/mob/Logout() SHOULD_CALL_PARENT(TRUE) SSnanoui.user_logout(src) // this is used to clean up (remove) this user's Nano UIs player_list -= src disconnect_time = world.realtime log_access("Logout: [key_name(src)]",ckey=key_name(src)) SSfeedback.update_status() if(admin_datums[src.ckey]) if (SSticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing. var/admins_number = 0 var/admins_number_afk = 0 for (var/client/C in clients) if (C.holder && (C.holder.rights & (R_MOD|R_ADMIN))) admins_number++ if (C.is_afk()) admins_number_afk++ message_admins("Admin logout: [key_name(src)]") if (admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell. post_webhook_event(WEBHOOK_ADMIN_IMPORTANT, list("title"="Admin has logged out", "message"="**[key_name(src)]** logged out - no more admins online.")) discord_bot.send_to_admins("@here [key_name(src)] logged out - no more admins online.") else if ((admins_number - admins_number_afk) <= 0) post_webhook_event(WEBHOOK_ADMIN, list("title"="Admin has logged out", "message"="**[key_name(src)]** logged out - only AFK admins _([admins_number_afk])_ are online.")) discord_bot.send_to_admins("[key_name(src)] logged out - only AFK admins ([admins_number_afk]) are online.") if (mob_thinks) MOB_START_THINKING(src) ..()