// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work. /obj/machinery/ntnet_relay name = "NTNet Quantum Relay" desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile." use_power = POWER_USE_ACTIVE active_power_usage = 20000 //20kW, appropriate for machine that keeps massive cross-Zlevel wireless network operational. idle_power_usage = 100 icon_state = "ntnet" icon = 'icons/obj/machinery/telecomms.dmi' anchored = TRUE density = TRUE var/datum/ntnet/NTNet // This is mostly for backwards reference and to allow varedit modifications from ingame. var/enabled = TRUE // Set to FALSE if the relay was turned off var/dos_failure = FALSE // Set to TRUE if the relay failed due to (D)DoS attack var/list/dos_sources = list() // Backwards reference for qdel() stuff // Denial of Service attack variables var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time. component_types = list( /obj/item/stack/cable_coil{amount = 15}, /obj/item/circuitboard/ntnet_relay ) // TODO: Implement more logic here. For now it's only a placeholder. /obj/machinery/ntnet_relay/operable() if(!..(EMPED)) return FALSE if(dos_failure) return FALSE if(!enabled) return FALSE return TRUE /obj/machinery/ntnet_relay/update_icon() icon_state = initial(icon_state) cut_overlays() if(panel_open) icon_state += "_o" if(!operable()) icon_state += "_off" else if(dos_failure) add_overlay("ntnet_o_problem") else if(!enabled) add_overlay("ntnet_o_error") else add_overlay("ntnet_o_ok") /obj/machinery/ntnet_relay/process() if(operable()) update_use_power(POWER_USE_ACTIVE) else update_use_power(POWER_USE_IDLE) if(dos_overload) dos_overload = max(0, dos_overload - dos_dissipate) // If DoS traffic exceeded capacity, crash. if((dos_overload > dos_capacity) && !dos_failure) dos_failure = TRUE update_icon() ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.") // If the DoS buffer reaches 0 again, restart. if((dos_overload == 0) && dos_failure) dos_failure = FALSE update_icon() ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.") ..() /obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state) var/list/data = list() data["enabled"] = enabled data["dos_capacity"] = dos_capacity data["dos_overload"] = dos_overload data["dos_crashed"] = dos_failure ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) ui = new(user, src, ui_key, "ntnet_relay.tmpl", "NTNet Quantum Relay", 500, 300, state = state) ui.set_initial_data(data) ui.open() ui.set_auto_update(1) /obj/machinery/ntnet_relay/attack_hand(var/mob/living/user) ui_interact(user) /obj/machinery/ntnet_relay/Topic(href, href_list) if(..()) return TRUE if(href_list["restart"]) dos_overload = FALSE dos_failure = FALSE update_icon() ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.") else if(href_list["toggle"]) enabled = !enabled ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].") update_icon() /obj/machinery/ntnet_relay/Initialize() . = ..() uid = gl_uid gl_uid++ update_icon() if(ntnet_global) ntnet_global.relays.Add(src) NTNet = ntnet_global ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]") /obj/machinery/ntnet_relay/Destroy() if(ntnet_global) ntnet_global.relays.Remove(src) ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]") NTNet = null for(var/datum/computer_file/program/ntnet_dos/D in dos_sources) D.target = null D.error = "Connection to quantum relay severed" return ..() /obj/machinery/ntnet_relay/attackby(obj/item/W, mob/user) if(W.isscrewdriver()) playsound(get_turf(src), W.usesound, 50, TRUE) panel_open = !panel_open to_chat(user, SPAN_NOTICE("You [panel_open ? "open" : "close"] the maintenance hatch.")) return if(W.iscrowbar()) if(!panel_open) to_chat(user, SPAN_WARNING("Open the maintenance panel first.")) return playsound(get_turf(src), W.usesound, 50, 1) to_chat(user, SPAN_NOTICE("You disassemble \the [src]!")) for(var/atom/movable/A in component_parts) A.forceMove(get_turf(src)) new /obj/machinery/constructable_frame/machine_frame(get_turf(src)) qdel(src) return ..()