/turf/simulated/wall/diona/Initialize(mapload)
canSmoothWith = list(src.type)
. = ..(mapload, "biomass")
canSmoothWith = list(src.type)
/obj/structure/diona
icon = 'icons/obj/diona.dmi'
anchored = TRUE
density = TRUE
opacity = FALSE
layer = TURF_LAYER + 0.01
var/max_health = 50
var/health
var/destroy_spawntype = /mob/living/carbon/alien/diona
/obj/structure/diona/Initialize(mapload)
. = ..()
health = max_health
/obj/structure/diona/attackby(obj/item/W, mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.iswelder())
var/obj/item/weldingtool/WT = W
if (!WT.welding)
to_chat(user, SPAN_WARNING("\The [WT] must be turned on!"))
return
else if (WT.remove_fuel(0,user))
user.visible_message("[user] begins slicing through the skin of \the [src].", SPAN_NOTICE("You begin slicing through the skin of \the [src]."))
if(!do_after(user, 20/W.toolspeed, act_target = src))
return
if(QDELETED(src) || !WT.isOn())
return
playsound(loc, 'sound/items/welder_pry.ogg', 50, 1)
user.visible_message("[user] slices through the skin of \the [src].", SPAN_NOTICE("You slice through \the [src]."))
qdel(src)
else
user.do_attack_animation(src)
if(W.force)
user.visible_message(SPAN_DANGER("\The [user] [pick(W.attack_verb)] \the [src] with \the [W]!"), SPAN_NOTICE("You [pick(W.attack_verb)] \the [src] with \the [W]!"))
playsound(loc, W.hitsound, W.get_clamped_volume(), TRUE)
playsound(loc, /decl/sound_category/wood_break_sound, 50, TRUE)
health -= W.force
if(health <= 0)
qdel(src)
/obj/structure/diona/Destroy()
if(destroy_spawntype)
if(ispath(destroy_spawntype, /mob/living/carbon/alien/diona))
var/turf/T = get_turf(src)
T.spawn_diona_nymph()
else
new destroy_spawntype(get_turf(src))
return ..()
/obj/structure/diona/vines
name = "biomass vines"
desc = "Thick, heavy vines made of some sort of biomass."
icon_state = "vines3"
density = FALSE
destroy_spawntype = null
var/growth = 0
/obj/structure/diona/vines/proc/spread()
var/turf/origin = get_turf(src)
for(var/turf/T in range(src,2))
if(T.density || T == origin || istype(T, /turf/space))
continue
var/new_growth = 1
switch(get_dist(origin,T))
if(0)
new_growth = 3
if(1)
new_growth = 2
var/obj/structure/diona/vines/existing = locate() in T
if(!istype(existing)) existing = new /obj/structure/diona/vines(T)
if(existing.growth < new_growth)
existing.growth = new_growth
existing.update_icon()
/obj/structure/diona/vines/update_icon()
icon_state = "vines[growth]"
/obj/structure/diona/bulb
name = "glow bulb"
desc = "A glowing bulb of some sort."
icon_state = "glowbulb"
light_power = 3
light_range = 3
light_color = "#557733"
density = FALSE
destroy_spawntype = /mob/living/carbon/alien/diona
/obj/structure/diona/bulb/unpowered
name = "unpowered glow bulb"
desc = "A bulb of some sort. Seems like it needs some power."
desc_info = "This bulb requires a power cell to glow. Click on it with a power cell in hand to plug it in."
light_power = 0
light_range = 0
/obj/structure/diona/bulb/unpowered/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/cell))
to_chat(user, SPAN_NOTICE("You jack the power cell into the glow bulb."))
new /obj/structure/diona/bulb(get_turf(src))
destroy_spawntype = null
qdel(W)
qdel(src)
..()
/datum/random_map/automata/diona
iterations = 3
descriptor = "diona gestalt"
limit_x = 32
limit_y = 32
wall_type = /turf/simulated/wall/diona
floor_type = /turf/simulated/floor/diona
// This is disgusting.
/datum/random_map/automata/diona/proc/search_neighbors_for(var/search_val, var/x, var/y)
var/current_cell = get_map_cell(x-1,y-1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x-1,y)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x-1,y+1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x,y-1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x,y+1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x+1,y-1)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x+1,y)
if(current_cell && map[current_cell] == search_val) return 1
current_cell = get_map_cell(x+1,y+1)
if(current_cell && map[current_cell] == search_val) return 1
return 0
/datum/random_map/automata/diona/cleanup()
// Hollow out the interior spaces.
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
if(!current_cell) continue
if(map[current_cell] == WALL_CHAR)
if(!search_neighbors_for(FLOOR_CHAR,x,y) && !search_neighbors_for(DOOR_CHAR,x,y) && !(x == 1 || y == 1 || x == limit_x || y == limit_y))
map[current_cell] = EMPTY_CHAR
// Prune exposed floor turfs away from the edges.
var/changed = 1
while(changed)
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
changed = 0
var/current_cell = get_map_cell(x,y)
if(!current_cell) continue
if(map[current_cell] == EMPTY_CHAR)
if((search_neighbors_for(FLOOR_CHAR,x,y)) || (x == 1 || y == 1 || x == limit_x || y == limit_y))
map[current_cell] = FLOOR_CHAR
changed = 1
// Count and track the floors.
var/list/floor_turfs = list()
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
if(!current_cell) continue
if(map[current_cell] == EMPTY_CHAR)
floor_turfs |= current_cell
// Add vine decals.
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
var/current_cell = get_map_cell(x,y)
if(!current_cell || map[current_cell] != EMPTY_CHAR) continue
if(search_neighbors_for(WALL_CHAR,x,y))
map[current_cell] = DOOR_CHAR
// Add bulbs and doona nymphs.
if(floor_turfs.len)
var/bulb_count = rand(round(floor_turfs.len/10),round(floor_turfs.len/8))
while(floor_turfs.len && bulb_count)
var/cell = pick(floor_turfs)
floor_turfs -= cell
map[cell] = ARTIFACT_CHAR
bulb_count--
if(floor_turfs.len)
var/nymph_count = rand(round(floor_turfs.len/10),round(floor_turfs.len/8))
while(floor_turfs.len && nymph_count)
var/cell = pick(floor_turfs)
floor_turfs -= cell
map[cell] = MONSTER_CHAR
nymph_count--
return
/datum/random_map/automata/diona/get_appropriate_path(var/value)
switch(value)
if(EMPTY_CHAR, DOOR_CHAR, MONSTER_CHAR, ARTIFACT_CHAR)
return floor_type
if(WALL_CHAR)
return wall_type
/datum/random_map/automata/diona/get_additional_spawns(var/value, var/turf/T)
if(value != FLOOR_CHAR)
for(var/thing in T)
if(istype(thing, /atom))
var/atom/A = thing
if(A.simulated)
continue
qdel(thing)
switch(value)
if(ARTIFACT_CHAR)
new /obj/structure/diona/bulb(T)
if(MONSTER_CHAR)
T.spawn_diona_nymph()
if(DOOR_CHAR)
var/obj/structure/diona/vines/V = new(T)
V.growth = 3
V.update_icon()
spawn(1)
V.spread()