/obj/structure/table //Exists for the purpose of neatness in the editor. Don't map this ever. var/table_mat = DEFAULT_TABLE_MATERIAL var/table_reinf /obj/structure/table/Initialize() material = get_material_by_name(table_mat) if(table_reinf) reinforced = get_material_by_name(table_reinf) . = ..() /obj/structure/table/standard icon_state = "plain_preview" /obj/structure/table/steel icon_state = "plain_preview" table_mat = DEFAULT_WALL_MATERIAL /obj/structure/table/stone/ icon_state = "stone_preview" table_mat = "sandstone" /obj/structure/table/stone/marble table_mat = "marble" /obj/structure/table/reinforced icon_state = "reinf_preview" table_reinf = DEFAULT_WALL_MATERIAL /obj/structure/table/reinforced/steel icon_state = "reinf_preview" table_mat = DEFAULT_WALL_MATERIAL /obj/structure/table/wood icon_state = "plain_preview" table_mat = "wood" /obj/structure/table/wood/gamblingtable icon_state = "gamble_preview" carpeted = 1 /obj/structure/table/glass icon_state = "plain_preview" table_mat = "glass" alpha = 77 // 0.3 * 255 /obj/structure/table/holotable icon_state = "holo_preview" table_mat = "holo" + DEFAULT_TABLE_MATERIAL /obj/structure/table/holotable/holowood table_mat = "holowood"