/obj/machinery/computer/shuttle_control name = "shuttle control console" icon = 'icons/obj/computer.dmi' icon_screen = "shuttle" light_color = LIGHT_COLOR_CYAN var/shuttle_tag // Used to coordinate data in shuttle controller. var/hacked = FALSE // Has been emagged, no access restrictions. var/ui_template = "shuttle_control_console.tmpl" /obj/machinery/computer/shuttle_control/attack_hand(mob/user) ui_interact(user) /obj/machinery/computer/shuttle_control/attack_ai(mob/user) ui_interact(user) /obj/machinery/computer/shuttle_control/attack_ghost(var/mob/abstract/observer/user) if(check_rights(R_ADMIN, 0, user)) ui_interact(user) /obj/machinery/computer/shuttle_control/proc/get_ui_data(var/datum/shuttle/autodock/shuttle) var/shuttle_state switch(shuttle.moving_status) if(SHUTTLE_IDLE) shuttle_state = "idle" if(SHUTTLE_WARMUP) shuttle_state = "warmup" if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit" var/shuttle_status switch (shuttle.process_state) if(IDLE_STATE) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if (shuttle.in_use) shuttle_status = "Busy." else if(cannot_depart) shuttle_status = cannot_depart else shuttle_status = "Standing-by at \the [shuttle.get_location_name()]." if(WAIT_LAUNCH, FORCE_LAUNCH) shuttle_status = "Shuttle has recieved command and will depart shortly." if(WAIT_ARRIVE) shuttle_status = "Proceeding to \the [shuttle.get_destination_name()]." if(WAIT_FINISH) shuttle_status = "Arriving at destination now." return list( "shuttle_status" = shuttle_status, "shuttle_state" = shuttle_state, "has_docking" = shuttle.active_docking_controller? 1 : 0, "docking_status" = shuttle.active_docking_controller? shuttle.active_docking_controller.get_docking_status() : null, "docking_override" = shuttle.active_docking_controller? shuttle.active_docking_controller.override_enabled : null, "can_launch" = shuttle.can_launch(), "can_cancel" = shuttle.can_cancel(), "can_force" = shuttle.can_force(), ) // This is a subset of the actual checks; contains those that give messages to the user. /obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user) var/cannot_depart = shuttle.current_location.cannot_depart(shuttle) if(cannot_depart) to_chat(user, SPAN_WARNING(cannot_depart)) return FALSE if(!shuttle.next_location.is_valid(shuttle)) to_chat(user, SPAN_WARNING("Destination zone is invalid or obstructed.")) return FALSE return TRUE /obj/machinery/computer/shuttle_control/proc/handle_topic_href(var/datum/shuttle/autodock/shuttle, var/list/href_list, var/user) if(!istype(shuttle)) return TOPIC_NOACTION if(href_list["move"]) if(can_move(shuttle, user)) shuttle.launch(src) return TOPIC_REFRESH return TOPIC_HANDLED if(href_list["force"]) if(can_move(shuttle, user)) shuttle.force_launch(src) return TOPIC_REFRESH return TOPIC_HANDLED if(href_list["cancel"]) shuttle.cancel_launch(src) return TOPIC_REFRESH /obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) var/datum/shuttle/autodock/shuttle = SSshuttle.shuttles[shuttle_tag] if (!istype(shuttle)) to_chat(user,"Unable to establish link with the shuttle.") return var/list/data = get_ui_data(shuttle) ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if(!ui) ui = new(user, src, ui_key, ui_template, "[shuttle_tag] Shuttle Control", 470, 450) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) /obj/machinery/computer/shuttle_control/Topic(href_list, href_list) ..() handle_topic_href(SSshuttle.shuttles[shuttle_tag], href_list, usr) /obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user) if(!hacked) req_access = list() hacked = TRUE to_chat(user, "You short out the console's ID checking system. It's now available to everyone!") return TRUE /obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj) visible_message("\The [Proj] ricochets off \the [src]!") /obj/machinery/computer/shuttle_control/ex_act() return /obj/machinery/computer/shuttle_control/emp_act() return