/obj/machinery/honey_extractor
name = "honey extractor"
desc = "A machine used to turn honeycombs on the frame into honey and wax."
icon = 'icons/obj/virology.dmi'
icon_state = "centrifuge"
anchored = TRUE
var/obj/item/honey_frame/contained_frame
var/honey = 0
/obj/machinery/honey_extractor/examine(var/mob/user)
..()
if(contained_frame)
to_chat(user, SPAN_NOTICE("It's holding \the [contained_frame]."))
to_chat(user, SPAN_NOTICE("It contains [honey] units of honey for collection."))
/obj/machinery/honey_extractor/attackby(obj/item/I, mob/user)
if(contained_frame)
to_chat(user, SPAN_WARNING("\The [src] is currently spinning, wait until it's finished."))
return
else if(istype(I, /obj/item/honey_frame))
var/obj/item/honey_frame/H = I
if(!H.honey)
to_chat(user, SPAN_NOTICE("\The [H] is empty, put it into a beehive."))
return
user.visible_message(SPAN_NOTICE("\The [user] loads \the [H] into \the [src] and turns it on."), SPAN_NOTICE("You load \the [H] into \the [src] and turn it on."))
user.drop_from_inventory(H, src)
contained_frame = H
icon_state = "centrifuge_moving"
addtimer(CALLBACK(src, .proc/do_process), 100)
else if(istype(I, /obj/item/reagent_containers/glass))
if(!honey)
to_chat(user, SPAN_NOTICE("There is no honey in \the [src]."))
return
var/obj/item/reagent_containers/glass/G = I
var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
G.reagents.add_reagent(/datum/reagent/nutriment/honey, transferred)
honey -= transferred
user.visible_message(SPAN_NOTICE("\The [user] collects honey from \the [src] into \the [G]."), SPAN_NOTICE("You collect [transferred] units of honey from \the [src] into \the [G]."))
return
else
..()
/obj/machinery/honey_extractor/proc/do_process()
honey += contained_frame.honey
contained_frame.honey = 0
contained_frame.forceMove(get_turf(src))
contained_frame = null
new /obj/item/stack/wax(get_turf(src))
icon_state = "centrifuge"