/obj/item/gun/projectile/automatic name = "prototype SMG" desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds." icon = 'icons/obj/guns/saber.dmi' icon_state = "saber" //ugly //yup item_state = "saber" w_class = ITEMSIZE_NORMAL load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. max_shells = 22 caliber = "9mm" origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c9mm accuracy = 1 multi_aim = 1 burst_delay = 2 sel_mode = 1 firemodes = list( list(mode_name="semiauto", can_autofire=0, burst=1), list(mode_name="3-round bursts", can_autofire=0, burst=3, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15)), list(mode_name="short bursts", can_autofire=0, burst=5, burst_accuracy=list(1,0,,-1,-1), dispersion=list(5, 10, 15, 20)), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=1, fire_delay_wielded=1, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)) ) //Submachine guns and personal defence weapons, go. /obj/item/gun/projectile/automatic/mini_uzi name = ".45 machine pistol" desc = "A lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds." icon = 'icons/obj/guns/mini-uzi.dmi' icon_state = "mini-uzi" item_state = "mini-uzi" w_class = ITEMSIZE_NORMAL load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c45uzi allowed_magazines = list(/obj/item/ammo_magazine/c45uzi) max_shells = 16 caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) ammo_type = /obj/item/ammo_casing/c45 /obj/item/gun/projectile/automatic/mini_uzi/update_icon() ..() icon_state = (ammo_magazine)? "mini-uzi" : "mini-uzi-e" /obj/item/gun/projectile/automatic/c20r name = "submachine gun" desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 10mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." icon = 'icons/obj/guns/c20r.dmi' icon_state = "c20r" item_state = "c20r" w_class = ITEMSIZE_NORMAL force = 10 caliber = "10mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a10mm allowed_magazines = list(/obj/item/ammo_magazine/a10mm) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' /obj/item/gun/projectile/automatic/c20r/update_icon() ..() if(ammo_magazine) icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "c20r" return /obj/item/gun/projectile/automatic/c20r/sol name = "solarian submachine gun" desc = "Designed by Zavodskoi as a scaled-down version of their M469, the M470-L is a personal defense weapon intended for use by second-line personnel from all branches of the Solarian military, such as support troops and Navy crewmen. Chambered in 10mm." icon = 'icons/obj/guns/sol_smg.dmi' icon_state = "vityaz" item_state = "vityaz" /obj/item/gun/projectile/automatic/c20r/sol/update_icon() ..() icon_state = (ammo_magazine)? "vityaz" : "vityaz-empty" /obj/item/gun/projectile/automatic/wt550 name = "machine pistol" desc = "The NI 550 Saber is a cheap self-defense weapon, mass-produced by Zavodskoi Interstellar for paramilitary and private use. Uses 9mm rounds." icon = 'icons/obj/guns/wt550.dmi' icon_state = "wt550" item_state = "wt550" w_class = ITEMSIZE_NORMAL caliber = "9mm" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) slot_flags = SLOT_BELT ammo_type = "/obj/item/ammo_casing/c9mmr" fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt) /obj/item/gun/projectile/automatic/wt550/lethal magazine_type = /obj/item/ammo_magazine/mc9mmt /obj/item/gun/projectile/automatic/wt550/update_icon() ..() if(ammo_magazine) icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]" else icon_state = "wt550" return //Ballistic rifles, go. /obj/item/gun/projectile/automatic/rifle name = "automatic rifle" desc = "A weapon firing an intermediate caliber round, or larger." icon = 'icons/obj/guns/arifle.dmi' icon_state = "arifle" item_state = "arifle" w_class = ITEMSIZE_LARGE force = 10 caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' magazine_type = /obj/item/ammo_magazine/c762 allowed_magazines = list(/obj/item/ammo_magazine/c762) is_wieldable = TRUE firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=10), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(1,0,0), dispersion=list(0, 5, 10)), list(mode_name="short bursts", burst=5, burst_accuracy=list(1,0,0,-1,-1), dispersion=list(5, 5, 15)), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=1, fire_delay_wielded=1, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)), ) //slower to regain aim, more inaccurate if not wielding fire_delay = 10 accuracy = -1 //wielding information fire_delay_wielded = 6 accuracy_wielded = 2 /obj/item/gun/projectile/automatic/rifle/sts35 name = "assault rifle" desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked." desc_fluff = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across \ the galaxy. It comes in different versions and calibres, this one uses 7.62 rounds. The manufacturer markings have been filed off." can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 13 /obj/item/gun/projectile/automatic/rifle/sts35/update_icon() ..() icon_state = (ammo_magazine)? "arifle" : "arifle-empty" /obj/item/gun/projectile/automatic/rifle/shorty name = "short-barreled assault rifle" desc = "A durable, rugged-looking automatic weapon that has been heavily modified. \ Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, \ condensing heavy firepower into a relatively small and maneuverable package intended for close-in \ fighting aboard ships and space stations. Affectionately referred to as the \"Shorty\" in some circles. Uses 7.62mm rounds." desc_fluff = "The STS35 is a durable, reliable, and cheap fully-automatic assault rifle with many licensed manufacturers across \ the galaxy. It comes in many different versions and calibres; this one uses 7.62mm rounds. This example has been heavily modified and is illegal in some jurisdictions. \ Much of the barrel has been lopped off to decrease overall length, while a pistol grip from another STS35 has been clamped on below what remains of the handguard \ to improve handling. The fire control group has been altered as well, sacrificing the burst-fire function in favor of a smoother trigger pull. Born from \ extensive experience fighting in claustrophobic environments aboard ships and stations, weapons like these are common among Coalition Rangers conducting high-risk boarding operations \ along the Frontier, who rely on its ability to rapidly gain fire superiority in the event of an ambush. While no formal name exists for it, \ and no two examples are quite alike, weapons of this type are commonly just referred to as the \"Shorty\"." icon = 'icons/obj/guns/shorty.dmi' icon_state = "shorty" item_state = "shorty" can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 13 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=8), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=1, fire_delay_wielded=1, one_hand_fa_penalty=22, burst_accuracy = list(0,-1,-1,-1,-2,-2,-2,-3), dispersion = list(5, 5, 10, 15, 20)), ) fire_delay = 8 accuracy = 2 /obj/item/gun/projectile/automatic/rifle/shorty/update_icon() ..() icon_state = (ammo_magazine)? "shorty" : "shorty-empty" /obj/item/gun/projectile/automatic/rifle/carbine name = "ballistic carbine" desc = "A durable, rugged looking semi-automatic weapon of a make popular on the frontier worlds. Uses 5.56mm rounds and does not accept large \ capacity magazines. It is unmarked." desc_fluff = "The ST24 is often considered the little brother of its larger and fully automatic counterpart, the STS35. It is a \ reliable and cheap to buy carbine with many licensed manufacturers across the galaxy. It comes in different versions and calibres, \ some even boasting select fire functionality. This one uses 5.56 rounds and is semi-automatic. The manufacturer markings have been filed off." icon = 'icons/obj/guns/bcarbine.dmi' icon_state = "bcarbine" item_state = "bcarbine" caliber = "a556" can_bayonet = TRUE origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 1, TECH_ILLEGAL = 3) magazine_type = /obj/item/ammo_magazine/a556/carbine allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine) knife_x_offset = 23 knife_y_offset = 13 firemodes = list(mode_name="semiauto", burst=1, fire_delay=12, fire_delay_wielded=12) /obj/item/gun/projectile/automatic/rifle/carbine/update_icon() ..() icon_state = (ammo_magazine)? "bcarbine" : "bcarbine-empty" /obj/item/gun/projectile/automatic/rifle/sol name = "solarian assault rifle" desc = "A reliable assault rifle manufactured by Zavodskoi Interstellar, the M469 is the standard service rifle of the Solarian Armed Forces, most commonly associated with its ground forces. \ Though the design is old, it continues to see widespread use in the Alliance and its breakaway states and likely will for years to come. Chambered in 7.62mm." icon = 'icons/obj/guns/sol_rifle.dmi' icon_state = "battlerifle" item_state = "battlerifle" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) magazine_type = /obj/item/ammo_magazine/c762/sol allowed_magazines = list(/obj/item/ammo_magazine/c762/sol) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' /obj/item/gun/projectile/automatic/rifle/sol/update_icon() ..() if(ammo_magazine) icon_state = "battlerifle" else icon_state = "battlerifle-empty" /datum/firemode/z8 var/use_launcher = 0 /obj/item/gun/projectile/automatic/rifle/z8 name = "bullpup assault carbine" desc = "The Z8 Bulldog bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56mm rounds. Makes you feel like a space marine when you hold it." icon = 'icons/obj/guns/carbine.dmi' icon_state = "carbine" item_state = "carbine" w_class = ITEMSIZE_LARGE force = 10 caliber = "a556" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3) ammo_type = "/obj/item/ammo_casing/a556" fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a556 allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556/carbine) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 13 burst_delay = 4 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=10), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 7.5)), list(mode_name="fire grenades", use_launcher=1) ) var/use_launcher = 0 var/obj/item/gun/launcher/grenade/underslung/launcher /obj/item/gun/projectile/automatic/rifle/z8/Initialize() . = ..() launcher = new(src) /obj/item/gun/projectile/automatic/rifle/z8/attackby(obj/item/I, mob/user) if((istype(I, /obj/item/grenade))) launcher.load(I, user) else ..() /obj/item/gun/projectile/automatic/rifle/z8/attack_hand(mob/user) if(user.get_inactive_hand() == src && use_launcher) launcher.unload(user) else ..() /obj/item/gun/projectile/automatic/rifle/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0) if(use_launcher) launcher.Fire(target, user, params, pointblank, reflex) if(!launcher.chambered) switch_firemodes() //switch back automatically else ..() /obj/item/gun/projectile/automatic/rifle/z8/update_icon() ..() if(ammo_magazine) icon_state = "carbine" else icon_state = "carbine-empty" /obj/item/gun/projectile/automatic/rifle/z8/examine(mob/user) ..() if(launcher.chambered) to_chat(user, "\The [launcher] has \a [launcher.chambered] loaded.") else to_chat(user, "\The [launcher] is empty.") /obj/item/gun/projectile/automatic/rifle/l6_saw name = "light machine gun" desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armory- 2431' engraved on the receiver" icon = 'icons/obj/guns/l6.dmi' icon_state = "l6closed100" item_state = "l6closedmag" w_class = ITEMSIZE_LARGE force = 10 slot_flags = 0 max_shells = 50 caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2) slot_flags = SLOT_BACK ammo_type = "/obj/item/ammo_casing/a762" allowed_magazines = list(/obj/item/ammo_magazine/a762) fire_sound = 'sound/weapons/gunshot/gunshot_saw.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a762 firemodes = list( list(mode_name="short bursts", burst=5, burst_accuracy = list(1,0,0,-1,-1), dispersion = list(3, 6, 9)), list(mode_name="long bursts", burst=8, burst_accuracy = list(1,0,0,-1,-1,-1,-2,-2), dispersion = list(8)), list(mode_name="full auto", can_autofire=1, burst=1, fire_delay=1, fire_delay_wielded=1, one_hand_fa_penalty=12, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(5, 10, 15, 20, 25)) ) var/cover_open = 0 /obj/item/gun/projectile/automatic/rifle/l6_saw/special_check(mob/user) if(cover_open) to_chat(user, "[src]'s cover is open! Close it before firing!") return 0 return ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/proc/toggle_cover(mob/user) cover_open = !cover_open to_chat(user, "You [cover_open ? "open" : "close"] [src]'s cover.") if(cover_open) playsound(user, 'sound/weapons/sawopen.ogg', 60, 1) else playsound(user, 'sound/weapons/sawclose.ogg', 60, 1) update_icon() /obj/item/gun/projectile/automatic/rifle/l6_saw/unique_action(mob/user) toggle_cover(user) /obj/item/gun/projectile/automatic/rifle/l6_saw/toggle_firing_mode(mob/user) if(cover_open) to_chat(user, SPAN_WARNING("The cover must be closed!")) return ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/attack_hand(mob/user as mob) if(!cover_open && user.get_inactive_hand() == src) toggle_cover(user) //open the cover else return ..() //once open, behave like normal /obj/item/gun/projectile/automatic/rifle/l6_saw/update_icon() icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len*2, 25) : "-empty"]" ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/load_ammo(var/obj/item/A, mob/user) if(!cover_open) to_chat(user, "You need to open the cover to load [src].") return ..() /obj/item/gun/projectile/automatic/rifle/l6_saw/unload_ammo(mob/user, var/allow_dump=1) if(!cover_open) to_chat(user, "You need to open the cover to unload [src].") return ..() /obj/item/gun/projectile/automatic/rifle/adhomian name = "adhomian automatic rifle" desc = "The Tsarrayut'yan rifle is a select-fire, crew-served automatic rifle producted by the People's Republic of Adhomai." icon = 'icons/obj/guns/tsarrayut.dmi' icon_state = "tsarrayut" item_state = "tsarrayut" contained_sprite = TRUE desc_fluff = "People's Republic military hardware is the most advanced among the Tajaran nations. Laser weapons, alongside simple ballistic guns, are used by high ranking soldiers or \ special operatives. The majority of military is still equipped with simple bolt action rifles, that are being slowly replaced by the Tsarrayut'yan rifle; a select-fire, crew-served \ automatic rifle. Regardless of advances in the small arms field, artillery is the Republican army's main weapon and pride." load_method = SINGLE_CASING|SPEEDLOADER ammo_type = /obj/item/ammo_casing/a762 allowed_magazines = null magazine_type = null max_shells = 25 origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg' is_wieldable = TRUE can_bayonet = TRUE knife_x_offset = 23 knife_y_offset = 14 /obj/item/gun/projectile/automatic/tommygun name = "submachine gun" desc = "An adhomian made submachine gun. Uses .45 rounds." icon = 'icons/obj/guns/tommygun.dmi' icon_state = "tommygun" item_state = "tommygun" w_class = ITEMSIZE_NORMAL max_shells = 50 caliber = ".45" origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5) slot_flags = SLOT_BELT ammo_type = /obj/item/ammo_casing/c45 load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/submachinemag allowed_magazines = list(/obj/item/ammo_magazine/submachinemag, /obj/item/ammo_magazine/submachinedrum) fire_sound = 'sound/weapons/gunshot/gunshot_tommygun.ogg' /obj/item/gun/projectile/automatic/tommygun/update_icon() ..() icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty" /obj/item/gun/projectile/automatic/railgun name = "railgun" desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect." icon = 'icons/obj/guns/railgun.dmi' icon_state = "railgun" item_state = "railgun" w_class = ITEMSIZE_LARGE force = 10 caliber = "trod" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7) slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/railgun.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/trodpack allowed_magazines = list(/obj/item/ammo_magazine/trodpack) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' firemodes = list( list(mode_name="single coil", burst = 1), list(mode_name="dual coil", burst = 2, move_delay = 1, accuracy = list(-2,-3), dispersion = list(20)) ) /obj/item/gun/projectile/automatic/terminator name = "flechette rifle" desc = "A fearsome Zavodskoi Interstellar designed rifle with unattached bayonet that fires lethal flechette rounds." icon = 'icons/obj/guns/flechette.dmi' icon_state = "flechetterifle" item_state = "flechetterifle" w_class = ITEMSIZE_HUGE force = 30 caliber = "flechette" slot_flags = SLOT_BELT|SLOT_BACK fire_sound = 'sound/weapons/gunshot/gunshot_dmr.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/flechette allowed_magazines = list(/obj/item/ammo_magazine/flechette,/obj/item/ammo_magazine/flechette/explosive) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' is_wieldable = TRUE firemodes = list( list(mode_name="semiauto", burst=1), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 10, 15)), list(mode_name="short bursts", burst=5, burst_accuracy=list(2,1,1,0,0), dispersion=list(5, 10, 15)) ) fire_delay = 20 accuracy = -1 //wielding information fire_delay_wielded = 5 accuracy_wielded = 2 scoped_accuracy = 2 /obj/item/gun/projectile/automatic/terminator/verb/scope() set category = "Object" set name = "Use Scope" set popup_menu = 1 if(wielded) toggle_scope(2.0, usr) else to_chat(usr, "You can't look through the scope without stabilizing the rifle!") /obj/item/gun/projectile/automatic/rifle/shotgun name = "assault shotgun" desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies." icon = 'icons/obj/guns/assaultshotgun.dmi' icon_state = "assaultshotgun" item_state = "assaultshotgun" w_class = ITEMSIZE_LARGE load_method = MAGAZINE max_shells = 8 caliber = "shotgun" magazine_type = /obj/item/ammo_magazine/assault_shotgun allowed_magazines = list(/obj/item/ammo_magazine/assault_shotgun) origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4, TECH_ILLEGAL = 5) slot_flags = SLOT_BACK auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' recoil = 3 fire_sound = 'sound/weapons/gunshot/gunshot_shotgun.ogg' accuracy = -2 fire_delay = 10 recoil_wielded = 0 fire_delay_wielded = 6 accuracy_wielded = 0 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay= 10, fire_delay_wielded=10), list(mode_name="3-round bursts", burst=3, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15)) ) /obj/item/gun/projectile/automatic/rifle/shotgun/update_icon() ..() icon_state = (ammo_magazine)? "assaultshotgun" : "assaultshotgun-empty"