// Vampire and thrall datums. Contains the necessary information about a vampire. // Must be attached to a /datum/mind. /datum/vampire var/list/thralls = list() // A list of thralls that obey the vamire. var/blood_total = 0 // How much total blood do we have? var/blood_usable = 0 // How much usable blood do we have? var/blood_vamp = 0 // How much vampire blood do we have? var/frenzy = 0 // A vampire's frenzy meter. var/last_frenzy_message = 0 // Keeps track of when the last frenzy alert was sent. var/status = 0 // Bitfield including different statuses. var/list/datum/power/vampire/purchased_powers = list() // List of power datums available for use. var/obj/effect/dummy/veil_walk/holder = null // The veil_walk dummy. var/mob/living/carbon/human/master = null // The vampire/thrall's master. /datum/vampire/thrall status = VAMP_ISTHRALL /datum/vampire/proc/add_power(var/datum/mind/vampire, var/datum/power/vampire/power, var/announce = 0) if (!vampire || !power) return if (power in purchased_powers) return purchased_powers += power if (power.isVerb && power.verbpath) vampire.current.verbs += power.verbpath if (announce) vampire.current << "You have unlocked a new power: [power.name]." vampire.current << "[power.desc]" if (power.helptext) vampire.current << "[power.helptext]" // Proc to safely remove blood, without resulting in negative amounts of blood. /datum/vampire/proc/use_blood(var/blood_to_use) if (!blood_to_use || blood_to_use <= 0) return blood_usable = max(0, blood_usable - blood_to_use)