/obj/item/weapon/forensics/slide
name = "microscope slide"
desc = "A pair of thin glass panes used in the examination of samples beneath a microscope."
icon_state = "slide"
var/obj/item/weapon/forensics/swab/has_swab
var/obj/item/weapon/sample/fibers/has_sample
/obj/item/weapon/forensics/slide/attackby(var/obj/item/weapon/W, var/mob/user)
if(has_swab || has_sample)
to_chat(user, "There is already a sample in the slide.")
return
if(istype (W, /obj/item/weapon/forensics/swab))
has_swab = W
else if(istype(W, /obj/item/weapon/sample/fibers))
has_sample = W
else
to_chat(user, "You don't think this will fit.")
return
to_chat(user, "You insert the sample into the slide.")
user.unEquip(W)
W.forceMove(src)
update_icon()
/obj/item/weapon/forensics/slide/attack_self(var/mob/user)
if(has_swab || has_sample)
to_chat(user, "You remove \the sample from \the [src].")
if(has_swab)
has_swab.forceMove(get_turf(src))
has_swab = null
if(has_sample)
has_sample.forceMove(get_turf(src))
has_sample = null
update_icon()
return
/obj/item/weapon/forensics/slide/update_icon()
if(!has_swab && !has_sample)
icon_state = "slide"
else if(has_swab)
icon_state = "slideswab"
else if(has_sample)
icon_state = "slidefiber"