// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered. /obj/item/rig/light name = "light suit control module" desc = "A lighter, less armored hardsuit." icon_state = "ninja_rig" suit_type = "light suit" allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/cell,/obj/item/material/twohanded/fireaxe) armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) emp_protection = 10 slowdown = 0 item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL offline_slowdown = 0 offline_vision_restriction = 0 chest_type = /obj/item/clothing/suit/space/rig/light helm_type = /obj/item/clothing/head/helmet/space/rig/light boot_type = /obj/item/clothing/shoes/magboots/rig/light glove_type = /obj/item/clothing/gloves/rig/light /obj/item/clothing/suit/space/rig/light name = "suit" breach_threshold = 18 //comparable to voidsuits /obj/item/clothing/gloves/rig/light name = "gloves" /obj/item/clothing/shoes/magboots/rig/light name = "shoes" /obj/item/clothing/head/helmet/space/rig/light name = "hood" /obj/item/rig/light/hacker name = "cybersuit control module" suit_type = "cyber" desc = "An advanced powered armor suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics." icon_state = "hacker_rig" req_access = list(access_syndicate) airtight = 0 seal_delay = 5 //not being vaccum-proof has an upside I guess helm_type = /obj/item/clothing/head/lightrig/hacker chest_type = /obj/item/clothing/suit/lightrig/hacker glove_type = /obj/item/clothing/gloves/lightrig/hacker boot_type = /obj/item/clothing/shoes/lightrig/hacker initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/datajack, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/voice, /obj/item/rig_module/vision ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL //The cybersuit is not space-proof. It does however, have good siemens_coefficient values /obj/item/clothing/head/lightrig/hacker name = "HUD" siemens_coefficient = 0.4 flags = 0 /obj/item/clothing/suit/lightrig/hacker siemens_coefficient = 0.4 /obj/item/clothing/shoes/lightrig/hacker siemens_coefficient = 0.4 flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it. /obj/item/clothing/gloves/lightrig/hacker siemens_coefficient = 0 /obj/item/rig/light/hacker/ninja initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/datajack, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/voice, /obj/item/rig_module/vision, /obj/item/rig_module/teleporter, /obj/item/rig_module/actuators/combat, /obj/item/rig_module/device/door_hack ) /obj/item/rig/light/ninja name = "stealth suit control module" suit_type = "stealth suit" desc = "A unique, vacuum-proof suit of nano-enhanced armor designed specifically for stealth operations." icon_state = "ninja_rig" armor = list(melee = 50, bullet = 45, laser = 45, energy = 30, bomb = 35, bio = 100, rad = 100) emp_protection = 40 slowdown = 0 species_restricted = list(BODYTYPE_HUMAN,BODYTYPE_TAJARA,BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_IPC, BODYTYPE_VAURCA) helm_type = /obj/item/clothing/head/helmet/space/rig/light/ninja chest_type = /obj/item/clothing/suit/space/rig/light/ninja glove_type = /obj/item/clothing/gloves/rig/light/ninja boot_type = /obj/item/clothing/shoes/magboots/rig/light/ninja req_access = list(access_syndicate) initial_modules = list( /obj/item/rig_module/vision, /obj/item/rig_module/voice, /obj/item/rig_module/power_sink, /obj/item/rig_module/teleporter, /obj/item/rig_module/stealth_field, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/ai_container, /obj/item/rig_module/device/door_hack, /obj/item/rig_module/datajack, /obj/item/rig_module/chem_dispenser/ninja, /obj/item/rig_module/self_destruct, /obj/item/rig_module/actuators/combat ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA /obj/item/clothing/head/helmet/space/rig/light/ninja light_overlay = "helmet_light_dual_green" light_color = "#3e7c3e" /obj/item/rig/light/ninja/equipped initial_modules = list( /obj/item/rig_module/teleporter, /obj/item/rig_module/stealth_field, /obj/item/rig_module/mounted/energy_blade, /obj/item/rig_module/vision, /obj/item/rig_module/voice, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/chem_dispenser, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/datajack, /obj/item/rig_module/self_destruct, /obj/item/rig_module/actuators/combat ) /obj/item/clothing/gloves/rig/light/ninja name = "insulated gloves" siemens_coefficient = 0 /obj/item/clothing/shoes/magboots/rig/light/ninja silent = 1 /obj/item/clothing/suit/space/rig/light/ninja breach_threshold = 38 //comparable to regular hardsuits /obj/item/rig/light/stealth name = "stealth suit control module" suit_type = "stealth" desc = "A highly advanced and expensive suit designed for covert operations." icon_state = "stealth_rig" armor = list(melee = 45, bullet = 20, laser = 50, energy = 10, bomb = 25, bio = 30, rad = 20) req_access = list(access_syndicate) initial_modules = list( /obj/item/rig_module/stealth_field, /obj/item/rig_module/vision ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL /obj/item/rig/light/offworlder name = "exo-stellar skeleton module" suit_type = "exo-stellar skeleton" desc = "A compact exoskeleton that hugs the body tightly and has various inbuilt utilities for life support." icon_state = "offworlder_rig" allowed = list(/obj/item/tank, /obj/item/device/flashlight) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 5, rad = 5) airtight = 0 seal_delay = 5 helm_type = /obj/item/clothing/head/lightrig/offworlder chest_type = /obj/item/clothing/suit/lightrig/offworlder glove_type = null boot_type = null initial_modules = list( /obj/item/rig_module/device/healthscanner/vitalscanner, /obj/item/rig_module/chem_dispenser/offworlder ) species_restricted = list(BODYTYPE_HUMAN) siemens_coefficient = 0.9 /obj/item/clothing/head/lightrig/offworlder name = "helmet" flash_protection = FLASH_PROTECTION_MAJOR /obj/item/clothing/suit/lightrig/offworlder body_parts_covered = UPPER_TORSO heat_protection = UPPER_TORSO cold_protection = UPPER_TORSO flags_inv = 0 /obj/item/rig/light/offworlder/techno name = "techno-conglomerate mobility hardsuit control module" desc = "A sleek hardsuit used by the Coalition forces of the Techno-Conglomerate." icon_state = "techno_rig" suit_type = "techno-conglomerate mobility hardsuit" armor = list(melee = 40, bullet = 20, laser = 30, energy = 15, bomb = 40, bio = 100, rad = 100) item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL slowdown = -1 offline_slowdown = 0 airtight = 1 offline_vision_restriction = TINT_HEAVY siemens_coefficient = 0.2 allowed = list( /obj/item/device/flashlight, /obj/item/tank, /obj/item/gun, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/energy/sword ) initial_modules = list( /obj/item/rig_module/device/healthscanner/vitalscanner, /obj/item/rig_module/chem_dispenser/offworlder, /obj/item/rig_module/actuators/combat, /obj/item/rig_module/chem_dispenser/combat ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY chest_type = /obj/item/clothing/suit/space/rig/light helm_type = /obj/item/clothing/head/helmet/space/rig/light boot_type = /obj/item/clothing/shoes/magboots/rig/light glove_type = /obj/item/clothing/gloves/rig/light /obj/item/rig/light/offworlder/techno/equipped initial_modules = list( /obj/item/rig_module/device/healthscanner/vitalscanner, /obj/item/rig_module/chem_dispenser/offworlder, /obj/item/rig_module/actuators/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/mounted/xray ) /obj/item/rig/light/offworlder/techno/ninja initial_modules = list( /obj/item/rig_module/device/healthscanner/vitalscanner, /obj/item/rig_module/chem_dispenser/offworlder, /obj/item/rig_module/actuators/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/device/door_hack, /obj/item/rig_module/mounted/xray )