/obj/item/weapon/material/lock_construct
name = "lock"
desc = "A crude but useful lock and bolt."
icon = 'icons/obj/storage.dmi'
icon_state = "largebinemag"
w_class = 1
var/lock_data
/obj/item/weapon/material/lock_construct/New()
..()
force = 0
throwforce = 0
lock_data = generateRandomString(round(material.integrity/50))
/obj/item/weapon/material/lock_construct/attackby(var/obj/item/I, var/mob/user)
if(istype(I,/obj/item/weapon/key))
var/obj/item/weapon/key/K = I
if(!K.key_data)
to_chat(user, "You fashion \the [I] to unlock \the [src]")
K.key_data = lock_data
else
to_chat(user, "\The [I] already unlocks something.")
return
..()
/obj/item/weapon/material/lock_construct/proc/create_lock(var/atom/target, var/mob/user)
. = new /datum/lock(target,lock_data)
user.drop_from_inventory(src,user)
user.visible_message("\The [user] attaches \the [src] to \the [target].")
qdel(src)