/obj/item/clothing/head/centhat name = "\improper CentComm. hat" icon_state = "centcom" item_state_slots = list( slot_l_hand_str = "centhat", slot_r_hand_str = "centhat" ) desc = "It's good to be emperor." siemens_coefficient = 0.9 /obj/item/clothing/head/pin icon_state = "pin" item_state = "pin" name = "hair pin" desc = "A nice hair pin." slot_flags = SLOT_HEAD | SLOT_EARS body_parts_covered = 0 drop_sound = 'sound/items/drop/ring.ogg' pickup_sound = 'sound/items/pickup/ring.ogg' /obj/item/clothing/head/pin/clover icon_state = "cloverpin" item_state = "cloverpin" name = "clover pin" desc = "A hair pin in the shape of a clover leaf. Smells of mischief." /obj/item/clothing/head/pin/butterfly icon_state = "butterflypin" item_state = "butterflypin" name = "butterfly pin" desc = "A hair pin in the shape of a bright blue butterfly." /obj/item/clothing/head/pin/magnetic icon_state = "magnetpin" item_state = "magnetpin" name = "magnetic 'pin'" desc = "Finally, a hair pin even a robot chassis can use." matter = list(DEFAULT_WALL_MATERIAL = 10) /obj/item/clothing/head/pin/flower name = "red flower pin" icon_state = "hairflower" item_state = "hairflower" desc = "Smells nice." /obj/item/clothing/head/pin/flower/blue icon_state = "hairflower_blue" item_state = "hairflower_blue" name = "blue flower pin" /obj/item/clothing/head/pin/flower/pink item_state = "hairflower_pink" icon_state = "hairflower_pink" name = "pink flower pin" /obj/item/clothing/head/pin/flower/yellow icon_state = "hairflower_yellow" item_state = "hairflower_yellow" name = "yellow flower pin" /obj/item/clothing/head/pin/flower/violet icon_state = "hairflower_violet" item_state = "hairflower_violet" name = "violet flower pin" /obj/item/clothing/head/pin/flower/orange icon_state = "hairflower_orange" item_state = "hairflower_orange" name = "orange flower pin" /obj/item/clothing/head/pin/flower/white icon_state = "hairflower_white" item_state = "hairflower_white" name = "white flower pin" /obj/item/clothing/head/pin/flower/silversun icon_state = "hairflower_silversun" item_state = "hairflower_silversun" name = "silversun flower pin" desc = "A Silversun dawnflower pin, named after the same flower. This particular version is an artificial recreation, and lacks the distinctive bioluminescence of the original." /obj/item/clothing/head/pin/bow icon_state = "bow" item_state = "bow" name = "hair bow" desc = "A ribbon tied into a bow with a clip on the back to attach to hair." item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill") /obj/item/clothing/head/pin/bow/hairband icon_state = "hairribbon" item_state = "hairribbon" name = "hair ribbon" desc = "A glorified length of ribbon acting as a hairband." /obj/item/clothing/head/powdered_wig name = "powdered wig" desc = "A powdered wig." icon_state = "pwig" item_state = "pwig" /obj/item/clothing/head/that name = "top-hat" desc = "It's an amish looking hat." icon_state = "tophat" item_state = "tophat" siemens_coefficient = 0.9 /obj/item/clothing/head/redcoat name = "redcoat's hat" icon_state = "redcoat" desc = "'I guess it's a redhead.'" /obj/item/clothing/head/mailman name = "station cap" icon_state = "mailman" desc = "Choo-choo!" /obj/item/clothing/head/plaguedoctorhat name = "plague doctor's hat" desc = "These were once used by Plague doctors. They're pretty much useless." icon_state = "plaguedoctor" permeability_coefficient = 0.01 siemens_coefficient = 0.9 /obj/item/clothing/head/nursehat name = "nurse's hat" desc = "It allows quick identification of trained medical personnel." icon_state = "nursehat" siemens_coefficient = 0.9 /obj/item/clothing/head/syndicatefake name = "red space-helmet replica" item_state_slots = list( slot_l_hand_str = "syndicate-helm-black-red", slot_r_hand_str = "syndicate-helm-black-red" ) icon_state = "syndicate" desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR siemens_coefficient = 2.0 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/cueball name = "cueball helmet" desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?" icon_state = "cueball" item_state = "cueball" flags_inv = BLOCKHAIR body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE body_parts_covered = HEAD|FACE|EYES drop_sound = 'sound/items/drop/cardboardbox.ogg' pickup_sound = 'sound/items/pickup/cardboardbox.ogg' /obj/item/clothing/head/justice name = "justice hat" desc = "Fight for what's righteous!" icon_state = "justicered" flags_inv = BLOCKHAIR body_parts_covered = HEAD|EYES /obj/item/clothing/head/justice/blue icon_state = "justiceblue" /obj/item/clothing/head/justice/yellow icon_state = "justiceyellow" /obj/item/clothing/head/justice/green icon_state = "justicegreen" /obj/item/clothing/head/justice/pink icon_state = "justicepink" /obj/item/clothing/head/rabbitears name = "rabbit ears" desc = "Wearing these makes you looks useless, and only good for your sex appeal." icon_state = "bunny" body_parts_covered = 0 /obj/item/clothing/head/flatcap name = "flat cap" desc = "A working man's cap." icon_state = "flat_cap" siemens_coefficient = 0.9 /obj/item/clothing/head/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" /obj/item/clothing/head/hgpiratecap name = "pirate hat" desc = "Yarr." icon_state = "hgpiratecap" /obj/item/clothing/head/bowler name = "bowler-hat" desc = "Gentleman, elite aboard!" icon_state = "bowler" //stylish bs12 hats /obj/item/clothing/head/bowlerhat name = "bowler hat" icon_state = "bowler_hat" desc = "For the gentleman of distinction." /obj/item/clothing/head/beaverhat name = "beaver hat" icon_state = "beaver_hat" desc = "Soft felt makes this hat both comfortable and elegant." /obj/item/clothing/head/boaterhat name = "boater hat" icon_state = "boater_hat" desc = "The ultimate in summer fashion." /obj/item/clothing/head/fedora name = "fedora" icon_state = "fedora" desc = "A sharp, stylish hat." /obj/item/clothing/head/feathertrilby name = "feather trilby" icon_state = "feather_trilby" desc = "A sharp, stylish hat with a feather." /obj/item/clothing/head/fez name = "fez" icon_state = "fez" desc = "You should wear a fez. Fezzes are cool." //end bs12 hats /obj/item/clothing/head/witchwig name = "witch costume wig" desc = "Eeeee~heheheheheheh!" icon_state = "witch" flags_inv = BLOCKHAIR siemens_coefficient = 2.0 /obj/item/clothing/head/chicken name = "chicken suit head" desc = "Bkaw!" icon_state = "chickenhead" item_state_slots = list( slot_l_hand_str = "chickensuit", slot_r_hand_str = "chickensuit" ) flags_inv = BLOCKHAIR siemens_coefficient = 0.7 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/bearpelt name = "bear pelt hat" desc = "Fuzzy." icon_state = "bearpelt" flags_inv = BLOCKHEADHAIR siemens_coefficient = 0.7 /obj/item/clothing/head/xenos name = "xenos helmet" icon_state = "xenos" item_state_slots = list( slot_l_hand_str = "xenos_helm", slot_r_hand_str = "xenos_helm" ) desc = "A helmet made out of chitinous alien hide." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR siemens_coefficient = 2.0 body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/head/philosopher_wig name = "natural philosopher's wig" desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!" icon_state = "philosopher_wig" item_state_slots = list( slot_l_hand_str = "pwig", slot_r_hand_str = "pwig" ) flags_inv = BLOCKHAIR siemens_coefficient = 2.0 //why is it so conductive?! /obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea. name = "hijab" desc = "Encompassing cloth headwear worn by some human cultures and religions." icon = 'icons/obj/clothing/hijabs.dmi' icon_state = "hijab_black" item_state = "hijab_black" flags_inv = BLOCKHAIR body_parts_covered = 0 contained_sprite = 1 /obj/item/clothing/head/hijab/grey name = "grey hijab" icon_state = "hijab_grey" item_state = "hijab_grey" /obj/item/clothing/head/hijab/red name = "red hijab" icon_state = "hijab_red" item_state = "hijab_red" /obj/item/clothing/head/hijab/brown name = "brown hijab" icon_state = "hijab_brown" item_state = "hijab_brown" /obj/item/clothing/head/hijab/green name = "green hijab" icon_state = "hijab_green" item_state = "hijab_green" /obj/item/clothing/head/hijab/blue name = "blue hijab" icon_state = "hijab_blue" item_state = "hijab_blue" /obj/item/clothing/head/hijab/white name = "white hijab" icon_state = "hijab_white" item_state = "hijab_white" /obj/item/clothing/head/cowboy name = "cowboy hat" desc = "A wide-brimmed hat, in the prevalent style of the frontier." icon_state = "cowboyhat" /obj/item/clothing/head/cowboy/wide name = "wide-brimmed cowboy hat" icon_state = "cowboy_wide" /obj/item/clothing/head/sombrero name = "sombrero" desc = "You can practically taste the fiesta." icon_state = "sombrero" /obj/item/clothing/head/turban name = "turban" desc = "A sturdy cloth, worn around the head." icon = 'icons/obj/clothing/hijabs.dmi' icon_state = "turban_black" item_state = "turban_black" flags_inv = BLOCKHEADHAIR contained_sprite = 1 /obj/item/clothing/head/turban/blue icon_state = "turban_blue" item_state = "turban_blue" /obj/item/clothing/head/turban/brown icon_state = "turban_brown" item_state = "turban_brown" /obj/item/clothing/head/turban/green icon_state = "turban_green" item_state = "turban_green" /obj/item/clothing/head/turban/grey icon_state = "turban_grey" item_state = "turban_grey" /obj/item/clothing/head/turban/orange icon_state = "turban_orange" item_state = "turban_orange" /obj/item/clothing/head/turban/purple icon_state = "turban_purple" item_state = "turban_purple" /obj/item/clothing/head/turban/red icon_state = "turban_red" item_state = "turban_red" /obj/item/clothing/head/turban/white icon_state = "turban_white" item_state = "turban_white" /obj/item/clothing/head/turban/yellow icon_state = "turban_yellow" item_state = "turban_yellow" //praise verkister /obj/item/clothing/head/headbando name = "basic headband" desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters." icon_state = "headbando" item_state = "headbando" /obj/item/clothing/head/headbando/random/Initialize() . = ..() color = get_random_colour(lower = 150) /obj/item/clothing/head/fedora/brown name = "fedora" desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it." icon_state = "brown_fedora" item_state_slots = list( slot_l_hand_str = "det_hat", slot_r_hand_str = "det_hat" ) siemens_coefficient = 0.7 /obj/item/clothing/head/fedora/brown/dark icon_state = "darkbrown_fedora" /obj/item/clothing/head/fedora/grey icon_state = "grey_fedora" desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it." /obj/item/clothing/head/beanie name = "beanie" desc = "A head-hugging brimless winter cap. This one is tight." icon_state = "beanie" item_state = "beanie" /obj/item/clothing/head/beanie/random/Initialize() . = ..() color = get_random_colour(lower = 150) //Flower crowns /obj/item/clothing/head/sunflower_crown name = "sunflower crown" desc = "A flower crown weaved with sunflowers." icon_state = "sunflower_crown" item_state = "sunflower_crown" body_parts_covered = 0 drop_sound = 'sound/items/drop/herb.ogg' pickup_sound = 'sound/items/pickup/herb.ogg' /obj/item/clothing/head/lavender_crown name = "harebell crown" desc = "A flower crown weaved with harebells." icon_state = "lavender_crown" item_state = "lavender_crown" body_parts_covered = 0 drop_sound = 'sound/items/drop/herb.ogg' pickup_sound = 'sound/items/pickup/herb.ogg' /obj/item/clothing/head/poppy_crown name = "poppy crown" desc = "A flower crown weaved with poppies." icon_state = "poppy_crown" item_state = "poppy_crown" body_parts_covered = 0 drop_sound = 'sound/items/drop/herb.ogg' pickup_sound = 'sound/items/pickup/herb.ogg' //Tau Ceti Foreign Legion /obj/item/clothing/head/legion_beret name = "TCFL dress beret" desc = "A pale blue dress beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". A common good luck charm among former legionaires." icon_state = "legion_beret" item_state = "legion_beret" /obj/item/clothing/head/legion name = "TCFL field beret" desc = "A hardy, stark red field beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\"." icon_state = "legion_field_beret" item_state = "legion_field_beret" /obj/item/clothing/head/legion/sentinel name = "TCFL sentinel beret" desc = "A hardy, stark purple sentinel beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\"." icon_state = "legion_sentinel_beret" item_state = "legion_sentinel_beret" /obj/item/clothing/head/legion/legate name = "TCFL peaked cap" desc = "A stark red peaked cap. Worn by senior officers of the Tau Ceti Foreign Legion." icon_state = "legion_cap" item_state = "legion_cap" //golden beep stuff /obj/item/clothing/head/headchain name = "cobalt head chains" desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with cobalt-blue gems, and made of REAL faux gold." icon_state = "cobalt_headchains" item_state = "cobalt_headchains" body_parts_covered = 0 drop_sound = 'sound/items/drop/accessory.ogg' pickup_sound = 'sound/items/pickup/accessory.ogg' /obj/item/clothing/head/headchain/emerald name = "emerald head chains" desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with emerald-green gems, and made of REAL faux gold." icon_state = "emerald_headchains" item_state = "emerald_headchains" /obj/item/clothing/head/headchain/ruby name = "ruby head chains" desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with ruby-red gems, and made of REAL faux gold." icon_state = "ruby_headchains" item_state = "ruby_headchains" /obj/item/clothing/head/crest name = "cobalt head crest" desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with cobalt-blue gems, and made of REAL faux gold." icon_state = "cobalt_crest" item_state = "cobalt_crest" body_parts_covered = 0 drop_sound = 'sound/items/drop/accessory.ogg' pickup_sound = 'sound/items/pickup/accessory.ogg' /obj/item/clothing/head/crest/emerald name = "emerald head crest" desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with emerald-green gems, and made of REAL faux gold." icon_state = "emerald_crest" item_state = "emerald_crest" /obj/item/clothing/head/crest/ruby name = "ruby head crest" desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with ruby-red gems, and made of REAL faux gold." icon_state = "ruby_crest" item_state = "ruby_crest" //ipc 'pins' /obj/item/clothing/head/antenna name = "curved antennae" desc = "A set of decorative antennae. This particular pair is curved in the middle point, arcing upwards. Unfortunately, it doesn't get FM here." icon_state = "curvedantennae" item_state = "curvedantennae" slot_flags = SLOT_HEAD | SLOT_EARS body_parts_covered = 0 matter = list(DEFAULT_WALL_MATERIAL = 10) drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' /obj/item/clothing/head/antenna/straight name = "straight antennae" desc = "A set of decorative antennae. This particular pair is straight, jutting out to what is reasonably shoulder width. They don't seem to plug into anything." icon_state = "straightantennae" item_state = "straightantennae" /obj/item/clothing/head/antenna/spiked name = "spiked chassis mounts" desc = "Two large mounts holding up chassis protrusions on either side of the head. Careful for doorways." icon_state = "horncrown" item_state = "horncrown" /obj/item/clothing/head/antenna/side name = "side chassis mounts" desc = "Two large mounts holding up chassis protrusions on either side of the head." icon_state = "tusk" item_state = "tusk" /obj/item/clothing/head/antenna/dish name = "head dishes" desc = "Two tiny dishes intended to hold excess wiring in a very specific manner and mostly end up being used as decoration. If only they picked up holodramas." icon_state = "dish" item_state = "dish" /obj/item/clothing/head/antenna/double name = "antenna ears" desc = "Despite being commonly seen on Shells, nobody knows what these actually do." icon_state = "dual_robot_antennae" item_state = "dual_robot_antennae" /obj/item/clothing/head/antenna/double/left name = "left antenna ear" icon_state = "left_robot_antennae" item_state = "left_robot_antennae" /obj/item/clothing/head/antenna/double/right name = "right antenna ear" icon_state = "right_robot_antennae" item_state = "right_robot_antennae" /obj/item/clothing/head/antenna/trinary_halo name = "trinary perfection antenna" desc = "A decorative antenna that is commonly worn by IPCs who serve the Trinary Perfection. It resembles a golden gear." icon_state = "trinary_halo" item_state = "trinary_halo" /obj/item/clothing/head/fake_culthood name = "occultist hood" icon_state = "culthood" desc = "A torn, dust-caked hood. Very authentic!" flags_inv = HIDEFACE|HIDEEARS|HIDEEYES body_parts_covered = HEAD|EYES cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE /obj/item/clothing/head/vaurca_breeder name = "zo'ra representative shroud" desc = "Large shroud used by Zo'ra representatives." icon = 'icons/mob/species/breeder/inventory.dmi' item_state = "shroud" icon_state = "shroud" contained_sprite = FALSE species_restricted = list(BODYTYPE_VAURCA_BREEDER) sprite_sheets = list(BODYTYPE_VAURCA_BREEDER = 'icons/mob/species/breeder/head.dmi') /obj/item/clothing/head/navy name = "sol navy utility cover" desc = "An eight pointed cover issued to Sol Alliance navy members as part of their field uniform." icon = 'icons/obj/sol_uniform.dmi' icon_state = "greyutility" item_state = "greyutility" contained_sprite = 1 armor = list(melee = 10, bullet = 10, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/head/navy/marine name = "sol marine utility cover" desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform." icon = 'icons/obj/sol_uniform.dmi' icon_state = "greenutility" item_state = "greenutility" contained_sprite = 1 /obj/item/clothing/head/navy/garrison name = "sol marine garrison cap" desc = "A green garrison cap issued to Sol Alliance marines." icon = 'icons/obj/sol_uniform.dmi' icon_state = "greengarrisoncap" item_state = "greengarrisoncap" contained_sprite = 1 /obj/item/clothing/head/dress name = "sol navy dress cap" desc = "A white cap issued as part of the Sol Alliance navy dress uniform." icon = 'icons/obj/sol_uniform.dmi' icon_state = "whitepeakcap" item_state = "whitepeakcap" contained_sprite = 1 /obj/item/clothing/head/dress/marine name = "sol marine dress cap" desc = "A green cap issued as part of the Sol Alliance marine dress uniform." icon = 'icons/obj/sol_uniform.dmi' icon_state = "whitepeakcap" item_state = "whitepeakcap" contained_sprite = 1 /obj/item/clothing/head/dress/officer name = "sol navy officer dress cap" desc = "A white cap issued as part of the Sol Alliance navy officers dress uniform." icon = 'icons/obj/sol_uniform.dmi' icon_state = "whitewheelcap" item_state = "whitewheelcap" contained_sprite = 1 /obj/item/clothing/head/dress/admiral name = "sol navy admiral dress cap" desc = "A fancy looking cap issued to a higher member of the Sol Alliance navy." icon = 'icons/obj/sol_uniform.dmi' icon_state = "admiral_cap" item_state = "admiral_cap" contained_sprite = 1 /obj/item/clothing/head/helmet/sol name = "sol combat helmet" desc = "A woodland colored helmet made from advanced ceramic." icon = 'icons/obj/sol_uniform.dmi' icon_state = "helmet_tac_sol" item_state = "helmet_tac_sol" armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0) contained_sprite = 1 /obj/item/clothing/head/nonla name = "non la" desc = "A conical straw hat enjoyed particularly by residents of New Hai Phong, to protect the head from sweltering suns and heavy rains." icon_state = "nonla" item_state = "nonla" /obj/item/clothing/head/padded name = "padded cap" desc = "A padded skullcap for those prone to bumping their heads against hard surfaces." icon_state = "tank" flags_inv = BLOCKHEADHAIR /obj/item/clothing/head/buckethat name = "bucket hat" desc = "A hat with an all-around visor. Only slightly better than wearing an actual bucket." icon_state = "buckethat" sprite_sheets = list( "Tajara" = 'icons/mob/species/tajaran/helmet.dmi' )