//Syndicate rig /obj/item/clothing/head/helmet/space/void/merc name = "blood-red voidsuit helmet" desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders." icon_state = "rig0-syndie" item_state = "syndie_helm" item_state_slots = list( slot_l_hand_str = "syndie_helm", slot_r_hand_str = "syndie_helm" ) armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) light_overlay = "merc_voidsuit_lights" camera = /obj/machinery/camera/network/mercenary brightness_on = 6 light_color = "#ffffff" /obj/item/clothing/suit/space/void/merc name = "blood-red voidsuit" desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders." icon_state = "rig-syndie" item_state = "rig-syndie" item_state_slots = list( slot_l_hand_str = "syndie_hardsuit", slot_r_hand_str = "syndie_hardsuit" ) slowdown = 1 w_class = ITEMSIZE_NORMAL armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)