/obj/item/device/assembly name = "assembly" desc = "A small electronic device that should never exist." icon = 'icons/obj/assemblies/new_assemblies.dmi' icon_state = "" flags = CONDUCT w_class = ITEMSIZE_SMALL matter = list(DEFAULT_WALL_MATERIAL = 100) recyclable = TRUE throwforce = 2 throw_speed = 3 throw_range = 10 drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' origin_tech = list(TECH_MAGNET = 1) var/secured = TRUE var/list/attached_overlays = null var/obj/item/device/assembly_holder/holder = null var/cooldown = 0 //To prevent spam var/wires = WIRE_RECEIVE | WIRE_PULSE var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate() var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate() var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message /obj/item/device/assembly/proc/holder_movement() return //Called via spawn(10) to have it count down the cooldown var /obj/item/device/assembly/proc/process_cooldown() cooldown-- if(cooldown <= 0) return FALSE addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND) return TRUE // Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs /obj/item/device/assembly/proc/pulsed(var/radio = 0) if(holder && (wires & WIRE_RECEIVE)) activate() if(radio && (wires & WIRE_RADIO_RECEIVE)) activate() return TRUE // Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct /obj/item/device/assembly/proc/pulse(var/radio = 0) if(holder && (wires & WIRE_PULSE)) holder.process_activation(src, TRUE, FALSE) if(holder && (wires & WIRE_PULSE_SPECIAL)) holder.process_activation(src, FALSE, TRUE) return TRUE /obj/item/device/assembly/proc/activate() if(!secured || cooldown) return FALSE cooldown = 2 addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND) return TRUE /obj/item/device/assembly/proc/toggle_secure() secured = !secured update_icon() return secured // Called when an assembly is attacked by another /obj/item/device/assembly/proc/attach_assembly(var/obj/item/device/assembly/A, var/mob/user) holder = new /obj/item/device/assembly_holder(get_turf(src)) if(holder.attach(A, src, user)) to_chat(user, SPAN_NOTICE("You attach \the [A] to \the [src]!")) return TRUE return FALSE /obj/item/device/assembly/attackby(obj/item/W, mob/user) if(isassembly(W)) var/obj/item/device/assembly/A = W if(!A.secured && !secured) attach_assembly(A, user) return if(W.isscrewdriver()) if(toggle_secure()) to_chat(user, SPAN_NOTICE("\The [src] is ready!")) else to_chat(user, SPAN_NOTICE("\The [src] can now be attached!")) return return ..() /obj/item/device/assembly/process() STOP_PROCESSING(SSprocessing, src) return /obj/item/device/assembly/examine(mob/user) . = ..() if(. && (in_range(src, user) || loc == user)) if(secured) to_chat(user, "\The [src] is ready!") else to_chat(user, "\The [src] can be attached!") /obj/item/device/assembly/attack_self(mob/user) if(!user) return FALSE interact(user) return TRUE /obj/item/device/assembly/interact(mob/user) return