/headset/heads/hos) /datum/bounty/item/security/securitybelt name = "Security Belt" description = "%BOSSNAME is having difficulties with their security belts. Ship one from the station to receive compensation." reward_low = 700 reward_high = 1200 random_count = 1 wanted_types = list(/obj/item/storage/belt/security) /datum/bounty/item/security/sechuds name = "Security HUDSunglasses" description = "%BOSSNAME screwed up and ordered the wrong type of security sunglasses. They request the station ship some of theirs." reward_low = 700 reward_high = 1200 wanted_types = list(/obj/item/clothing/glasses/sunglasses/sechud) /datum/bounty/item/security/voidsuit name = "Security Voidsuit" description = "The %DOCKSHORT has misplaced one of its security voidsuits, and a training exercise is about to begin. Ship a spare for a station bonus. Don't forget the helmet." reward_low = 2500 reward_high = 4500 wanted_types = list(/obj/item/clothing/suit/space/void/security) /datum/bounty/item/security/voidsuit/applies_to(var/obj/item/clothing/suit/space/void/security/O) if(!..()) return FALSE if(!istype(O)) return FALSE if(O.helmet) return TRUE return FALSE /datum/bounty/item/security/maglight name = "Maglights" description = "Some civil protection agents lost their flashlights, and think the plastic ones are too lame. Send some maglights to appease their picky tastes." reward_low = 2200 reward_high = 3000 required_count = 2 random_count = 1 wanted_types = list(/obj/item/device/flashlight/maglight) /datum/bounty/item/security/handcuffs name = "Handcuffs" description = "A large influx of criminals have arrived at %BOSSNAME for processing and transfer. Now is the perfect time to ship out spare handcuffs." reward_low = 1200 reward_high = 1900 required_count = 4 random_count = 2 wanted_types = list(/obj/item/handcuffs) /datum/bounty/item/security/teargas name = "Teargas Grenades" description = "We're training some new civil protection officers, but our order for tear gas is running behind. Ship some for a bonus to your station's account." reward_low = 2000 reward_high = 3000 required_count = 3 random_count = 1 wanted_types = list(/obj/item/grenade/chem_grenade/teargas) /datum/bounty/item/security/smoke name = "Smoke Grenades" description = "We need a few extra smoke grenades to restock the ERT. Any station that ships spares will be compensated." reward_low = 2200 reward_high = 3200 required_count = 3 random_count = 1 wanted_types = list(/obj/item/grenade/chem_grenade/gas) /datum/bounty/item/security/pepper name = "Pepper Spray" description = "Time to help some civil protection troopers toughen their response to being pepper sprayed. Any station that helps will be compensated. I love this job. -%PERSONNAME" reward_low = 1200 reward_high = 2200 required_count = 4 random_count = 1 wanted_types = list(/obj/item/reagent_containers/spray/pepper) /datum/bounty/item/security/pepper/applies_to(var/obj/item/reagent_containers/spray/pepper/O) if(!..()) return FALSE if(!istype(O)) return FALSE if(O.reagents.get_reagent_amount(/datum/reagent/capsaicin/condensed) >= 25) return TRUE return FALSE /datum/bounty/item/security/flash name = "Flashes" description = "The %DOCKSHORT has a few more new recruits than expected; we'll compensate any station that helps us provide some basic equipment. Right now, we need flashes." reward_low = 1200 reward_high = 2200 required_count = 4 random_count = 1 wanted_types = list(/obj/item/device/flash) include_subtypes = FALSE /datum/bounty/item/security/flash/applies_to(var/obj/item/device/flash/O) if(!..()) return FALSE if(!istype(O)) return FALSE if(!O.broken) return TRUE return FALSE