/obj/item/clothing/head/hardhat name = "hard hat" desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight." icon_state = "hardhat_yellow" action_button_name = "Toggle Headlamp" brightness_on = 4 //luminosity when on light_overlay = "hardhat_light" armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 w_class = ITEMSIZE_NORMAL siemens_coefficient = 0.9 light_wedge = LIGHT_WIDE drop_sound = 'sound/items/drop/helm.ogg' pickup_sound = 'sound/items/pickup/helm.ogg' /obj/item/clothing/head/hardhat/orange icon_state = "hardhat_orange" /obj/item/clothing/head/hardhat/red name = "firefighter helmet" icon_state = "hardhat_red" heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/head/hardhat/white desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight. This one looks heat-resistant." icon_state = "hardhat_white" heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/head/hardhat/dblue icon_state = "hardhat_dblue" item_state = "hardhat_dblue" /obj/item/clothing/head/hardhat/red/atmos name = "atmospheric firefighter helmet" desc = "An atmospheric firefighter's helmet, able to keep the user protected from heat and fire." max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 15000 icon_state = "atmos_fire" item_state = "atmos_fire" /obj/item/clothing/head/hardhat/emt name = "medical helmet" desc = "A polymer helmet worn by EMTs and Paramedics throughout human space to protect their heads. This one comes with an attached flashlight and has green crosses on the sides." icon_state = "helmet_paramed" item_state = "helmet_paramed" light_overlay = "EMS_light" armor = list(melee = 30, bullet = 15, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)