/obj/item/weapon/storage/belt name = "belt" desc = "Can hold various things." icon = 'icons/obj/clothing/belts.dmi' icon_state = "utilitybelt" item_state = "utility" force = 2 storage_slots = 7 max_w_class = 3 max_storage_space = 28 slot_flags = SLOT_BELT attack_verb = list("whipped", "lashed", "disciplined") drop_sound = 'sound/items/drop/leather.ogg' var/show_above_suit = 0 /obj/item/weapon/storage/belt/verb/toggle_layer() set name = "Switch Belt Layer" set category = "Object" if(show_above_suit == -1) to_chat(usr, "\The [src] cannot be worn above your suit!") return show_above_suit = !show_above_suit update_icon() /obj/item/weapon/storage/update_icon() if (ismob(src.loc)) var/mob/M = src.loc M.update_inv_belt() /obj/item/weapon/storage/belt/utility name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing. desc = "Can hold various tools." icon_state = "utilitybelt" item_state = "utility" can_hold = list( ///obj/item/weapon/combitool, /obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, /obj/item/device/flashlight, /obj/item/stack/cable_coil, /obj/item/device/t_scanner, /obj/item/device/analyzer, /obj/item/taperoll/engineering, /obj/item/device/robotanalyzer, /obj/item/weapon/material/minihoe, /obj/item/weapon/material/hatchet, /obj/item/device/analyzer/plant_analyzer, /obj/item/weapon/extinguisher/mini, /obj/item/weapon/pipewrench ) /obj/item/weapon/storage/belt/utility/full/ starts_with = list( /obj/item/weapon/screwdriver = 1, /obj/item/weapon/wrench = 1, /obj/item/weapon/weldingtool = 1, /obj/item/weapon/crowbar = 1, /obj/item/weapon/wirecutters = 1, /obj/item/stack/cable_coil/random = 1 ) /obj/item/weapon/storage/belt/utility/atmostech/ starts_with = list( /obj/item/weapon/screwdriver = 1, /obj/item/weapon/wrench = 1, /obj/item/weapon/weldingtool = 1, /obj/item/weapon/crowbar = 1, /obj/item/weapon/wirecutters = 1, /obj/item/device/t_scanner = 1 ) /obj/item/weapon/storage/belt/medical name = "medical belt" desc = "Can hold various medical equipment." icon_state = "medicalbelt" item_state = "medical" can_hold = list( /obj/item/device/breath_analyzer, /obj/item/device/healthanalyzer, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/inhaler, /obj/item/weapon/reagent_containers/personal_inhaler_cartridge, /obj/item/weapon/personal_inhaler, /obj/item/weapon/flame/lighter/zippo, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/pill_bottle, /obj/item/stack/medical, /obj/item/device/flashlight/pen, /obj/item/clothing/mask/surgical, /obj/item/clothing/head/surgery, /obj/item/clothing/gloves/latex, /obj/item/weapon/reagent_containers/hypospray, /obj/item/clothing/glasses/hud/health, /obj/item/weapon/crowbar, /obj/item/device/flashlight, /obj/item/weapon/extinguisher/mini, /obj/item/device/antibody_scanner ) /obj/item/weapon/storage/belt/medical/emt name = "EMT utility belt" desc = "A sturdy black webbing belt with attached pouches." icon_state = "emsbelt" item_state = "emsbelt" /obj/item/weapon/storage/belt/security name = "security belt" desc = "Can hold security gear like handcuffs and flashes." icon_state = "securitybelt" item_state = "security" can_hold = list( /obj/item/weapon/grenade, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/handcuffs, /obj/item/device/flash, /obj/item/clothing/glasses, /obj/item/ammo_casing/shotgun, /obj/item/ammo_magazine, /obj/item/weapon/reagent_containers/food/snacks/donut/, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/flame/lighter, /obj/item/clothing/glasses/hud/security, /obj/item/device/flashlight/maglight, /obj/item/device/flashlight/flare, /obj/item/device/flashlight/flare/glowstick, /obj/item/device/pda, /obj/item/device/radio/headset, /obj/item/device/hailer, /obj/item/device/megaphone, /obj/item/weapon/melee, /obj/item/weapon/gun/projectile/sec, /obj/item/taperoll/police, /obj/item/weapon/material/knife/trench, /obj/item/weapon/shield/energy, /obj/item/weapon/shield/riot/tact, /obj/item/device/holowarrant ) /obj/item/weapon/storage/belt/soulstone name = "soul stone belt" desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" icon_state = "soulstonebelt" item_state = "soulstonebelt" storage_slots = 6 can_hold = list( /obj/item/device/soulstone ) /obj/item/weapon/storage/belt/soulstone/full starts_with = list(/obj/item/device/soulstone = 6) /obj/item/weapon/storage/belt/champion name = "championship belt" desc = "Proves to the world that you are the strongest!" icon_state = "championbelt" item_state = "champion" storage_slots = 1 can_hold = list( "/obj/item/clothing/mask/luchador" ) /obj/item/weapon/storage/belt/security/tactical name = "combat belt" desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage." icon_state = "swatbelt" item_state = "swatbelt" storage_slots = 9 max_w_class = 3 max_storage_space = 28 /obj/item/weapon/storage/belt/military name = "military belt" desc = "A lightweight, quick to use, military belt. Designed to be comfortably worn even during lengthy military operations." icon_state = "militarybelt" item_state = "militarybelt" storage_slots = 9 //same as a combat belt now max_w_class = 3 max_storage_space = 28 can_hold = list( /obj/item/weapon/grenade, /obj/item/weapon/handcuffs, /obj/item/device/flash, /obj/item/clothing/glasses, /obj/item/ammo_casing/shotgun, /obj/item/ammo_magazine, /obj/item/weapon/melee/baton, /obj/item/device/flashlight, /obj/item/device/pda, /obj/item/device/radio/headset, /obj/item/weapon/melee, /obj/item/weapon/shield/energy, /obj/item/weapon/pinpointer, /obj/item/weapon/plastique, /obj/item/weapon/gun/projectile/pistol, /obj/item/weapon/gun/energy/crossbow, /obj/item/weapon/material/knife/trench, /obj/item/ammo_casing/a145, /obj/item/device/radio/uplink, /obj/item/weapon/card/emag, /obj/item/device/multitool/hacktool, /obj/item/weapon/reagent_containers/hypospray/combat, /obj/item/stack/telecrystal ) /obj/item/weapon/storage/belt/military/syndicate desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear." icon_state = "militarybelt_syndie" item_state = "militarybelt_syndie" /obj/item/weapon/storage/belt/janitor name = "janibelt" desc = "A belt used to hold most janitorial supplies." icon_state = "janibelt" item_state = "janibelt" storage_slots = 6 w_class = 3 max_w_class = 3 can_hold = list( /obj/item/weapon/grenade/chem_grenade, //if I'm going to be doing a full allowance on one belt, I need to do the other. /obj/item/device/lightreplacer, /obj/item/device/flashlight, /obj/item/weapon/reagent_containers/spray, /obj/item/weapon/soap, /obj/item/weapon/storage/bag/trash, /obj/item/weapon/screwdriver, /obj/item/weapon/wrench, /obj/item/weapon/crowbar ) /obj/item/weapon/storage/belt/wands name = "wand belt" desc = "A belt designed to hold various rods of power." icon_state = "soulstonebelt" item_state = "soulstonebelt" storage_slots = 5 max_w_class = 3 max_storage_space = 28 can_hold = list( /obj/item/weapon/gun/energy/wand ) /obj/item/weapon/storage/belt/wands/full starts_with = list( /obj/item/weapon/gun/energy/wand/fire = 1, /obj/item/weapon/gun/energy/wand/polymorph = 1, /obj/item/weapon/gun/energy/wand/teleport = 1, /obj/item/weapon/gun/energy/wand/force = 1, /obj/item/weapon/gun/energy/wand/animation = 1 ) /obj/item/weapon/storage/belt/mining name = "explorer's belt" desc = "A versatile chest rig, cherished by miners and hunters alike." icon_state = "explorer" item_state = "explorer" storage_slots = 9 w_class = 4 max_w_class = 4 //Pickaxes are big. can_hold = list(/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/resonator, /obj/item/weapon/oreportal, /obj/item/weapon/oremagnet, /obj/item/weapon/plastique/seismic, /obj/item/weapon/extraction_pack, /obj/item/weapon/ore_radar, /obj/item/device/flashlight, /obj/item/stack/cable_coil, /obj/item/stack/flag, /obj/item/device/wormhole_jaunter, /obj/item/device/analyzer, /obj/item/weapon/extinguisher/mini, /obj/item/device/radio, /obj/item/clothing/gloves, /obj/item/clothing/glasses/material, /obj/item/weapon/pickaxe, /obj/item/weapon/shovel, /obj/item/stack/material/animalhide, /obj/item/weapon/flame/lighter, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/reagent_containers/food/drinks/bottle, /obj/item/stack/medical, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/gps, /obj/item/weapon/storage/bag/ore, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle, /obj/item/weapon/ore, /obj/item/weapon/reagent_containers/food/drinks, /obj/item/weapon/storage/bag/plants, /obj/item/warp_core, /obj/item/weapon/extraction_pack, /obj/item/weapon/rrf, /obj/item/weapon/gun/custom_ka ) /obj/item/weapon/storage/belt/hydro name = "hydrobelt" desc = "A utility belt to store and provide easy access to your floral utilities." icon_state = "growbelt" item_state = "growbelt" storage_slots = 9 w_class = 3 max_w_class = 4 can_hold = list( /obj/item/weapon/reagent_containers/glass, /obj/item/weapon/grenade/chem_grenade, //weed killer grenades mostly, or water-pottassium if you grow the bannanas! /obj/item/weapon/bee_smoker, //will this ever get used? Probally not. /obj/item/weapon/plantspray/pests, /obj/item/weapon/storage/bag/plants, /obj/item/weapon/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/weapon/grown, /obj/item/weapon/material/minihoe, /obj/item/weapon/material/hatchet, /obj/item/weapon/wirecutters, /obj/item/weapon/reagent_containers/spray, //includes if you ever wish to get a spraybottle full of other chemicals, Like water /obj/item/device/analyzer/plant_analyzer, /obj/item/clothing/gloves/botanic_leather, ) /obj/item/weapon/storage/belt/hydro starts_with = list( /obj/item/weapon/plantspray/pests = 1, /obj/item/weapon/material/minihoe = 1, /obj/item/weapon/storage/bag/plants = 1, /obj/item/clothing/gloves/botanic_leather = 1, /obj/item/device/analyzer/plant_analyzer = 1, /obj/item/weapon/material/hatchet = 1, /obj/item/weapon/reagent_containers/glass/fertilizer/rh = 1, /obj/item/weapon/reagent_containers/spray/plantbgone = 1, /obj/item/weapon/wirecutters/clippers = 1 ) /obj/item/weapon/storage/belt/fannypack name = "leather fannypack" desc = "A dorky fannypack for keeping small items in." icon_state = "fannypack_leather" item_state = "fannypack_leather" max_w_class = 2 storage_slots = null max_storage_space = 8 /obj/item/weapon/storage/belt/fannypack/black name = "black fannypack" icon_state = "fannypack_black" item_state = "fannypack_black" /obj/item/weapon/storage/belt/fannypack/blue name = "blue fannypack" icon_state = "fannypack_blue" item_state = "fannypack_blue" /obj/item/weapon/storage/belt/fannypack/cyan name = "cyan fannypack" icon_state = "fannypack_cyan" item_state = "fannypack_cyan" /obj/item/weapon/storage/belt/fannypack/green name = "green fannypack" icon_state = "fannypack_green" item_state = "fannypack_green" /obj/item/weapon/storage/belt/fannypack/orange name = "orange fannypack" icon_state = "fannypack_orange" item_state = "fannypack_orange" /obj/item/weapon/storage/belt/fannypack/purple name = "purple fannypack" icon_state = "fannypack_purple" item_state = "fannypack_purple" /obj/item/weapon/storage/belt/fannypack/red name = "red fannypack" icon_state = "fannypack_red" item_state = "fannypack_red" /obj/item/weapon/storage/belt/fannypack/white name = "white fannypack" icon_state = "fannypack_white" item_state = "fannypack_white" /obj/item/weapon/storage/belt/fannypack/yellow name = "yellow fannypack" icon_state = "fannypack_yellow" item_state = "fannypack_yellow"