/obj/item/clothing/head/helmet/space/rig/ert light_overlay = "helmet_light_dual" camera = /obj/machinery/camera/network/ert /obj/item/rig/ert name = "ERT-C hardsuit control module" desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights." suit_type = "ERT commander" icon_state = "ert_commander_rig" emp_protection = 35 helm_type = /obj/item/clothing/head/helmet/space/rig/ert req_access = list(access_cent_specops) armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100) siemens_coefficient = 0.1 allowed = list( /obj/item/device/flashlight, /obj/item/tank, /obj/item/device/t_scanner, /obj/item/rfd/construction, /obj/item/crowbar, \ /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer,/obj/item/storage/briefcase/inflatable, /obj/item/melee/baton, /obj/item/gun, \ /obj/item/storage/firstaid, /obj/item/reagent_containers/hypospray, /obj/item/roller,/obj/item/material/twohanded/fireaxe) initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/vision/nvg, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/datajack, /obj/item/rig_module/actuators/combat ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA /obj/item/rig/ert/engineer name = "ERT-E suit control module" desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Less armored than the security variant, but offers full radiation protection." suit_type = "ERT engineer" icon_state = "ert_engineer_rig" emp_protection = 30 armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100) glove_type = /obj/item/clothing/gloves/rig/eva initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/vision/meson, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/mounted/plasmacutter, /obj/item/rig_module/device/rfd_c, /obj/item/rig_module/actuators ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY /obj/item/rig/ert/medical name = "ERT-M suit control module" desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Less armored than the security variant, but offers full radiation protection." suit_type = "ERT medic" icon_state = "ert_medical_rig" emp_protection = 30 armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100) initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/vision/medhud, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/device/healthscanner, /obj/item/rig_module/chem_dispenser/injector, /obj/item/rig_module/actuators ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL /obj/item/rig/ert/security name = "ERT-S suit control module" desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Trades full radiation protection for a slightly better armor." suit_type = "ERT security" icon_state = "ert_security_rig" emp_protection = 30 armor = list(melee = 65, bullet = 55, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 80) initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/vision/sechud, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/mounted/egun, /obj/item/rig_module/actuators ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL /obj/item/rig/ert/janitor name = "ERT-J suit control module" desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Less armored than security the variant, but offers full radiation protection." suit_type = "ERT janitor" icon_state = "ert_janitor_rig" initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/fabricator/sign, /obj/item/rig_module/grenade_launcher/cleaner, /obj/item/rig_module/device/decompiler, /obj/item/rig_module/actuators ) armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL /obj/item/rig/ert/assetprotection name = "heavy asset protection suit control module" desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready." suit_type = "heavy asset protection" icon_state = "asset_protection_rig" armor = list(melee = 80, bullet = 75, laser = 60, energy = 40, bomb = 80, bio = 100, rad =100) slowdown = 0 emp_protection = 50 species_restricted = list(BODYTYPE_HUMAN) initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/maneuvering_jets, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/vision/multi, /obj/item/rig_module/mounted/pulse, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/chem_dispenser/injector, /obj/item/rig_module/device/drill, /obj/item/rig_module/device/rfd_c, /obj/item/rig_module/datajack, /obj/item/rig_module/actuators/combat ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules /obj/item/rig/ert/assetprotection/empty initial_modules = list() /obj/item/rig/ert/assetprotection/einstein name = "apotheosis suit control module" desc = "A heavy suit with Einstein Engines branding coating it, not to mention the obvious colors." suit_type = "apotheosis" icon_state = "apotheosis" req_access = list() req_one_access = list()