/obj/item/clothing/head/helmet/space/rig/merc light_overlay = "merc_rig_lights" light_color = "#ffffff" camera = /obj/machinery/camera/network/mercenary /obj/item/rig/merc name = "crimson hardsuit control module" desc = "A blood-red hardsuit featuring some fairly illegal technology." icon_state = "merc_rig" suit_type = "crimson hardsuit" armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60) siemens_coefficient = 0.1 offline_slowdown = 3 offline_vision_restriction = TINT_HEAVY emp_protection = 30 helm_type = /obj/item/clothing/head/helmet/space/rig/merc allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe) req_access = list(access_syndicate) initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/vision/thermal, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/actuators/combat ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA //Has most of the modules removed /obj/item/rig/merc/empty initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/electrowarfare_suite, //might as well /obj/item/rig_module/actuators/combat // What the dude above me said. ) /obj/item/rig/merc/ninja initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/vision/thermal, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/device/door_hack, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/actuators/combat ) /obj/item/clothing/head/helmet/space/rig/merc/distress light_overlay = "helmet_light_rhino" light_color = "#7ffbf7" /obj/item/rig/merc/distress name = "rhino hardsuit control module" desc = "A combat hardsuit utilized by many private military companies, packing some seriously heavy plating." icon_state = "rhino" suit_type = "rhino hardsuit" armor = list(melee = 80, bullet = 75, laser = 30, energy = 15, bomb = 80, bio = 100, rad = 60) siemens_coefficient = 0.1 offline_slowdown = 3 offline_vision_restriction = TINT_HEAVY emp_protection = 20 allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe) helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress req_access = list(access_distress) initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/power_sink, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/actuators/combat ) allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA /obj/item/rig/merc/distress/ninja req_access = null initial_modules = list( /obj/item/rig_module/mounted, /obj/item/rig_module/power_sink, /obj/item/rig_module/chem_dispenser/combat, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/device/door_hack, /obj/item/rig_module/actuators/combat )