// Internal surgeries.
/decl/surgery_step/internal
priority = 2
can_infect = TRUE
blood_level = 1
/decl/surgery_step/internal/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.encased)
return affected && IS_ORGAN_FULLY_OPEN
if(BP_IS_ROBOTIC(affected))
return affected.augment_limit && affected.open == ORGAN_ENCASED_RETRACTED
else
return affected.augment_limit && affected.open == ORGAN_OPEN_RETRACTED
//////////////////////////////////////////////////////////////////
// CHEST INTERNAL ORGAN SURGERY //
//////////////////////////////////////////////////////////////////
/decl/surgery_step/internal/fix_organ
name = "Repair internal organs"
allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20
)
min_duration = 70
max_duration = 90
/decl/surgery_step/internal/fix_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/is_organ_damaged = FALSE
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0)
is_organ_damaged = TRUE
break
return is_organ_damaged
/decl/surgery_step/internal/fix_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/tool_name = "\the [tool]"
if(istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
else if(istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "the bandaid"
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0 && !BP_IS_ROBOTIC(I))
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
target.custom_pain("The pain in your [affected.name] is living hell!", 75)
..()
/decl/surgery_step/internal/fix_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if(istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if(istype(tool, /obj/item/stack/medical/bruise_pack))
tool_name = "some bandaids"
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0 && !BP_IS_ROBOTIC(I))
user.visible_message("[user] finishes applying [tool_name] to [target]'s [I.name].", \
SPAN_NOTICE("You treat damage to [target]'s [I.name] with [tool_name].") )
I.surgical_fix(user)
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name[BP_BRAIN]
if(sponge && istype(I, sponge))
target.cure_all_traumas(cure_type = CURE_SURGERY)
/decl/surgery_step/internal/fix_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, getting mess and tearing the inside of [target]'s [affected.name] with \the [tool]!"))
var/dam_amt = 2
if(istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
target.adjustToxLoss(5)
else if(istype(tool, /obj/item/stack/medical/bruise_pack))
dam_amt = 5
target.adjustToxLoss(10)
target.apply_damage(5, BRUTE, target_zone, 0, tool)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
I.take_damage(dam_amt,0)
/decl/surgery_step/internal/fix_organ_robotic //For artificial organs
name = "Repair robotic organ"
allowed_tools = list(
/obj/item/stack/nanopaste = 100,
/obj/item/surgery/bonegel = 30,
/obj/item/screwdriver = 70
)
min_duration = 70
max_duration = 90
/decl/surgery_step/internal/fix_organ_robotic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/is_organ_damaged = 0
for(var/obj/item/organ/I in affected.internal_organs)
if(I.damage > 0 && I.robotic >= 2)
is_organ_damaged = TRUE
break
return is_organ_damaged && IS_ORGAN_FULLY_OPEN
/decl/surgery_step/internal/fix_organ_robotic/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic >= 2)
user.visible_message("[user] starts mending the damage to [target]'s [I.name]'s mechanisms.", \
SPAN_NOTICE("You start mending the damage to [target]'s [I.name]'s mechanisms." ))
target.custom_pain("The pain in your [affected.name] is living hell!", 75)
..()
/decl/surgery_step/internal/fix_organ_robotic/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
for(var/obj/item/organ/I in affected.internal_organs)
if(I && I.damage > 0)
if(I.robotic >= 2)
user.visible_message("[user] repairs [target]'s [I.name] with [tool].", \
SPAN_NOTICE("You repair [target]'s [I.name] with [tool].") )
I.damage = 0
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name[BP_BRAIN]
if(sponge && istype(I, sponge))
target.cure_all_traumas()
if(istype(tool, /obj/item/stack/nanopaste))
var/obj/item/stack/nanopaste/nanopaste = tool
nanopaste.use(1)
return
/decl/surgery_step/internal/fix_organ_robotic/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!ishuman(target))
return
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, gumming up the mechanisms inside of [target]'s [affected.name] with \the [tool]!"))
target.adjustToxLoss(5)
target.apply_damage(5, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
for(var/obj/item/organ/I in affected.internal_organs)
if(I)
I.take_damage(rand(3,5),0)
/decl/surgery_step/internal/detach_organ
name = "Separate organ"
priority = 1
allowed_tools = list(
/obj/item/surgery/scalpel = 100,
/obj/item/material/knife = 75,
/obj/item/material/shard = 50
)
min_duration = 90
max_duration = 110
/decl/surgery_step/internal/detach_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected && !BP_IS_ROBOTIC(affected)))
return FALSE
target.op_stage.current_organ = null
var/list/attached_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && !(I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
attached_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to prepare for removal?") as null|anything in attached_organs
if(!organ_to_remove)
return FALSE
target.op_stage.current_organ = organ_to_remove
return organ_to_remove
/decl/surgery_step/internal/detach_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to separate [target]'s [target.op_stage.current_organ] with \the [tool].", \
SPAN_NOTICE("You start to separate [target]'s [target.op_stage.current_organ] with \the [tool]." ))
target.custom_pain("The pain in your [affected.name] is living hell!", 75)
..()
/decl/surgery_step/internal/detach_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] has separated [target]'s [target.op_stage.current_organ] with \the [tool]." , \
SPAN_NOTICE("You have separated [target]'s [target.op_stage.current_organ] with \the [tool]."))
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status |= ORGAN_CUT_AWAY
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/decl/surgery_step/internal/detach_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!"))
affected.sever_artery()
target.apply_damage(rand(30, 50), BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/decl/surgery_step/internal/remove_organ
name = "Remove organ"
allowed_tools = list(
/obj/item/surgery/hemostat = 100, \
/obj/item/wirecutters = 75, \
/obj/item/material/kitchen/utensil/fork = 20
)
min_duration = 60
max_duration = 80
/decl/surgery_step/internal/remove_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if((I.status & ORGAN_CUT_AWAY) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_remove = input(user, "Which organ do you want to remove?") as null|anything in removable_organs
if(!organ_to_remove)
return FALSE
target.op_stage.current_organ = organ_to_remove
return ..()
/decl/surgery_step/internal/remove_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start removing [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's ripping out your [target.op_stage.current_organ]!", 75)
..()
/decl/surgery_step/internal/remove_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_NOTICE("[user] has removed [target]'s [target.op_stage.current_organ] with \the [tool]."), \
SPAN_NOTICE("You have removed [target]'s [target.op_stage.current_organ] with \the [tool]."))
// Extract the organ!
if(target.op_stage.current_organ)
var/obj/item/organ/O = target.internal_organs_by_name[target.op_stage.current_organ]
if(O && istype(O))
O.removed(target, user)
target.op_stage.current_organ = null
if(!(O.status & ORGAN_ROBOT))
playsound(target.loc, 'sound/effects/squelch1.ogg', 15, 1)
else
playsound(target.loc, 'sound/items/wrench.ogg', 50, 1)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/decl/surgery_step/internal/remove_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, damaging [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(20, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/decl/surgery_step/internal/replace_organ
name = "Replace organ"
allowed_tools = list(
/obj/item/organ = 100
)
min_duration = 60
max_duration = 80
/decl/surgery_step/internal/replace_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
testing("Attempting to install [tool] failed with parent check!")
return FALSE
var/obj/item/organ/O = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/organ_compatible
var/organ_missing
if(!istype(O))
return FALSE
if(BP_IS_ROBOTIC(affected) && !BP_IS_ROBOTIC(O))
to_chat(user, SPAN_DANGER("You cannot install a naked organ into a robotic body."))
return SURGERY_FAILURE
if(!target.species)
to_chat(user, SPAN_DANGER("You have no idea what species this person is. Report this on the bug tracker."))
return SURGERY_FAILURE
var/o_is = (O.gender == PLURAL) ? "are" : "is"
var/o_a = (O.gender == PLURAL) ? "" : "a "
var/o_do = (O.gender == PLURAL) ? "don't" : "doesn't"
if(O.organ_tag == "limb")
return FALSE
else if(target.species.has_organ[O.organ_tag] || O.is_augment)
if(O.damage > (O.max_damage * 0.75))
to_chat(user, SPAN_WARNING("\The [O.organ_tag] [o_is] in no state to be transplanted."))
return SURGERY_FAILURE
if(O.species_restricted)
if(!(target.species.name in O.species_restricted))
to_chat(user, SPAN_WARNING("\The [O] is not compatible with \the [target]'s biology."))
return SURGERY_FAILURE
if(O.is_augment)
if(affected.augment_limit)
var/total_augments
for(var/obj/item/organ/internal/I in affected.internal_organs)
if(I.is_augment)
total_augments += 1
if(total_augments >= affected.augment_limit)
to_chat(user, SPAN_WARNING("There is no space left in \the [affected] to implant \the [O]."))
return SURGERY_FAILURE
else
to_chat(user, SPAN_WARNING("There is no space in \the [affected] to implant \the [O]."))
return SURGERY_FAILURE
if(!target.internal_organs_by_name[O.organ_tag])
organ_missing = TRUE
else
to_chat(user, SPAN_WARNING("\The [target] already has [o_a][O.organ_tag]."))
return SURGERY_FAILURE
if(O && affected.limb_name == O.parent_organ)
organ_compatible = TRUE
else
to_chat(user, SPAN_WARNING("\The [O.organ_tag] [o_do] normally go in \the [affected.name]."))
return SURGERY_FAILURE
else
to_chat(user, SPAN_WARNING("You're pretty sure [target.species.name_plural] don't normally have [o_a][O.organ_tag]."))
return SURGERY_FAILURE
return organ_missing && organ_compatible
/decl/surgery_step/internal/replace_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts transplanting \the [tool] into [target]'s [affected.name].", \
"You start transplanting \the [tool] into [target]'s [affected.name].")
target.custom_pain("Someone's rooting around in your [affected.name]!", 75)
..()
/decl/surgery_step/internal/replace_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_NOTICE("[user] has transplanted \the [tool] into [target]'s [affected.name]."), \
SPAN_NOTICE("You have transplanted \the [tool] into [target]'s [affected.name]."))
var/obj/item/organ/O = tool
if(istype(O) && user.unEquip(O))
O.replaced(target,affected)
playsound(target.loc, 'sound/effects/squelch1.ogg', 50, 1)
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/decl/surgery_step/internal/replace_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging \the [tool]!"), \
SPAN_WARNING("Your hand slips, damaging \the [tool]!"))
var/obj/item/organ/I = tool
if(istype(I))
I.take_damage(rand(3,5),0)
/decl/surgery_step/internal/attach_organ
name = "Attach organ"
allowed_tools = list(
/obj/item/surgery/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
min_duration = 100
max_duration = 120
/decl/surgery_step/internal/attach_organ/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
target.op_stage.current_organ = null
var/list/removable_organs = list()
for(var/organ in target.internal_organs_by_name)
var/obj/item/organ/I = target.internal_organs_by_name[organ]
if(I && (I.status & ORGAN_CUT_AWAY) && !BP_IS_ROBOTIC(I) && I.parent_organ == target_zone)
removable_organs |= organ
var/organ_to_replace = input(user, "Which organ do you want to reattach?") as null|anything in removable_organs
if(!organ_to_replace)
return FALSE
target.op_stage.current_organ = organ_to_replace
return TRUE
/decl/surgery_step/internal/attach_organ/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins reattaching [target]'s [target.op_stage.current_organ] with \the [tool].", \
"You start reattaching [target]'s [target.op_stage.current_organ] with \the [tool].")
target.custom_pain("Someone's digging needles into your [target.op_stage.current_organ]!", 75)
..()
/decl/surgery_step/internal/attach_organ/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_NOTICE("[user] has reattached [target]'s [target.op_stage.current_organ] with \the [tool].") , \
SPAN_NOTICE("You have reattached [target]'s [target.op_stage.current_organ] with \the [tool]."))
var/obj/item/organ/I = target.internal_organs_by_name[target.op_stage.current_organ]
if(I && istype(I))
I.status &= ~ORGAN_CUT_AWAY
target.update_body()
target.updatehealth()
target.UpdateDamageIcon()
/decl/surgery_step/internal/attach_organ/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(20, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/decl/surgery_step/internal/lobotomize
name = "Lobotomy"
allowed_tools = list(
/obj/item/surgery/scalpel/manager = 95,
/obj/item/surgery/surgicaldrill = 75,
/obj/item/pickaxe/ = 5
)
min_duration = 100
max_duration = 120
/decl/surgery_step/internal/lobotomize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/organ/internal/brain/sponge = target.internal_organs_by_name[BP_BRAIN]
if(!istype(sponge) || !(sponge in affected.internal_organs))
return FALSE
if(!sponge.can_lobotomize || sponge.lobotomized)
return FALSE
target.op_stage.current_organ = sponge
return TRUE
/decl/surgery_step/internal/lobotomize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/brain/B = target.op_stage.current_organ
user.visible_message("[user] begins to modify [target]'s [B] to remove their memory recall with \the [tool].", \
"You start to modify [target]'s [B] to remove their memory recall with \the [tool].")
target.custom_pain("Someone's scraping away at your [B]!", 75)
..()
/decl/surgery_step/internal/lobotomize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/brain/B = target.op_stage.current_organ
user.visible_message(SPAN_NOTICE("[user] has modified [target]'s [B] to remove their memory recall with \the [tool].") , \
SPAN_NOTICE("You have removed [target]'s memory recall with \the [tool]."))
B.lobotomize(user)
/decl/surgery_step/internal/lobotomize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, damaging the flesh in [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(20, BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())