#define Clamp(x, low, high) max(low, min(high, x)) #define CLAMP01(x) (Clamp(x, 0, 1)) #define span(class, text) "[text]" #define SPAN_NOTICE(X) "[X]" #define SPAN_WARNING(X) "[X]" #define SPAN_DANGER(X) "[X]" #define SPAN_CULT(X) "[X]" #define SPAN_GOOD(X) "[X]" #define SPAN_BAD(X) "[X]" #define SPAN_ALIEN(X) "[X]" #define SPAN_ALERT(X) "[X]" #define SPAN_ITALIC(X) "[X]" #define SPAN_BOLD(X) "[X]" #define SPAN_SUBTLE(X) "[X]" #define FONT_SMALL(X) "[X]" #define FONT_NORMAL(X) "[X]" #define FONT_LARGE(X) "[X]" #define FONT_HUGE(X) "[X]" #define FONT_GIANT(X) "[X]" #define isAI(A) istype(A, /mob/living/silicon/ai) #define isDrone(A) istype(A, /mob/living/silicon/robot/drone) #define isalien(A) istype(A, /mob/living/carbon/alien) #define isanimal(A) istype(A, /mob/living/simple_animal) #define isairlock(A) istype(A, /obj/machinery/door/airlock) #define isbrain(A) istype(A, /mob/living/carbon/brain) #define iscarbon(A) istype(A, /mob/living/carbon) #define iscorgi(A) istype(A, /mob/living/simple_animal/corgi) #define isEye(A) istype(A, /mob/abstract/eye) #define ishuman(A) istype(A, /mob/living/carbon/human) #define ismech(A) istype(A, /mob/living/heavy_vehicle) #define isliving(A) istype(A, /mob/living) #define israt(A) istype(A, /mob/living/simple_animal/rat) #define isnewplayer(A) istype(A, /mob/abstract/new_player) #define isobj(A) istype(A, /obj) #define isspace(A) istype(A, /area/space) #define isobserver(A) istype(A, /mob/abstract/observer) #define isorgan(A) istype(A, /obj/item/organ/external) #define ispAI(A) istype(A, /mob/living/silicon/pai) #define isrobot(A) istype(A, /mob/living/silicon/robot) #define issilicon(A) istype(A, /mob/living/silicon) #define isslime(A) istype(A, /mob/living/carbon/slime) #define iscapacitor(A) istype(A, /obj/item/stock_parts/capacitor) #define ismicrolaser(A) istype(A, /obj/item/stock_parts/micro_laser) #define ismatterbin(A) istype(A, /obj/item/stock_parts/matter_bin) #define isscanner(A) istype(A, /obj/item/stock_parts/scanning_module) #define ismanipulator(A) istype(A, /obj/item/stock_parts/manipulator) #define isclient(A) istype(A, /client) #define isprojectile(A) istype(A, /obj/item/projectile) #define to_chat(target, message) target << message #define to_world(message) world << message #define sound_to(target, sound) target << sound #define to_file(file_entry, file_content) file_entry << file_content #define show_browser(target, browser_content, browser_name) target << browse(browser_content, browser_name) #define send_rsc(target, rsc_content, rsc_name) target << browse_rsc(rsc_content, rsc_name) #define send_output(target, msg, control) target << output(msg, control) #define send_link(target, url) target << link(url) #define CanInteract(user, state) (CanUseTopic(user, state) == STATUS_INTERACTIVE) #define isopenturf(target) istype(target, /turf/simulated/open) #define isweakref(target) istype(target, /datum/weakref) #define isopenspace(A) istype(A, /turf/simulated/open) #define isdatum(target) istype(target, /datum)