/obj/effect/landmark/map_load_mark name = "map loader landmark" var/list/templates //list of template types to pick from //Clears walls /obj/effect/landmark/clear name = "clear turf" icon = 'icons/effects/landmarks.dmi' icon_state = "clear" delete_me = TRUE /obj/effect/landmark/clear/Initialize() var/turf/simulated/wall/W = get_turf(src) if(istype(W)) W.dismantle_wall(TRUE, TRUE) var/turf/simulated/mineral/M = W if(istype(M)) M.GetDrilled() . = ..() //Applies fire act to the turf /obj/effect/landmark/scorcher name = "fire" icon = 'icons/effects/landmarks.dmi' icon_state = "fire" var/temp = T0C + 3000 /obj/effect/landmark/scorcher/Initialize() var/turf/simulated/T = get_turf(src) if(istype(T)) T.fire_act(temp) . = ..()