/obj/item/clothing/head/helmet/space/void/sol name = "military voidsuit helmet" desc = "A sleek black space helmet designed for combat. Looks to be uniform with Sol Alliance colors." icon_state = "sol_helmet" item_state = "sol_helmet" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) brightness_on = 6 refittable = FALSE /obj/item/clothing/suit/space/void/sol name = "military voidsuit" desc = "A sleek black space suit designed for combat. Looks to have seamless composite plating. Painted in Sol Alliance colors." icon_state = "sol_suit" item_state = "sol_suit" slowdown = 1 armor = list(melee = 70, bullet = 55, laser = 45, energy = 15, bomb = 40, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) refittable = FALSE /obj/item/clothing/head/helmet/space/void/coalition name = "coalition vulture voidsuit helmet" desc = "A helmet resembling an avian, built for the Human head. Heavy and plated with plasteel across its faces." icon_state = "vulture" item_state = "vulture" armor = list(melee = 80, bullet = 70, laser = 20, energy = 5, bomb = 5, bio = 100, rad = 30) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) brightness_on = 6 refittable = FALSE /obj/item/clothing/suit/space/void/coalition name = "coalition vulture voidsuit" desc = "An iconic Coalition of Colonies standard-issue voidsuit, designed after the Interstellar War and seen in use to this day." icon_state = "vulture" item_state = "vulture" slowdown = 3 armor = list(melee = 80, bullet = 70, laser = 20, energy = 5, bomb = 5, bio = 100, rad = 30) allowed = list(/obj/item/device/flashlight,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) refittable = FALSE /obj/item/clothing/head/helmet/space/void/cruiser name = "cruiser voidsuit helmet" desc = "A silvery chrome, single visor space helmet with built-in peripherals and very bright fore lighting. A favorite of bounty hunters." icon_state = "eridani_suit" item_state = "eridani_suit" armor = list(melee = 50, bullet = 50, laser = 40, energy = 50, bomb = 50, bio = 100, rad = 30) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) w_class = ITEMSIZE_NORMAL brightness_on = 6 refittable = FALSE /obj/item/clothing/suit/space/void/cruiser name = "cruiser voidsuit" desc = "A silvery chrome voidsuit with neon highlights. Utilized by Eridani private military and police." icon_state = "eridani_suit" item_state = "eridani_suit" armor = list(melee = 50, bullet = 50, laser = 40, energy = 40, bomb = 50, bio = 100, rad = 30) allowed = list(/obj/item/tank/oxygen, /obj/item/device/flashlight, /obj/item/gun, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/energy/sword, /obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) refittable = FALSE /obj/item/clothing/head/helmet/space/void/valkyrie name = "valkyrie voidsuit helmet" desc = "A slot-eyed space helmet, sleek and designed for military purposes. Colored in Elyran military camouflage." icon_state = "valkyrie" item_state = "valkyrie" armor = list(melee = 60, bullet = 30, laser = 50, energy = 40, bomb = 60, bio = 100, rad = 100) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000 brightness_on = 6 refittable = FALSE /obj/item/clothing/suit/space/void/valkyrie name = "valkyrie voidsuit" desc = "A pricey specialist voidsuit designed for atmospheric long jumping and combat. Colored in Elyran military camouflage." icon_state = "valkyrie" item_state = "valkyrie" armor = list(melee = 60, bullet = 30, laser = 50, energy = 40, bomb = 60, bio = 100, rad = 100) allowed = list(/obj/item/device/flashlight,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) refittable = FALSE max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000 /obj/item/clothing/head/helmet/space/void/lancer name = "lancer voidsuit helmet" desc = "A sleek helmet with a bright yellow visor, expertly made in and colored in the iconic branding of Ceres' Lance." icon_state = "lancer_suit" item_state = "lancer_suit" armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) refittable = FALSE /obj/item/clothing/suit/space/void/lancer name = "lancer voidsuit" desc = "A bulky void suit with heavy plating. Looks to be colored in the branding of Ceres' Lance." icon_state = "lancer_suit" item_state = "lancer_suit" slowdown = 1 w_class = ITEMSIZE_NORMAL armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) refittable = FALSE //Einstein Engines espionage voidsuit /obj/item/clothing/head/helmet/space/void/einstein name = "banshee combat suit helmet" desc = "A sleek, menacing voidsuit helmet with the branding of Taipei Engineering Industrial's private military contractors." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "bansheehelm" item_state = "bansheehelm" contained_sprite = 1 armor = list(melee = 35, bullet = 35, laser = 75,energy = 55, bomb = 25, bio = 100, rad = 10) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) light_overlay = "helmet_light_banshee" brightness_on = 6 light_color = "#7ffbf7" desc_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user." refittable = FALSE /obj/item/clothing/suit/space/void/einstein name = "banshee combat suit" desc = "A tightly-fitting suit manufactured with shimmering, ablative plating. Looks almost weightless." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "banshee" item_state = "banshee" contained_sprite = 1 slowdown = 1 armor = list(melee = 35, bullet = 35, laser = 75,energy = 55, bomb = 25, bio = 100, rad = 10) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) desc_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user." refittable = FALSE //Zeng-Hu Pharmaceuticals espionage voidsuit /obj/item/clothing/head/helmet/space/void/zenghu name = "dragon biohazard suit helmet" desc = "A lightweight form-fitting helmet with sparse plating and weird, bug-like goggles." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "dragonhelm" item_state = "dragonhelm" contained_sprite = 1 armor = list(melee = 45, bullet = 15, laser = 35,energy = 25, bomb = 55, bio = 100, rad = 100) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) light_overlay = "helmet_light_dragon" brightness_on = 6 light_color = "#7ffbf7" desc_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection." refittable = FALSE /obj/item/clothing/suit/space/void/zenghu name = "dragon biohazard control suit" desc = "A remarkably lightweight Zeng-Hu Pharmaceuticals suit sporting excellent ambient radiation protection." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "dragon" item_state = "dragon" contained_sprite = 1 slowdown = 1 armor = list(melee = 60, bullet = 15, laser = 35,energy = 25, bomb = 55, bio = 100, rad = 100) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) desc_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors." refittable = FALSE //Hephaestus Industries espionage voidsuit /obj/item/clothing/head/helmet/space/void/hephaestus name = "caiman drop suit helmet" desc = "A massively heavy helmet, part of a larger terraforming suit assembly." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "caimanhelm" item_state = "caimanhelm" contained_sprite = 1 armor = list(melee = 75, bullet = 45, laser = 15,energy = 25, bomb = 75, bio = 100, rad = 15) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) light_overlay = "helmet_light_caiman" brightness_on = 6 light_color = "#ffce01" desc_fluff = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees." refittable = FALSE /obj/item/clothing/suit/space/void/hephaestus name = "caiman drop suit" desc = "A superheavy Hephaestus designed terraforming suit, iconic for its usage in orbital drops onto hostile jungle worlds." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "caiman" item_state = "caiman" contained_sprite = 1 slowdown = 2 armor = list(melee = 75, bullet = 45, laser = 15,energy = 25, bomb = 75, bio = 100, rad = 15) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) desc_fluff = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military." refittable = FALSE //Zavodskoi Interstellar espionage voidsuit /obj/item/clothing/head/helmet/space/void/zavodskoi name = "revenant suit helmet" desc = "A scary-looking helmet with blood red optics." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "revenanthelm" item_state = "revenanthelm" contained_sprite = 1 armor = list(melee = 25, bullet = 65, laser = 35,energy = 25, bomb = 15, bio = 100, rad = 15) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) light_overlay = "helmet_light_revenant" brightness_on = 6 light_color = "#f65858" desc_fluff = "An ominous helmet of Zavodskoi Interstellar make with its past veiled in mystery, used for high-end corporate backstabbing and secret operations." /obj/item/clothing/suit/space/void/zavodskoi name = "revenant combat suit" desc = "A robust skirmishing suit with lightweight plating. It is branded with Kumar Arms logos, a subsidiary of Zavodskoi Interstellar. It looks very portable." icon = 'icons/obj/clothing/voidsuit/megacorp.dmi' icon_state = "revenant" item_state = "revenant" contained_sprite = 1 w_class = ITEMSIZE_NORMAL armor = list(melee = 25, bullet = 65, laser = 35,energy = 25, bomb = 15, bio = 100, rad = 15) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) desc_fluff = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage." //Freelancer voidsuit /obj/item/clothing/head/helmet/space/void/freelancer name = "freelancer voidsuit helmet" desc = "An older design of special operations voidsuit helmet utilized by private military corporations." icon_state = "rig0-freelancer" armor = list(melee = 65, bullet = 55, laser = 20,energy = 15, bomb = 35, bio = 100, rad = 60) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) light_overlay = "freelancer_light" brightness_on = 6 light_color = "#7ffbf7" /obj/item/clothing/suit/space/void/freelancer icon_state = "freelancer" name = "freelancer voidsuit" desc = "An advanced protective voidsuit used for special operations." item_state = "freelancer" slowdown = 1 w_class = ITEMSIZE_NORMAL armor = list(melee = 65, bullet = 55, laser = 20, energy = 15, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) /obj/item/clothing/head/helmet/space/void/kataphract name = "kataphract voidsuit helmet" desc = "A tough plated helmet with slits for the eyes, emblazoned paint across the top indicates that it belongs to the Kataphracts of the Unathi Izweski Hegemony." icon = 'icons/obj/clothing/species/unathi/hats.dmi' icon_override = 'icons/mob/species/unathi/helmet.dmi' icon_state = "rig0-kataphract" item_state = "rig0-kataphract" armor = list(melee = 75, bullet = 45, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 80) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_UNATHI) refittable = FALSE /obj/item/clothing/suit/space/void/kataphract name = "kataphract voidsuit" desc = "A large suit of spaceproof armor, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony." icon = 'icons/obj/clothing/species/unathi/suits.dmi' icon_override = 'icons/mob/species/unathi/suit.dmi' icon_state = "rig-kataphract" item_state = "rig-kataphract" slowdown = 1 w_class = ITEMSIZE_NORMAL armor = list(melee = 75, bullet = 45, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 80) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_UNATHI) refittable = FALSE /obj/item/clothing/head/helmet/space/void/kataphract/spec name = "kataphract specialist voidsuit helmet" desc = "A tough plated helmet with slits for the eyes, emblazoned paint across the top indicates that it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Specialist." icon_state = "rig0-kataphract-spec" item_state = "rig0-kataphract-spec" /obj/item/clothing/suit/space/void/kataphract/spec name = "kataphract specialist voidsuit" desc = "A large suit of spaceproof armor, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Specialist." icon_state = "rig-kataphract-spec" item_state = "rig-kataphract-spec" /obj/item/clothing/head/helmet/space/void/kataphract/lead name = "kataphract knight voidsuit helmet" desc = "A tough plated helmet with slits for the eyes, emblazoned paint across the top indicates that it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Knight." icon_state = "rig0-kataphract-lead" item_state = "rig0-kataphract-lead" /obj/item/clothing/suit/space/void/kataphract/lead name = "kataphract knight voidsuit" desc = "A large suit of spaceproof armor, segmented and worked together expertly. Tabs on the shoulders indicate it belongs to the Kataphracts of the Unathi Izweski Hegemony. This one has the markings of a Knight." icon_state = "rig-kataphract-lead" item_state = "rig-kataphract-lead" /obj/item/clothing/head/helmet/space/void/dominia name = "dominian prejoroub combat helmet" desc = "A glamorous, decorated helmet with thick plating across its faces. It holds the emblematic markings of the Empire of Dominia, if its design wasn't unmistakable enough." icon = 'icons/obj/clothing/voidsuit/dominia.dmi' icon_state = "prejoroubhelm" item_state = "prejoroubhelm" contained_sprite = 1 armor = list(melee = 65, bullet = 55, laser = 25,energy = 25, bomb = 15, bio = 100, rad = 15) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) brightness_on = 6 /obj/item/clothing/suit/space/void/dominia name = "dominian prejoroub combat suit" desc = "An offshoot of the Coalition's vulture suit design, painted in Dominian colors with portability and maneuverability in mind over its bulkier counterpart." icon = 'icons/obj/clothing/voidsuit/dominia.dmi' icon_state = "prejoroub" item_state = "prejoroub" contained_sprite = 1 w_class = ITEMSIZE_NORMAL armor = list(melee = 65, bullet = 55, laser = 25,energy = 25, bomb = 15, bio = 100, rad = 15) allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN)