/obj/item/gun/energy/temperature name = "freeze ray" icon = 'icons/obj/guns/freezegun.dmi' icon_state = "freezegun" item_state = "freezegun" has_item_ratio = FALSE fire_sound = 'sound/weapons/pulse3.ogg' desc = "A gun that changes temperatures. It has a small label on the side, 'More extreme temperatures will cost more charge!'" var/temperature = T20C var/current_temperature = T20C charge_cost = 100 accuracy = 1 origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2) slot_flags = SLOT_BELT|SLOT_BACK projectile_type = /obj/item/projectile/temp can_turret = 1 turret_sprite_set = "temperature" cell_type = /obj/item/cell/crap //WAS High, but brought down to match energy use needspin = FALSE /obj/item/gun/energy/temperature/Topic(href, href_list) if (..()) return 1 usr.set_machine(src) src.add_fingerprint(usr)