/client/proc/spawn_ert_commander() set category = "Special Verbs" set name = "Spawn ERT Commander" set desc = "Spawns an ERT Commander." if(!check_rights(R_CCIAA)) return if(!holder) return //how did they get here? if(!ROUND_IS_STARTED) to_chat(src,"The game hasn't started yet!") return if(istype(mob, /mob/abstract/new_player)) to_chat(src,"You can't be in the lobby to join as a commander.") return if (alert(usr, "Do you want to cancel or proceed?", "Are you sure?", "Proceed", "Cancel") == "Cancel") to_chat(src,"Cancelled.") return if(mob.mind && mob.mind.special_role == "ERT Commander") to_chat(src,"You are already an ERT Commander.") verbs += /client/proc/returntobody return var/wasLiving = 0 if(istype(mob, /mob/living)) holder.original_mob = mob wasLiving = 1 var/obj/effect/landmark/L for (var/obj/effect/landmark/landmark in landmarks_list) if(landmark.name == "ERTCommander") L = landmark break if (!L) return var/new_name = input(usr, "Pick a name","Name") as text var/mob/living/carbon/human/M = new(null) M.check_dna(M) M.real_name = new_name M.name = new_name M.age = input("Enter your characters age:","Num") as num if(!M.age) M.age = rand(35,50) if(M.age < 33 || M.age > 60) to_chat(src,"The age you selected was not in a valid range for a Commander.") if(M.age < 33) M.age = 33 else M.age = 60 to_chat(src,"Your age has been set to [M.age].") M.dna.ready_dna(M) M.mind = new M.mind.current = M M.mind.original = M if(wasLiving) M.mind.admin_mob_placeholder = mob M.mind.assigned_role = "Emergency Response Team Commander" M.mind.special_role = "ERT Commander" M.forceMove(L.loc) M.key = key M.change_appearance(APPEARANCE_ALL, M.loc, check_species_whitelist = 1) if(wasLiving) clear_cciaa_job(holder.original_mob) addtimer(CALLBACK(holder.original_mob, /mob/.proc/invalidate_key_tmr), 1) M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(M), slot_w_uniform) M.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/white(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/commander(M), slot_head) M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/heavy/ert/commander(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel, slot_back) var/obj/item/device/pda/central/pda = new(M) pda.owner = M.real_name pda.ownjob = "Emergency Response Team Commander" pda.name = "PDA-[M.real_name] ([pda.ownjob])" M.equip_to_slot_or_del(pda, slot_belt) M.implant_loyalty(M, 1) var/obj/item/weapon/card/id/centcom/W = new(M) W.name = "[M.real_name]'s ID Card" W.item_state = "id_inv" W.access = get_all_accesses() | get_centcom_access("BlackOps Commander") W.assignment = "Emergency Response Team Commander" W.registered_name = M.real_name M.equip_to_slot_or_del(W, slot_wear_id) verbs += /client/proc/returntobody /mob/proc/invalidate_key_tmr() key = "@[key]"