#define OPENTURF_MAX_PLANE -71 #define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay. #define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane. #define SHADOWER_DARKENING_FACTOR 0.4 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this. /var/datum/controller/subsystem/zcopy/SSzcopy /datum/controller/subsystem/zcopy name = "Z-Copy" wait = 1 init_order = SS_INIT_ZCOPY priority = SS_PRIORITY_ZCOPY flags = SS_FIRE_IN_LOBBY var/list/queued_turfs = list() var/list/qt_idex = 1 var/list/queued_overlays = list() var/list/qo_idex = 1 var/list/openspace_overlays = list() var/list/openspace_turfs = list() var/starlight_enabled = FALSE /datum/controller/subsystem/zcopy/New() NEW_SS_GLOBAL(SSzcopy) /datum/controller/subsystem/zcopy/proc/update_all() disable() for (var/thing in openspace_overlays) var/atom/movable/AM = thing var/turf/T = get_turf(AM) if (TURF_IS_MIMICING(T)) if (!(T.flags & MIMIC_QUEUED)) T.update_mimic() else qdel(AM) CHECK_TICK for (var/thing in openspace_turfs) var/turf/T = thing T.update_mimic() enable() /datum/controller/subsystem/zcopy/proc/hard_reset() disable() log_debug("SSzcopy: hard_reset() invoked.") var/num_deleted = 0 var/thing for (thing in openspace_overlays) qdel(thing) num_deleted++ CHECK_TICK log_debug("SSzcopy: deleted [num_deleted] overlays.") var/num_turfs = 0 for (thing in turfs) var/turf/T = thing if (T.flags & MIMIC_BELOW) T.update_mimic() num_turfs++ CHECK_TICK log_debug("SSzcopy: queued [num_turfs] turfs for update. hard_reset() complete.") enable() /datum/controller/subsystem/zcopy/stat_entry() ..("Q:{T:[queued_turfs.len - (qt_idex - 1)]|O:[queued_overlays.len - (qo_idex - 1)]} T:{T:[openspace_turfs.len]|O:[openspace_overlays.len]}") /datum/controller/subsystem/zcopy/Initialize(timeofday) starlight_enabled = config.starlight && config.openturf_starlight_permitted // Flush the queue. fire(FALSE, TRUE) if (starlight_enabled) var/t = REALTIMEOFDAY admin_notice("[src] setup completed in [(t - timeofday)/10] seconds!", R_DEBUG) SSlighting.fire(FALSE, TRUE) admin_notice("Secondary [SSlighting] flush completed in [(REALTIMEOFDAY - t)/10] seconds!", R_DEBUG) t = REALTIMEOFDAY fire(FALSE, TRUE) // Fire /again/ to flush updates caused by the above. admin_notice("Secondary [src] flush completed in [(REALTIMEOFDAY - t)/10] seconds!", R_DEBUG) ..() /datum/controller/subsystem/zcopy/fire(resumed = FALSE, no_mc_tick = FALSE) if (!resumed) qt_idex = 1 qo_idex = 1 MC_SPLIT_TICK_INIT(2) if (!no_mc_tick) MC_SPLIT_TICK var/list/curr_turfs = queued_turfs var/list/curr_ov = queued_overlays while (qt_idex <= curr_turfs.len) var/turf/T = curr_turfs[qt_idex] curr_turfs[qt_idex] = null qt_idex++ if (!istype(T) || !T.below) if (no_mc_tick) CHECK_TICK else if (MC_TICK_CHECK) break continue if (!T.shadower) // If we don't have our shadower yet, create it. T.shadower = new(T) // Figure out how many z-levels down we are. var/depth = 0 var/turf/Td = T while (Td && TURF_IS_MIMICING(Td.below)) Td = Td.below depth++ if (depth > OPENTURF_MAX_DEPTH) depth = OPENTURF_MAX_DEPTH var/oo_target = OPENTURF_MAX_PLANE - depth var/t_target // Handle space parallax & starlight. if (T.is_above_space()) t_target = PLANE_SPACE_BACKGROUND if (starlight_enabled && !T.light_range) T.set_light(config.starlight, 0.5) else t_target = oo_target if (starlight_enabled && T.light_range) T.set_light(0) if (!(T.flags & MIMIC_OVERWRITE)) // Some openturfs have icons, so we can't overwrite their appearance. if (!T.below.bound_overlay) T.below.bound_overlay = new(T) var/atom/movable/openspace/turf_overlay/TO = T.below.bound_overlay TO.appearance = T.below TO.name = T.name TO.opacity = FALSE T.desc = TO.desc = "Below seems to be \a [T.below]." TO.plane = t_target TO.mouse_opacity = FALSE else // This openturf doesn't care about its icon, so we can just overwrite it. if (T.below.bound_overlay) QDEL_NULL(T.below.bound_overlay) T.appearance = T.below T.name = initial(T.name) T.gender = NEUTER T.opacity = FALSE T.plane = t_target T.desc = "Below seems to be \a [T.below]." T.queue_ao() // No need to recalculate ajacencies, shouldn't have changed. // Add everything below us to the update queue. for (var/thing in T.below) var/atom/movable/object = thing if (QDELETED(object) || object.no_z_overlay || object.loc != T.below) // Don't queue deleted stuff or stuff that doesn't need an overlay. continue if (object.type == /atom/movable/lighting_overlay) // Special case. T.shadower.copy_lighting(object) else if (!object.bound_overlay) // Generate a new overlay if the atom doesn't already have one. object.bound_overlay = new(T) object.bound_overlay.associated_atom = object var/atom/movable/openspace/overlay/OO = object.bound_overlay // If the OO was queued for destruction but was claimed by another OT, stop the destruction timer. if (OO.destruction_timer) deltimer(OO.destruction_timer) OO.destruction_timer = null // Cache our already-calculated depth so we don't need to re-calculate it a bunch of times. OO.depth = oo_target queued_overlays += OO T.flags &= ~MIMIC_QUEUED if (no_mc_tick) CHECK_TICK else if (MC_TICK_CHECK) break if (qt_idex > 1 && qt_idex <= curr_turfs.len) curr_turfs.Cut(1, qt_idex) qt_idex = 1 if (!no_mc_tick) MC_SPLIT_TICK while (qo_idex <= curr_ov.len) var/atom/movable/openspace/overlay/OO = curr_ov[qo_idex] curr_ov[qo_idex] = null qo_idex++ if (QDELETED(OO)) if (no_mc_tick) CHECK_TICK else if (MC_TICK_CHECK) break continue if (QDELETED(OO.associated_atom)) // This shouldn't happen, but just in-case. qdel(OO) if (no_mc_tick) CHECK_TICK else if (MC_TICK_CHECK) break continue // Actually update the overlay. OO.dir = OO.associated_atom.dir OO.appearance = OO.associated_atom OO.plane = OO.depth OO.opacity = FALSE OO.queued = FALSE if (OO.bound_overlay) // If we have a bound overlay, queue it too. OO.update_above() if (no_mc_tick) CHECK_TICK else if (MC_TICK_CHECK) break if (qo_idex > 1 && qo_idex <= curr_ov.len) curr_ov.Cut(1, qo_idex) qo_idex = 1 /client/proc/analyze_openturf(turf/T) set name = "Analyze Openturf" set desc = "Show the layering of an openturf and everything it's mimicking." set category = "Debug" if (!check_rights(R_DEBUG|R_DEV)) return var/list/out = list( "

Analysis of [T] at [T.x],[T.y],[T.z]

", "Z Flags: [english_list(bitfield2list(T.flags, list("NOJAUNT", "MIMIC_BELOW", "MIMIC_OVERWRITE", "MIMIC_QUEUED", "MIMIC_NO_AO")), "(none)")]", "Has Shadower: [T.shadower ? "Yes" : "No"]", "Below: [!T.below ? "(nothing)" : "[T.below] at [T.below.x],[T.below.y],[T.below.z]"]", "" usr << browse(out.Join("
"), "window=openturfanalysis-\ref[T]")