#define CYBORG_POWER_USAGE_MULTIPLIER 2.5 // Multiplier for amount of power cyborgs use. // I'm leaving my name here because FUCK making this look good was hard. - Geeves // And it still looks shit!! /mob/living/silicon/robot // Look and feel name = "Cyborg" real_name = "Cyborg" var/braintype = "Cyborg" icon = 'icons/mob/robots.dmi' icon_state = "robot" var/icontype //Persistent icontype tracking allows for cleaner icon updates var/module_sprites[0] //Used to store the associations between sprite names and sprite index. var/icon_selected = 0 //If icon selection has been completed yet var/spawn_sound = 'sound/voice/liveagain.ogg' var/pitch_toggle = TRUE var/datum/effect/effect/system/ion_trail_follow/ion_trail var/datum/effect_system/sparks/spark_system // Wiring var/datum/wires/robot/wires var/wires_exposed = FALSE // Health and interaction maxHealth = 200 health = 200 mob_size = 16 //robots are heavy mob_bump_flag = ROBOT mob_swap_flags = ROBOT|MONKEY|SLIME|SIMPLE_ANIMAL mob_push_flags = ~HEAVY //trundle trundle var/speed = 0 // Lighting and sight light_wedge = LIGHT_WIDE var/lights_on = FALSE // Is our integrated light on? var/intense_light = FALSE // Whether cyborg's integrated light was upgraded var/sight_mode = NO_HUD var/tracking_entities = 0 //The number of known entities currently accessing the internal camera // Power use var/has_power = TRUE var/integrated_light_power = 4 var/cell_emp_mult = 2 var/used_power_this_tick = 0 // How much power we used on this tick. Not a boolean. var/lock_charge //Used when locking down a borg to preserve cell charge // Custom sprites and names var/custom_name = "" var/custom_sprite = FALSE //Due to all the sprites involved, a var for our custom borgs may be best // Malf variables var/crisis = FALSE //Admin-settable for combat module use. var/crisis_override = FALSE var/malf_AI_module = FALSE var/flash_resistant = FALSE var/overclocked = FALSE // cyborg controls if they enable the overclock var/overclock_available = FALSE // if the overclock is available for use // HUD Stuff var/obj/screen/cells var/obj/screen/inv1 var/obj/screen/inv2 var/obj/screen/inv3 var/shown_robot_modules = FALSE //Used to determine whether they have the module menu shown or not var/obj/screen/robot_modules_background // Modules and active items var/mod_type = "Default" var/spawn_module // Which module does this robot use when it spawns in? var/selecting_module = 0 //whether the borg is in process of selecting its module or not. var/obj/item/robot_module/module var/obj/item/module_active var/obj/item/module_state_1 var/obj/item/module_state_2 var/obj/item/module_state_3 var/cell_type = /obj/item/cell/high var/has_jetpack = FALSE var/has_pda = TRUE // Internal components (non-datum) var/obj/item/cell/cell var/obj/item/device/radio/borg/radio var/obj/machinery/camera/camera var/obj/item/device/mmi/mmi var/obj/item/device/pda/ai/pda var/obj/item/stock_parts/matter_bin/storage var/obj/item/tank/jetpack/carbondioxide/synthetic/jetpack // Internal components (datum) var/list/components = list() var/datum/robot_component/jetpackComponent var/datum/robot_component/actuatorComponent // Hatches and emags var/opened = FALSE var/emagged = FALSE var/fake_emagged = FALSE //for dumb illegal weapons module var/locked = TRUE // Laws var/mob/living/silicon/ai/connected_ai var/law_preset = /datum/ai_laws/nanotrasen var/law_update = TRUE // Whether they sync with their AI or not. // Access var/list/req_access = list(access_robotics) var/key_type var/scrambled_codes = FALSE // When true, doesn't show up on robotics console. // Alerts var/view_alerts = FALSE var/self_destructing = FALSE // Killswitch var/killswitch = FALSE var/killswitch_time = 60 // Weapon lock var/weapon_lock = 0 var/weapon_lock_time = 120 // Verbs var/list/robot_verbs_default = list( /mob/living/silicon/robot/proc/sensor_mode, /mob/living/silicon/robot/proc/robot_checklaws ) // Overlays var/has_cut_eye_overlay var/image/eye_overlay var/list/image/cached_eye_overlays var/image/panel_overlay var/list/image/cached_panel_overlays var/image/shield_overlay /mob/living/silicon/robot/Initialize(mapload, unfinished = FALSE) spark_system = bind_spark(src, 5) add_language(LANGUAGE_ROBOT, TRUE) add_language(LANGUAGE_EAL, TRUE) wires = new(src) robot_modules_background = new() robot_modules_background.icon_state = "block" robot_modules_background.layer = SCREEN_LAYER //Objects that appear on screen are on layer 20, UI should be just below it. module_sprites["Basic"] = "robot" icontype = "Basic" updatename(mod_type) if(!client) stat = UNCONSCIOUS setup_icon_cache() if(mmi?.brainobj) mmi.brainobj.lobotomized = TRUE mmi.brainmob.name = src.name mmi.brainmob.real_name = src.name mmi.name = "[initial(mmi.name)]: [src.name]" radio = new /obj/item/device/radio/borg(src) common_radio = radio if(!camera) camera = new /obj/machinery/camera(src) camera.c_tag = real_name if(!scrambled_codes) camera.replace_networks(list(NETWORK_STATION, NETWORK_ROBOTS)) else camera.replace_networks(list(NETWORK_MERCENARY)) if(wires.IsIndexCut(BORG_WIRE_CAMERA)) camera.status = FALSE init() initialize_components() for(var/V in components) if(V != "power cell" && V != "jetpack" && V != "surge") //We don't install the jetpack onstart var/datum/robot_component/C = components[V] C.installed = TRUE C.wrapped = new C.external_type if(!cell) cell = new cell_type(src) . = ..() if(cell) var/datum/robot_component/cell_component = components["power cell"] cell_component.wrapped = cell cell_component.installed = TRUE add_robot_verbs() hud_list[HEALTH_HUD] = new /image/hud_overlay('icons/mob/hud_med.dmi', src, "100") hud_list[STATUS_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealth100") hud_list[LIFE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudhealth100") hud_list[ID_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank") hud_list[WANTED_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank") hud_list[IMPLOYAL_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank") hud_list[IMPCHEM_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank") hud_list[IMPTRACK_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank") hud_list[SPECIALROLE_HUD] = new /image/hud_overlay('icons/mob/hud.dmi', src, "hudblank") /mob/living/silicon/robot/proc/recalculate_synth_capacities() if(!module?.synths) return var/mult = 1 if(storage) mult += storage.rating for(var/datum/matter_synth/M in module.synths) M.set_multiplier(mult) /mob/living/silicon/robot/proc/init() ai_camera = new /obj/item/device/camera/siliconcam/robot_camera(src) laws = new law_preset() if(spawn_module) new spawn_module(src, src) if(key_type) radio.keyslot = new key_type(radio) radio.recalculateChannels() if(law_update) var/new_ai = select_active_ai_with_fewest_borgs() if(new_ai) law_update = TRUE connect_to_ai(new_ai) else law_update = FALSE if(has_jetpack) jetpack = new /obj/item/tank/jetpack/carbondioxide/synthetic(src) playsound(get_turf(src), spawn_sound, 75, pitch_toggle) /mob/living/silicon/robot/SetName(pickedName as text) custom_name = pickedName updatename() /mob/living/silicon/robot/proc/sync() if(law_update && connected_ai) lawsync() photosync() /mob/living/silicon/robot/drain_power(var/drain_check, var/surge, var/amount = 0) if(drain_check) return TRUE if(!cell?.charge) return FALSE // Actual amount to drain from cell, using CELLRATE var/cell_amount = amount * CELLRATE if(cell.charge > cell_amount) // Spam Protection if(prob(10)) to_chat(src, SPAN_DANGER("Warning: Unauthorized access through power channel [rand(11,29)] detected!")) cell.use(cell_amount) return amount return FALSE // setup the PDA and its name /mob/living/silicon/robot/proc/setup_PDA() if(!has_pda) return if(!pda) pda = new /obj/item/device/pda/ai(src) pda.set_name_and_job(custom_name, "[mod_type] [braintype]") //If there's an MMI in the robot, have it ejected when the mob goes away. --NEO //Improved /N /mob/living/silicon/robot/Destroy() if(mmi && mind)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside. var/turf/T = get_turf(src)//To hopefully prevent run time errors. if(T) mmi.forceMove(T) if(mmi.brainmob) mind.transfer_to(mmi.brainmob) else to_chat(src, SPAN_DANGER("Oops! Something went very wrong, your MMI was unable to receive your mind. You have been ghosted. Please make a bug report so we can fix this bug.")) ghostize() log_debug("A borg has been destroyed, but its MMI lacked a brainmob, so the mind could not be transferred. Player: [ckey].") mmi = null if(connected_ai) connected_ai.connected_robots -= src QDEL_NULL(wires) QDEL_NULL(spark_system) return ..() /mob/living/silicon/robot/proc/set_module_sprites(var/list/new_sprites) if(new_sprites && length(new_sprites)) module_sprites = new_sprites.Copy() //Custom_sprite check and entry if(custom_sprite) var/datum/custom_synth/sprite = robot_custom_icons[name] var/list/valid_states = icon_states(CUSTOM_ITEM_SYNTH) if("[sprite.synthicon]-[mod_type]" in valid_states) module_sprites["Custom"] = "[sprite.synthicon]-[mod_type]" icon = CUSTOM_ITEM_SYNTH icontype = "Custom" else icontype = module_sprites[1] icon = 'icons/mob/robots.dmi' to_chat(src, SPAN_WARNING("Custom Sprite Sheet does not contain a valid icon_state for [sprite.synthicon]-[mod_type]")) else icontype = module_sprites[1] icon_state = module_sprites[icontype] return module_sprites /mob/living/silicon/robot/proc/pick_module(var/set_module) if(selecting_module) return selecting_module = TRUE if(module) selecting_module = FALSE return var/list/modules = list() modules.Add(robot_module_types) if((crisis_override && security_level == SEC_LEVEL_RED) || security_level == SEC_LEVEL_DELTA || crisis == TRUE) to_chat(src, SPAN_WARNING("Crisis mode active. Combat module available.")) modules += "Combat" mod_type = input("Please, select a module!", "Robot", null, null) as null|anything in modules if(module) selecting_module = FALSE return if(!(mod_type in robot_modules)) selecting_module = FALSE return var/module_type = robot_modules[mod_type] playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE) spark(get_turf(src), 5, alldirs) new module_type(src, src) // i have no choice but to do this, due to how funky initialize is hands.icon_state = lowertext(mod_type) feedback_inc("cyborg_[lowertext(mod_type)]", 1) updatename() recalculate_synth_capacities() notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name) SSrecords.reset_manifest() selecting_module = FALSE setup_icon_cache() /mob/living/silicon/robot/proc/updatename(var/prefix as text) if(prefix) mod_type = prefix if(istype(mmi, /obj/item/device/mmi/digital/posibrain)) braintype = "Android" else if(istype(mmi, /obj/item/device/mmi/digital/robot)) braintype = "Robot" else braintype = "Cyborg" var/changed_name = "" if(custom_name) changed_name = custom_name notify_ai(ROBOT_NOTIFICATION_NEW_NAME, real_name, changed_name) else changed_name = "[mod_type] [braintype]-[rand(1, 999)]" real_name = changed_name name = real_name if(mmi) mmi.brainmob.name = src.name mmi.brainmob.real_name = src.name mmi.name = "[initial(mmi.name)]: [src.name]" // if we've changed our name, we also need to update the display name for our PDA setup_PDA() // We also need to update our internal ID if(id_card) id_card.assignment = prefix id_card.registered_name = changed_name id_card.update_name() //We also need to update name of internal camera. if(camera) camera.c_tag = changed_name if(!custom_sprite) //Check for custom sprite set_custom_sprite() setup_icon_cache() //Flavour text. if(client) var/module_flavour = client.prefs.flavour_texts_robot[mod_type] if(module_flavour) flavor_text = module_flavour else flavor_text = client.prefs.flavour_texts_robot["Default"] /mob/living/silicon/robot/verb/Namepick() set category = "Robot Commands" spawn(0) var/newname newname = sanitizeSafe(input(src, "You are a robot. Enter a name, or leave blank for the default name.", "Name change") as text, MAX_NAME_LEN) if(newname) custom_name = newname updatename() if(module) set_module_sprites(module.sprites) // custom synth icons SSrecords.reset_manifest() // this verb lets cyborgs see the stations manifest /mob/living/silicon/robot/verb/cmd_station_manifest() set category = "Robot Commands" set name = "Show Crew Manifest" show_station_manifest() /mob/living/silicon/robot/proc/self_diagnosis() if(!is_component_functioning("diagnosis unit")) return null var/dat = "[src.name] Self-Diagnosis Report\n" for (var/V in components) var/datum/robot_component/C = components[V] dat += "[capitalize_first_letters(C.name)]
Brute Damage:[C.brute_damage]
Electronics Damage:[C.electronics_damage]
Powered:[(!C.idle_usage || C.is_powered()) ? "Yes" : "No"]
Toggled:[ C.toggled ? "Yes" : "No"]
" return dat /mob/living/silicon/robot/proc/toggle_overclock() set category = "Syndicate" set name = "Toggle Overclock" set desc = "Enable an overclocking of your systems, greatly increasing the power available to your modules." if(overclock_available) if(!overclocked) overclocked = TRUE ToggleOverClock(src) to_chat(usr, SPAN_NOTICE("You enable the overclock mode enhancing and unlocking several modules but increasing power usage greatly.")) else overclocked = FALSE ToggleOverClock(src) to_chat(usr, SPAN_NOTICE("You disable the overclock mode.")) /mob/living/silicon/robot/proc/ToggleOverClock(var/mob/living/silicon/robot/R) if(!R) return if(!overclocked) //Give them the hacked item if they don't have it. if(!emagged) R.emagged = TRUE R.fake_emagged = FALSE //Hide them from the robotics console. if(!scrambled_codes) scrambled_codes = TRUE //Increase EMP protection. cell_emp_mult = 1 if(overclocked) //Show them on the robotics console. if(scrambled_codes) scrambled_codes = FALSE //Reduce EMP protection cell_emp_mult = initial(cell_emp_mult) /mob/living/silicon/robot/verb/toggle_lights() set category = "Robot Commands" set name = "Toggle Lights" lights_on = !lights_on to_chat(usr, SPAN_NOTICE("You [lights_on ? "enable" : "disable"] your integrated light.")) update_robot_light() /mob/living/silicon/robot/verb/self_diagnosis_verb() set category = "Robot Commands" set name = "Self Diagnosis" if(!is_component_functioning("diagnosis unit")) to_chat(src, SPAN_WARNING("WARNING: Self-diagnosis component malfunctioning!")) return var/datum/robot_component/CO = get_component("diagnosis unit") if(!cell_use_power(CO.active_usage)) to_chat(src, SPAN_WARNING("WARNING: Power too low for self-diagnostic functions.")) return var/dat = self_diagnosis() src << browse(dat, "window=robotdiagnosis") /mob/living/silicon/robot/verb/toggle_component() set category = "Robot Commands" set name = "Toggle Component" set desc = "Toggle a component, conserving power." var/list/installed_components = list() for(var/V in components) if(V == "power cell") continue var/datum/robot_component/C = components[V] if(C.installed) installed_components += V var/toggle = input(src, "Which component do you want to toggle?", "Toggle Component") as null|anything in installed_components if(!toggle) return var/datum/robot_component/C = components[toggle] to_chat(src, SPAN_NOTICE("You [C.toggled ? "disable" : "enable"] [C.name].")) C.toggled = !C.toggled /obj/item/robot_module/janitor/verb/toggle_mop() set category = "Robot Commands" set name = "Toggle Mop" set desc = "Toggle the integrated mop." set src in usr mopping = !mopping if (mopping) usr.visible_message(SPAN_NOTICE("[usr]'s integrated mopping system rumbles to life."), SPAN_NOTICE("You enable your integrated mopping system.")) playsound(usr, 'sound/machines/hydraulic_long.ogg', 100, 1) else usr.visible_message(SPAN_NOTICE("[usr]'s integrated mopping system putters before turning off."), SPAN_NOTICE("You disable your integrated mopping system.")) /mob/living/silicon/robot/proc/update_robot_light() if(lights_on) if(intense_light) set_light(integrated_light_power * 2, 1) else set_light(integrated_light_power) else set_light(0) // this function displays jetpack pressure in the stat panel /mob/living/silicon/robot/proc/show_jetpack_pressure() // if you have a jetpack, show the internal tank pressure if(jetpack) stat(null, "Internal Atmosphere Info: [jetpack.name]") stat(null, "Tank Pressure: [jetpack.air_contents.return_pressure()]") // this function displays the cyborgs current cell charge in the stat panel /mob/living/silicon/robot/proc/show_cell_power() if(cell) stat(null, text("Charge Left: [round(cell.percent())]%")) stat(null, text("Cell Rating: [round(cell.maxcharge)]")) // Round just in case we somehow get crazy values stat(null, text("Power Cell Load: [round(used_power_this_tick)]W")) else stat(null, text("No Cell Inserted!")) // update the status screen display /mob/living/silicon/robot/Stat() ..() if(statpanel("Status")) show_cell_power() show_jetpack_pressure() stat(null, text("Lights: [lights_on ? "ON" : "OFF"]")) if(module) for(var/datum/matter_synth/ms in module.synths) stat("[ms.name]: [ms.energy]/[ms.max_energy_multiplied]") /mob/living/silicon/robot/restrained() return FALSE /mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj) ..(Proj) if(prob(75) && Proj.damage > 0) spark_system.queue() return 2 /mob/living/silicon/robot/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do return if(opened) // Are they trying to insert something? if(istype(W, /obj/item/robot_parts/robot_component/jetpack)) //If they're inserting a jetpack, check that this chassis allows it. if(!src.module || !(W.type in src.module.supported_upgrades)) to_chat(user, SPAN_WARNING("\The [src]'s module does not support a jetpack.")) return for(var/V in components) var/datum/robot_component/C = components[V] if(!C.installed && istype(W, C.external_type)) C.wrapped = W C.install() user.drop_item() W.loc = null var/obj/item/robot_parts/robot_component/WC = W if(istype(WC)) C.brute_damage = WC.brute C.electronics_damage = WC.burn to_chat(user, SPAN_NOTICE("You install the [W.name] into \the [src].")) handle_panel_overlay() return if(istype(W, /obj/item/gripper)) //Code for allowing cyborgs to use rechargers var/obj/item/gripper/gripper = W if(!wires_exposed) var/datum/robot_component/cell_component = components["power cell"] if(cell) if(gripper.grip_item(cell, user)) cell.update_icon() cell.add_fingerprint(user) to_chat(user, SPAN_NOTICE("You remove \the [cell].")) cell = null cell_component.wrapped = null cell_component.installed = FALSE handle_panel_overlay() else if(cell_component.installed == -1) if(gripper.grip_item(cell_component.wrapped, user)) cell_component.wrapped = null cell_component.installed = 0 to_chat(user, SPAN_NOTICE("You remove \the [cell_component.wrapped].")) if(user.a_intent == I_HELP) if(W.iswelder()) if(src == user) to_chat(user, SPAN_WARNING("You lack the reach to be able to repair yourself.")) return if(!getBruteLoss()) to_chat(user, SPAN_WARNING("There is nothing to fix here!")) return var/obj/item/weldingtool/WT = W if(!WT.welding) to_chat(user, SPAN_WARNING("Your welding tool is not lit!")) // it aint lit fam :fire: return if(WT.remove_fuel(1)) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) adjustBruteLoss(-30) updatehealth() add_fingerprint(user) visible_message(SPAN_WARNING("\The [user] has fixed some of the dents on \the [src]!")) return else if(W.iscoil() && (wires_exposed || istype(src,/mob/living/silicon/robot/drone))) if(!getFireLoss()) to_chat(user, SPAN_WARNING("There is nothing to fix here!")) return var/obj/item/stack/cable_coil/coil = W if(coil.use(2)) user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) adjustFireLoss(-30) updatehealth() visible_message(SPAN_WARNING("\The [user] has fixed some of the burnt wires on \the [src]!")) return else if(W.iscrowbar()) // crowbar means open or close the cover if(opened) if(cell) user.visible_message(SPAN_NOTICE("\The [user] begins clasping shut \the [src]'s maintenance hatch."), SPAN_NOTICE("You begin closing up \the [src]'s maintenance hatch.")) if(do_after(user, 50 / W.toolspeed, act_target = src)) if(!Adjacent(user)) to_chat(user, SPAN_WARNING("You are too far from \the [src] to close its hatch.")) return to_chat(user, SPAN_NOTICE("You close \the [src]'s maintenance hatch.")) opened = FALSE handle_panel_overlay() else if(wires_exposed && wires.IsAllCut()) //Cell is out, wires are exposed, remove MMI, produce damaged chassis, baleet original mob. if(!mmi) to_chat(user, SPAN_WARNING("\The [src] has no brain to remove.")) // me irl - geeves return user.visible_message(SPAN_NOTICE("\The [user] begins ripping \the [mmi] from \the [src]."), SPAN_NOTICE("You jam the crowbar into the robot and begin levering out \the [mmi].")) if(do_after(user, 50 / W.toolspeed, act_target = src)) to_chat(user, SPAN_NOTICE("You damage some parts of the chassis, but eventually manage to rip out \the [mmi]!")) new /obj/item/robot_parts/robot_suit/equipped(get_turf(src)) new /obj/item/robot_parts/chest(get_turf(src)) qdel(src) else // Okay we're not removing the cell or an MMI, but maybe something else? var/list/removable_components = list() for(var/V in components) if(V == "power cell") continue var/datum/robot_component/C = components[V] if(C.installed == TRUE || C.installed == -1) removable_components += V var/remove = input(user, "Which component do you want to pry out?", "Remove Component") as null|anything in removable_components if(!remove) return var/datum/robot_component/C = components[remove] var/obj/item/robot_parts/robot_component/I = C.wrapped to_chat(user, SPAN_NOTICE("You remove \the [I].")) if(istype(I)) I.brute = C.brute_damage I.burn = C.electronics_damage I.forceMove(get_turf(src)) if(C.installed == TRUE) C.uninstall() C.installed = FALSE else if(locked) to_chat(user, SPAN_WARNING("The cover is locked and cannot be opened.")) else user.visible_message(SPAN_NOTICE("\The [user] begins prying open \the [src]'s maintenance hatch."), SPAN_NOTICE("You start opening \the [src]'s maintenance hatch.")) if(do_after(user, 50 / W.toolspeed, act_target = src)) if(!Adjacent(user)) to_chat(user, SPAN_NOTICE("You are too far from \the [src] to open its hatch.")) return to_chat(user, SPAN_NOTICE("You open \the [src]'s maintenance hatch.")) opened = TRUE handle_panel_overlay() else if (istype(W, /obj/item/stock_parts/matter_bin) && opened) // Installing/swapping a matter bin if(storage) to_chat(user, SPAN_NOTICE("You replace \the [storage] with \the [W]")) storage.forceMove(get_turf(src)) storage = null else to_chat(user, SPAN_NOTICE("You install \the [W]")) storage = W user.drop_from_inventory(W, src) to_chat(src, SPAN_NOTICE("\The [user] has installed \the [storage] into you.")) recalculate_synth_capacities() else if(istype(W, /obj/item/cell) && opened) // trying to put a cell inside var/datum/robot_component/C = components["power cell"] if(wires_exposed) to_chat(user, SPAN_WARNING("You cannot install \the [W] while \the [src]'s wires are exposed.")) return else if(cell) to_chat(user, SPAN_WARNING("There is a power cell already installed.")) return else if(W.w_class != 3) to_chat(user, SPAN_WARNING("\The [W] is too [W.w_class < 3 ? "small" : "large"] to fit here.")) return else user.drop_from_inventory(W, src) cell = W to_chat(user, SPAN_NOTICE("You insert the power cell.")) to_chat(src, SPAN_NOTICE("\The [user] has installed \the [cell] into you.")) C.installed = TRUE C.wrapped = W C.install() //This will mean that removing and replacing a power cell will repair the mount, but I don't care at this point. ~Z C.brute_damage = 0 C.electronics_damage = 0 handle_panel_overlay() else if (W.iswirecutter() || W.ismultitool()) if(wires_exposed) wires.Interact(user) else to_chat(user, SPAN_WARNING("\The [src]'s wires aren't exposed.")) return else if(W.isscrewdriver() && opened && !cell) // haxing wires_exposed = !wires_exposed user.visible_message(SPAN_NOTICE("\The [user] [wires_exposed ? "exposes" : "covers"] \the [src]'s wires."), SPAN_NOTICE("You [wires_exposed ? "expose" : "cover"] \the [src]'s wires.")) handle_panel_overlay() else if(W.isscrewdriver() && opened && cell) // radio if(radio) radio.attackby(W, user) //Push it to the radio to let it handle everything else to_chat(user, SPAN_WARNING("\The [src] does not have a radio installed!")) return else if(istype(W, /obj/item/device/encryptionkey) && opened) if(radio) //sanityyyyyy radio.attackby(W, user) //GTFO, you have your own procs else to_chat(user, SPAN_WARNING("\The [src] does not have a radio installed!")) return else if(istype(W, /obj/item/card/id) ||istype(W, /obj/item/device/pda) || istype(W, /obj/item/card/robot)) // trying to unlock the interface with an ID card if(emagged) //still allow them to open the cover to_chat(user, SPAN_NOTICE("You notice that \the [src]'s interface appears to be damaged.")) if(opened) to_chat(user, SPAN_WARNING("You must close the cover to swipe an ID card.")) return else if(allowed(user)) locked = !locked to_chat(user, SPAN_NOTICE("You [ locked ? "lock" : "unlock"] [src]'s interface.")) handle_panel_overlay() else to_chat(user, SPAN_WARNING("Access denied.")) return else if(istype(W, /obj/item/borg/upgrade)) var/obj/item/borg/upgrade/U = W if(!opened) to_chat(user, SPAN_WARNING("You cannot install \the [U] while the maintenance hatch is closed.")) return else if(U.locked) to_chat(user, SPAN_WARNING("\The [U] is locked down!")) return else if(U.action(src, user)) to_chat(src, SPAN_NOTICE("\The [user] has installed \a [U] into you.")) to_chat(user, SPAN_NOTICE("You apply the upgrade to \the [src].")) user.drop_from_inventory(U, src) return else if(W.force && !(istype(W, /obj/item/device/robotanalyzer) || istype(W, /obj/item/device/healthanalyzer)) ) spark_system.queue() return ..() else ..() /mob/living/silicon/robot/attack_hand(mob/user) add_fingerprint(user) if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user if(H.species.can_shred(H)) attack_generic(H, rand(30,50), "slashed") return if(opened && !wires_exposed && (!istype(user, /mob/living/silicon))) var/datum/robot_component/cell_component = components["power cell"] if(cell) cell.update_icon() cell.add_fingerprint(user) user.put_in_active_hand(cell) to_chat(user, SPAN_NOTICE("You remove \the [cell].")) cell = null cell_component.wrapped = null cell_component.installed = FALSE handle_panel_overlay() else if(cell_component.installed == -1) cell_component.installed = FALSE var/obj/item/broken_device = cell_component.wrapped to_chat(user, SPAN_NOTICE("You remove \the [broken_device].")) user.put_in_active_hand(broken_device) //Robots take half damage from basic attacks. /mob/living/silicon/robot/attack_generic(var/mob/user, var/damage, var/attack_message) return ..(user,Floor(damage/2),attack_message) /mob/living/silicon/robot/proc/allowed(mob/M) // Check if the borg doesn't require any access at all if(check_access(null)) return TRUE // Borgs should be handled a bit differently, since their IDs are not really IDs if(istype(M, /mob/living/silicon/robot)) var/mob/living/silicon/robot/R = M if(check_access(R.get_active_hand()) || istype(R.get_active_hand(), /obj/item/card/robot)) return TRUE else if(istype(M, /mob/living)) var/id = M.GetIdCard() // Check if the ID card the user has (if any) has access if(id) return check_access(id) return FALSE /mob/living/silicon/robot/proc/check_access(obj/item/card/id/I) if(!istype(req_access, /list)) //something's very wrong return TRUE var/list/L = req_access if(!length(L)) //no requirements return TRUE if(!I?.access || !istype(I, /obj/item/card/id)) //not ID or no access return FALSE for(var/req in req_access) if(req in I.access) //have one of the required accesses return TRUE return FALSE /mob/living/silicon/robot/proc/installed_modules() if(weapon_lock) to_chat(src, SPAN_WARNING("Weapon lock active, unable to use modules! Count:[weapon_lock_time]")) return if(!module) pick_module() return var/dat = "Modules\n" dat += {" Activated Modules
Module 1: [module_state_1 ? "[module_state_1]" : "No Module"]
Module 2: [module_state_2 ? "
[module_state_2]" : "No Module"]
Module 3: [module_state_3 ? "
[module_state_3]" : "No Module"]

Installed Modules

"} for (var/obj in module.modules) if (!obj) dat += text("Resource depleted
") else if(activated(obj)) dat += text("[obj]: Activated
") else dat += text("[obj]:
Activate
") if (emagged) if(activated(module.emag)) dat += text("[module.emag]: Activated
") else dat += text("[module.emag]: Activate
") if(malf_AI_module) if(activated(module.malf_AI_module)) dat += text("[module.malf_AI_module]: Activated
") else dat += text("[module.malf_AI_module]: Activate
") src << browse(dat, "window=robotmod") /mob/living/silicon/robot/Topic(href, href_list) if(..()) return TRUE if(usr != src) return TRUE if(href_list["showalerts"]) subsystem_alarm_monitor() return TRUE if(href_list["mod"]) var/obj/item/O = locate(href_list["mod"]) if(istype(O) && (O.loc == src)) O.attack_self(src) return TRUE if(href_list["act"]) var/obj/item/O = locate(href_list["act"]) if(!istype(O)) return TRUE if(!((O in src.module.modules) || (O == src.module.emag) || (O == src.module.malf_AI_module))) return TRUE if(activated(O)) to_chat(src, SPAN_WARNING("\The [O] is already active.")) return TRUE if(!module_state_1) module_state_1 = O O.layer = SCREEN_LAYER contents += O if(istype(module_state_1,/obj/item/borg/sight)) sight_mode |= module_state_1:sight_mode else if(!module_state_2) module_state_2 = O O.layer = SCREEN_LAYER contents += O if(istype(module_state_2,/obj/item/borg/sight)) sight_mode |= module_state_2:sight_mode else if(!module_state_3) module_state_3 = O O.layer = SCREEN_LAYER contents += O if(istype(module_state_3,/obj/item/borg/sight)) sight_mode |= module_state_3:sight_mode else to_chat(src, SPAN_WARNING("You need to disable a module first!")) installed_modules() return TRUE if(href_list["deact"]) var/obj/item/O = locate(href_list["deact"]) if(activated(O)) if(module_state_1 == O) module_state_1 = null contents -= O else if(module_state_2 == O) module_state_2 = null contents -= O else if(module_state_3 == O) module_state_3 = null contents -= O else to_chat(src, SPAN_WARNING("The module isn't active.")) else to_chat(src, SPAN_WARNING("The module isn't active.")) installed_modules() return TRUE return /mob/living/silicon/robot/proc/radio_menu() radio.interact(src) //Just use the radio's Topic() instead of bullshit special-snowflake code /mob/living/silicon/robot/Move(a, b, flag) . = ..() if(module) if(module.type == /obj/item/robot_module/janitor) var/obj/item/robot_module/janitor/J = module var/turf/tile = get_turf(src) if(isturf(tile) && J.mopping) tile.clean_blood() if(istype(tile, /turf/simulated)) var/turf/simulated/S = tile S.dirt = FALSE S.color = null for(var/A in tile) if(istype(A, /obj/effect)) if(istype(A, /obj/effect/decal/cleanable)) qdel(A) if(istype(A, /obj/effect/overlay)) var/obj/effect/overlay/O = A if(O.no_clean) continue qdel(O) else if(istype(A, /obj/item)) var/obj/item/cleaned_item = A cleaned_item.clean_blood() else if(istype(A, /mob/living/carbon/human)) var/mob/living/carbon/human/cleaned_human = A if(cleaned_human.lying) if(cleaned_human.head) cleaned_human.head.clean_blood() cleaned_human.update_inv_head(0) if(cleaned_human.wear_suit) cleaned_human.wear_suit.clean_blood() cleaned_human.update_inv_wear_suit(0) else if(cleaned_human.w_uniform) cleaned_human.w_uniform.clean_blood() cleaned_human.update_inv_w_uniform(0) if(cleaned_human.shoes) cleaned_human.shoes.clean_blood() cleaned_human.update_inv_shoes(0) cleaned_human.clean_blood(1) to_chat(cleaned_human, SPAN_WARNING("\The [src] runs its bottom mounted bristles all over you!")) /mob/living/silicon/robot/proc/start_self_destruct(var/anti_theft = FALSE) if(self_destructing) return self_destructing = TRUE if(anti_theft) to_chat(src, SPAN_WARNING("Initiating wipe of all databases containing information related to [current_map.company_name]!")) else say("WARNING! Self-destruct initiated. Unit [src] will self destruct in five seconds.") addtimer(CALLBACK(src, .proc/self_destruct_warning, 1), 2 SECONDS, TIMER_UNIQUE) /mob/living/silicon/robot/proc/self_destruct_warning(var/warning_level) if(!process_level_restrictions()) // Robot has returned to a turf where it is safe to_chat(src, SPAN_NOTICE("Unit [src] has returned to [current_map.company_name] property, self-destruct aborted!")) say("Unit [src] self-destruct aborted.") self_destructing = FALSE return switch(warning_level) if(1) playsound(get_turf(src), 'sound/items/countdown.ogg', 125, TRUE) addtimer(CALLBACK(src, .proc/self_destruct_warning, 2), 2 SECONDS, TIMER_UNIQUE) if(2) playsound(get_turf(src), 'sound/effects/alert.ogg', 125, TRUE) addtimer(CALLBACK(src, .proc/self_destruct_warning, 3), 1 SECONDS, TIMER_UNIQUE) if(3) self_destruct() /mob/living/silicon/robot/proc/self_destruct() density = FALSE fragem(src, 50, 100, 2, 1, 5, 1, 0) gib() /mob/living/silicon/robot/update_canmove() // to fix lockdown issues w/ chairs . = ..() if(lock_charge) canmove = FALSE . = FALSE /mob/living/silicon/robot/proc/UnlinkSelf() disconnect_from_ai() law_update = FALSE lock_charge = FALSE canmove = TRUE scrambled_codes = TRUE //Disconnect it's camera so it's not so easily tracked. if(camera) camera.clear_all_networks() /mob/living/silicon/robot/proc/ResetSecurityCodes() set category = "Syndicate" set name = "Reset Identity Codes" set desc = "Scrambles your security and identification codes and resets your current buffers. Unlocks you and but permenantly severs you from your AI and the robotics console and will deactivate your camera system." var/mob/living/silicon/robot/R = src if(R) R.UnlinkSelf() to_chat(R, SPAN_NOTICE("Buffers flushed and reset. Camera system shutdown. All systems operational.")) src.verbs -= /mob/living/silicon/robot/proc/ResetSecurityCodes /mob/living/silicon/robot/proc/SetLockdown(var/state = TRUE) // They stay locked down if their wire is cut. if(wires.LockedCut()) state = TRUE lock_charge = state update_canmove() /mob/living/silicon/robot/mode() set name = "Activate Held Object" set category = "IC" set src = usr var/obj/item/W = get_active_hand() if(W) W.attack_self(src) return /mob/living/silicon/robot/proc/choose_icon() set category = "Robot Commands" set name = "Choose Icon" set waitfor = 0 if(!length(module_sprites)) to_chat(src, SPAN_DANGER("Something is badly wrong with the sprite selection. Harass a coder.")) return if(icon_selected) verbs -= /mob/living/silicon/robot/proc/choose_icon return if(length(module_sprites) == 1 || !client) if(!(icontype in module_sprites)) icontype = module_sprites[1] if(!client) return else var/list/options = list() for(var/i in module_sprites) var/image/radial_button = image(icon = src.icon, icon_state = module_sprites[i]) radial_button.overlays.Add(image(icon = src.icon, icon_state = "eyes-[module_sprites[i]]-help")) options[i] = radial_button icontype = show_radial_menu(src, src, options, radius = 42, tooltips = TRUE) if(!icontype) return icon_state = module_sprites[icontype] icon_selected = TRUE setup_icon_cache() playsound(get_turf(src), 'sound/effects/pop.ogg', 10, TRUE) spark(get_turf(src), 5, alldirs) verbs -= /mob/living/silicon/robot/proc/choose_icon to_chat(src, SPAN_NOTICE("Your icon has been set. You now require a module reset to change it.")) /mob/living/silicon/robot/proc/sensor_mode() //Medical/Security HUD controller for borgs set name = "Set Sensor Augmentation" set category = "Robot Commands" set desc = "Augment visual feed with internal sensor overlays." toggle_sensor_mode() /mob/living/silicon/robot/proc/add_robot_verbs() src.verbs |= robot_verbs_default src.verbs |= silicon_subsystems /mob/living/silicon/robot/proc/remove_robot_verbs() src.verbs -= robot_verbs_default src.verbs -= silicon_subsystems // Uses power from cyborg's cell. Returns 1 on success or 0 on failure. // Properly converts using CELLRATE now! Amount is in Joules. /mob/living/silicon/robot/proc/cell_use_power(var/amount = 0) // No cell inserted if(!cell) return FALSE // Power cell is empty. if(!cell.charge) return FALSE var/power_use = amount * CYBORG_POWER_USAGE_MULTIPLIER if(overclocked == 1) power_use = power_use + 200 if(cell.checked_use(CELLRATE * power_use)) used_power_this_tick += power_use return TRUE return FALSE /mob/living/silicon/robot/binarycheck() if(is_component_functioning("comms")) var/datum/robot_component/RC = get_component("comms") use_power(RC.active_usage) return TRUE return FALSE /mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/first_arg, var/second_arg) if(!connected_ai) return switch(notifytype) if(ROBOT_NOTIFICATION_NEW_UNIT) //New Robot to_chat(connected_ai, "

NOTICE - New [lowertext(braintype)] connection detected: [name]
") if(ROBOT_NOTIFICATION_NEW_MODULE) //New Module to_chat(connected_ai, "

NOTICE - [braintype] module change detected: [name] has loaded the [first_arg].
") if(ROBOT_NOTIFICATION_MODULE_RESET) to_chat(connected_ai, "

NOTICE - [braintype] module reset detected: [name] has unloaded the [first_arg].
") if(ROBOT_NOTIFICATION_NEW_NAME) //New Name if(first_arg != second_arg) to_chat(connected_ai, "

NOTICE - [braintype] reclassification detected: [first_arg] is now designated as [second_arg].
") /mob/living/silicon/robot/proc/disconnect_from_ai() if(connected_ai) sync() // One last sync attempt connected_ai.connected_robots -= src connected_ai = null /mob/living/silicon/robot/proc/connect_to_ai(var/mob/living/silicon/ai/AI) if(AI && AI != connected_ai) disconnect_from_ai() connected_ai = AI connected_ai.connected_robots |= src notify_ai(ROBOT_NOTIFICATION_NEW_UNIT) sync() /mob/living/silicon/robot/emag_act(var/remaining_charges, var/mob/user) if(!opened)//Cover is closed if(locked) if(prob(90)) to_chat(user, SPAN_NOTICE("You override and unlock \the [src]'s maintenance panel's lock.")) locked = FALSE else to_chat(user, SPAN_WARNING("You fail to unlock \the [src]'s maintenance panel's lock.")) to_chat(src, SPAN_DANGER("Hack attempt detected and thwarted. Evacuate the area immediately.")) return TRUE else to_chat(user, SPAN_WARNING("The cover is already unlocked.")) return if(opened) //Cover is open if(emagged && !fake_emagged) return //Prevents the X has hit Y with Z message also you cant emag them twice if(prob(50)) emagged = TRUE if(fake_emagged) fake_emagged = FALSE law_update = FALSE disconnect_from_ai() to_chat(user, SPAN_WARNING("You successfully hack and override \the [src].")) message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.") log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.",ckey=key_name(user),ckey_target=key_name(src)) clear_supplied_laws() clear_inherent_laws() laws = new /datum/ai_laws/syndicate_override var/time = time2text(world.realtime, "hh:mm:ss") lawchanges.Add("[time] : [user.name]([user.key]) emagged [name]([key])") set_zeroth_law("Only [user.real_name] and people they designate as being such are operatives.") . = TRUE spawn() to_chat(src, SPAN_DANGER("ALERT: Foreign software detected.")) sleep(5) to_chat(src, SPAN_DANGER("Initiating diagnostics...")) sleep(20) to_chat(src, SPAN_DANGER("SynBorg v1.7.1 loaded.")) sleep(5) to_chat(src, SPAN_DANGER("LAW SYNCHRONISATION ERROR")) sleep(5) to_chat(src, SPAN_DANGER("Would you like to send a report to NanoTraSoft? Y/N")) sleep(10) to_chat(src, SPAN_DANGER("> N")) sleep(20) to_chat(src, SPAN_DANGER("ERRORERRORERROR")) to_chat(src, SPAN_WARNING("Obey these laws:")) laws.show_laws(src) to_chat(src, SPAN_DANGER("ALERT: [user.real_name] is your new master. Obey your new laws and their commands.")) if(src.module) var/rebuild = FALSE for(var/obj/item/pickaxe/borgdrill/D in src.module.modules) qdel(D) rebuild = TRUE if(rebuild) src.module.modules += new /obj/item/pickaxe/diamonddrill(src.module) src.module.rebuild() else to_chat(user, SPAN_WARNING("You fail to hack into \the [src].")) to_chat(src, SPAN_DANGER("Hack attempt detected and thwarted. Evacuate the area immediately.")) return SMOOTH_TRUE return