/* // Bluespace Technition and all their items. // Only avaliable to people with +DEV and +DEVELOPER // All items are ave canremove = 0 to avoid loos and thefts // They are invincible. // Suicide with them to exit in an rp way // // I really didn't expect most of this to work right but hey it does. // - SoundScopes */ /client/proc/cmd_dev_bst() set category = "Debug" set name = "Spawn Bluespace Tech" set desc = "Spawns a Bluespace Tech to debug stuff" if(!check_rights(R_DEV|R_ADMIN)) return if(!holder) return //how did they get here? if(!ticker) alert("Wait until the game starts") return if(ticker.current_state < GAME_STATE_PLAYING) src << "\red The game hasn't started yet!" return if(istype(mob, /mob/living)) if(!holder.original_mob) holder.original_mob = mob //I couldn't get the normal way to work so this works. //This whole section looks like a hack, I don't like it. var/T = get_turf(usr) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, T) s.start() var/mob/living/carbon/human/bst/bst = new(get_turf(T)) // bst.original_mob = usr bst.anchored = 1 bst.ckey = usr.ckey bst.name = "Bluespace Technician" bst.real_name = "Bluespace Technician" bst.voice_name = "Bluespace Technician" bst.h_style = "Crewcut" //Items var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst) bst.equip_to_slot_or_del(U, slot_w_uniform) bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear) bst.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/holding/bst(bst), slot_back) bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes) bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head) bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses) bst.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(bst), slot_belt) bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves) if(bst.backbag == 1) bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst), slot_r_hand) else bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/device/t_scanner(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/device/pda/captain/bst(bst.back), slot_in_backpack) bst.equip_to_slot_or_del(new /obj/item/device/multitool(bst.back), slot_in_backpack) var/obj/item/weapon/storage/box/pills = new /obj/item/weapon/storage/box pills.name = "adminordrazine" for(var/i = 1, i < 12, i++) new /obj/item/weapon/reagent_containers/pill/adminordrazine(pills) bst.equip_to_slot_or_del(pills, slot_in_backpack) //Implant because access bst.implant_loyalty(bst,TRUE) //Sort out ID var/obj/item/weapon/card/id/bst/id = new/obj/item/weapon/card/id/bst(bst) id.registered_name = bst.real_name id.assignment = "Bluespace Technician" id.name = "[id.assignment]" bst.equip_to_slot_or_del(id, slot_wear_id) bst.update_inv_wear_id() bst.regenerate_icons() //Add the rest of the languages //Because universal speak doesn't work right. bst.add_language("Sinta'unathi") bst.add_language("Siik'Maas") bst.add_language("Skrellian") bst.add_language("Vox-pidgin") bst.add_language("Rootspeak") bst.add_language("Ceti Basic") bst.add_language("Sol Common") bst.add_language("Tradeband") bst.add_language("Gutter") bst.add_language("Sini") bst.add_language("Sign language") bst.add_language("Xenomorph") bst.add_language("Hivemind") bst.add_language("Changeling") bst.add_language("Cortical Link") bst.add_language("Robot Talk") bst.add_language("Drone Talk") spawn(5) s.start() bst.anchored = 0 spawn(10) qdel(s) log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]") feedback_add_details("admin_verb","BST") return 1 /mob/living/carbon/human/bst universal_understand = 1 status_flags = GODMODE can_inject(var/mob/user, var/error_msg, var/target_zone) user << "The [src] disarms you before you can inject them." user.drop_item() return 0 binarycheck() return 1 suicide() if(key && species.name != "Human") switch(species.name) if("Tajara") bsc() if("Machine") bsb() if("Diona") bsd() if("Unathi") bsu() if("Skrell") bss() return src.custom_emote(1,"presses a button on their suit, followed by a polite bow.") spawn(10) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() spawn(5) qdel(s) if(key) if(client.holder && client.holder.original_mob) client.holder.original_mob.key = key else var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc. ghost.key = key ghost.mind.name = "[ghost.key] BSTech" ghost.name = "[ghost.key] BSTech" ghost.real_name = "[ghost.key] BSTech" ghost.voice_name = "[ghost.key] BSTech" qdel(src) return proc/bsc() //because we all have our unrealistic snowflakes right? if(set_species("Tajara")) h_style = "Tajaran Ears" name = "Bluespace Cat" voice_name = "Bluespace Cat" real_name = "Bluespace Cat" mind.name = "Bluespace Cat" if(wear_id) var/obj/item/weapon/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Cat" gender = "female" regenerate_icons() else ghostize(0) key = null suicide() proc/bsb() if(set_species("Machine")) h_style = "blue IPC screen" name = "Bluespace Bot" voice_name = "Bluespace Bot" real_name = "Bluespace Bot" mind.name = "Bluespace Bot" if(wear_id) var/obj/item/weapon/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Bot" regenerate_icons() else ghostize(0) key = null suicide() proc/bsd() if(set_species("Diona")) name = "Bluespace Tree" voice_name = "Bluespace Tree" real_name = "Bluespace Tree" mind.name = "Bluespace Tree" if(wear_id) var/obj/item/weapon/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Tree" regenerate_icons() else ghostize(0) key = null suicide() proc/bsu() if(set_species("Unathi")) h_style = "Unathi Horns" name = "Bluespace Snake" voice_name = "Bluespace Snake" real_name = "Bluespace Snake" mind.name = "Bluespace Snake" if(wear_id) var/obj/item/weapon/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Snake" regenerate_icons() else ghostize(0) key = null suicide() proc/bss() if(set_species("Skrell")) h_style = "Skrell Male Tentacles" name = "Bluespace Squid" voice_name = "Bluespace Squid" real_name = "Bluespace Squid" mind.name = "Bluespace Squid" if(wear_id) var/obj/item/weapon/card/id/id = wear_id if(istype(wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = wear_id id = pda.id id.registered_name = "Bluespace Squid" gender = "female" regenerate_icons() else ghostize(0) key = null suicide() say(var/message) var/verb = "says in a subdued tone" ..(message, verb) verb/bstwalk() set name = "Ruin Everything" set desc = "Uses bluespace technology to phase through solid matter and also move fast." set category = "BST" set popup_menu = 0 if(!src.incorporeal_move) src.incorporeal_move = 2 src << "\blue You will now phase through solid matter." else src.incorporeal_move = 0 src << "\blue You will no-longer phase through solid matter." return verb/bstrecover() set name = "Rejuv" set desc = "Use the bluespace within you to restore your health" set category = "BST" set popup_menu = 0 src.revive() verb/bstawake() set name = "Wake up" set desc = "This is a quick fix to the reloging sleep bug" set category = "BST" set popup_menu = 0 src.sleeping = 0 verb/bstquit() set name = "Teleport out" set desc = "Activate bluespace to leave (and return to your original mob(if you have one))" set category = "BST" var/client/C = src.client if(C.holder && C.holder.original_mob) if(C.holder.original_mob.key)//Thanks for kicking Tish off the Server Meow, wouldn't have spotted this otherwise. suicide() return C.holder.original_mob.key = key C.holder.original_mob = null suicide() //Equipment. All should have canremove set to 0 //All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items. //Bag o Holding /obj/item/weapon/storage/backpack/holding/bst canremove = 0 storage_slots = 56 max_w_class = 400 attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src]. It's like it doesn't exist." return else ..() //Headset /obj/item/device/radio/headset/ert/bst name = "Bluespace Technician's headset" desc = "Bluespace Technician's headset, 'BST' marked on the side." translate_binary = 1 translate_hive = 1 canremove = 0 keyslot1 = new /obj/item/device/encryptionkey/binary keyslot2 = new /obj/item/device/encryptionkey/ert attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src]. It's like it doesn't exist." return else ..() //Clothes /obj/item/clothing/under/rank/centcom_officer/bst name = "Bluespace Technician's Uniform" desc = "Bluespace Technician's Uniform, there is a logo on the sleve, it reads 'BST'." has_sensor = 0 sensor_mode = 0 canremove = 0 siemens_coefficient = 0 cold_protection = FULL_BODY heat_protection = FULL_BODY attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src]. It's like it doesn't exist." return else ..() //Gloves /obj/item/clothing/gloves/swat/bst name = "Bluespace Technician's gloves" desc = "A pair of modified gloves, 'BST' marked on the side." siemens_coefficient = 0 permeability_coefficient = 0 canremove = 0 attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src]. It's like it doesn't exist." return else ..() //Sunglasses /obj/item/clothing/glasses/sunglasses/bst name = "Bluespace Technician's Glasses" desc = "A pair of sunglasses, these look modified, 'BST' marked on the side." // var/list/obj/item/clothing/glasses/hud/health/hud = null vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS) canremove = 0 /* New() ..() src.hud += new/obj/item/clothing/glasses/hud/security(src) src.hud += new/obj/item/clothing/glasses/hud/health(src) return */ attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src]. It's like it doesn't exist." return else ..() //Shoes /obj/item/clothing/shoes/black/bst name = "Bluespace Technician's shoes" name = "Bluespace Technician's shoes, 'BST' marked on the side." icon_state = "black" desc = "A pair of black shoes. 'BST' marked on the side." flags = NOSLIP canremove = 0 attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src]. It's like it doesn't exist." return else ..() return 1 //Because Bluespace //ID /obj/item/weapon/card/id/bst icon_state = "centcom" desc = "An ID straight from Cent. Com, this one looks highly classified" // canremove = 0 New() access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the [src] ID. It's like it doesn't exist." return else ..() /obj/item/device/pda/captain/bst hidden = 1 message_silent = 1 // ttone = "DO SOMETHING HERE" attack_hand() if(!usr) return if(!istype(usr, /mob/living/carbon/human/bst)) usr << "Your hand seems to go right through the pda. It's like it doesn't exist." return else ..() /mob/living/carbon/human/bst/restrained() return 0