//Deathsquad suit /obj/item/clothing/head/helmet/space/deathsquad name = "deathsquad helmet" desc = "That's not red paint. That's real blood." icon_state = "deathsquad" item_state_slots = list( slot_l_hand_str = "syndicate-helm-black-red", slot_r_hand_str = "syndicate-helm-black-red" ) armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60) item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL flags_inv = BLOCKHAIR siemens_coefficient = 0.6 //how is this a space helmet? /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." icon_state = "beret_badge" armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) item_flags = STOPPRESSUREDAMAGE flags_inv = BLOCKHAIR siemens_coefficient = 0.9 //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" item_state = "santahat" item_flags = STOPPRESSUREDAMAGE flags_inv = BLOCKHAIR body_parts_covered = HEAD /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" slowdown = 0 item_flags = STOPPRESSUREDAMAGE allowed = list(/obj/item) //for stuffing exta special presents //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) item_flags = STOPPRESSUREDAMAGE flags_inv = BLOCKHAIR body_parts_covered = 0 siemens_coefficient = 0.4 /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" w_class = ITEMSIZE_NORMAL allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank/emergency_oxygen) slowdown = 0 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) siemens_coefficient = 0.4 body_parts_covered = UPPER_TORSO|ARMS //Orange emergency space suit /obj/item/clothing/head/helmet/space/emergency name = "emergency space helmet" icon_state = "emergencyhelm" item_state = "emergencyhelm" desc = "A simple helmet with a built in light, smells like mothballs." flash_protection = FLASH_PROTECTION_NONE /obj/item/clothing/suit/space/emergency name = "emergency softsuit" icon_state = "syndicate-orange" item_state = "syndicate-orange" desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile." slowdown = 4