/obj/item/ammo_casing/a357 desc = "A .357 bullet casing." caliber = "357" projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a75 desc = "A 20mm bullet casing." caliber = "75" projectile_type = /obj/item/projectile/bullet/gyro /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" projectile_type = /obj/item/projectile/bullet/pistol /obj/item/ammo_casing/c38/rubber desc = "A .38 rubber bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/rubber icon_state = "r-casing" spent_icon = "r-casing-spent" /obj/item/ammo_casing/trod desc = "hyperdense tungsten rod residue." icon_state = "trod" caliber = "trod" projectile_type = /obj/item/projectile/bullet/trod /obj/item/ammo_casing/c9mm desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol /obj/item/ammo_casing/c9mm/flash desc = "A 9mm flash shell casing." projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/c9mm/rubber desc = "A 9mm rubber bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/rubber icon_state = "r-casing" spent_icon = "r-casing-spent" /obj/item/ammo_casing/c9mm/practice desc = "A 9mm practice bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/practice /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/ammo_casing/c45/practice desc = "A .45 practice bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/practice /obj/item/ammo_casing/c45/rubber desc = "A .45 rubber bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/rubber icon_state = "r-casing" spent_icon = "r-casing-spent" /obj/item/ammo_casing/c45/flash desc = "A .45 flash shell casing." projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/t40 desc = "A 10mm bullet casing." caliber = "10mm" projectile_type = /obj/item/projectile/bullet/pistol /obj/item/ammo_casing/t40/rubber desc = "A 10mm rubber bullet casing." projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/a12mm desc = "A 12mm bullet casing." caliber = "12mm" projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/ammo_casing/shotgun name = "shotgun slug" desc = "A 12 gauge slug." icon_state = "slshell" spent_icon = "slshell-spent" caliber = "shotgun" projectile_type = /obj/item/projectile/bullet/shotgun matter = list(DEFAULT_WALL_MATERIAL = 360) /obj/item/ammo_casing/shotgun/pellet name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "gshell" spent_icon = "gshell-spent" projectile_type = /obj/item/projectile/bullet/pellet/shotgun matter = list(DEFAULT_WALL_MATERIAL = 360) /obj/item/ammo_casing/shotgun/blank name = "shotgun shell" desc = "A blank shell." icon_state = "blshell" spent_icon = "blshell-spent" projectile_type = /obj/item/projectile/bullet/blank matter = list(DEFAULT_WALL_MATERIAL = 90) /obj/item/ammo_casing/shotgun/practice name = "shotgun shell" desc = "A practice shell." icon_state = "pshell" spent_icon = "pshell-spent" projectile_type = /obj/item/projectile/bullet/shotgun/practice matter = list("metal" = 90) /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A beanbag shell." icon_state = "bshell" spent_icon = "bshell-spent" projectile_type = /obj/item/projectile/bullet/shotgun/beanbag matter = list(DEFAULT_WALL_MATERIAL = 180) //Can stun in one hit if aimed at the head, but //is blocked by clothing that stops tasers and is vulnerable to EMP /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" desc = "A 12 gauge taser cartridge." icon_state = "stunshell" spent_icon = "stunshell-spent" projectile_type = /obj/item/projectile/energy/electrode/stunshot matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720) /obj/item/ammo_casing/shotgun/stunshell/emp_act(severity) if(prob(100/severity)) BB = null update_icon() //Does not stun, only blinds, but has area of effect. /obj/item/ammo_casing/shotgun/flash name = "flash shell" desc = "A chemical shell used to signal distress or provide illumination." icon_state = "fshell" spent_icon = "fshell-spent" projectile_type = /obj/item/projectile/energy/flash/flare matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90) /obj/item/ammo_casing/shotgun/incendiary name = "incendiary shell" desc = "A 12 gauge incendiary shell." icon_state = "ishell" spent_icon = "ishell-spent" projectile_type = /obj/item/projectile/bullet/shotgun/incendiary matter = list(DEFAULT_WALL_MATERIAL = 450) /obj/item/ammo_casing/tranq name = "PPS shell" desc = "A .50 cal PPS bullet casing." icon_state = "ishell" spent_icon = "ishell-spent" caliber = "PPS" projectile_type = /obj/item/projectile/bullet/rifle/tranq /obj/item/ammo_casing/a762 desc = "A 7.62mm bullet casing." caliber = "a762" projectile_type = /obj/item/projectile/bullet/rifle/a762 icon_state = "rifle-casing" spent_icon = "rifle-casing-spent" /obj/item/ammo_casing/a145 name = "shell casing" desc = "A 14.5mm shell." caliber = "14.5mm" projectile_type = /obj/item/projectile/bullet/rifle/a145 matter = list(DEFAULT_WALL_MATERIAL = 1250) icon_state = "lcasing" spent_icon = "lcasing-spent" /obj/item/ammo_casing/a556 desc = "A 5.56mm bullet casing." caliber = "a556" projectile_type = /obj/item/projectile/bullet/rifle/a556 icon_state = "rifle-casing" spent_icon = "rifle-casing-spent" /obj/item/ammo_casing/a556/ap desc = "A 5.56mm armor piercing round." projectile_type = /obj/item/projectile/bullet/rifle/a556/ap /obj/item/ammo_casing/a556/practice desc = "A 5.56mm practice bullet casing." projectile_type = /obj/item/projectile/bullet/rifle/a556/practice /obj/item/ammo_casing/rocket name = "rocket shell" desc = "A high explosive designed to be fired from a launcher." icon_state = "rocketshell" projectile_type = /obj/item/missile caliber = "rocket" /obj/item/ammo_casing/chameleon name = "chameleon bullets" desc = "A set of bullets for the Chameleon Gun." projectile_type = /obj/item/projectile/bullet/chameleon caliber = ".45" /* /obj/item/ammo_casing/a418 desc = "A .418 bullet casing." caliber = "357" projectile_type = /obj/item/projectile/bullet/suffocationbullet /obj/item/ammo_casing/a666 desc = "A .666 bullet casing." caliber = "357" projectile_type = /obj/item/projectile/bullet/cyanideround */ /obj/item/ammo_casing/cap name = "cap" desc = "A cap for children toys." caliber = "caps" color = "#FF0000" projectile_type = /obj/item/projectile/bullet/pistol/cap /obj/item/ammo_casing/flechette desc = "A flechette casing." icon = 'icons/obj/terminator.dmi' icon_state = "flechette_casing" caliber = "flechette" projectile_type = /obj/item/projectile/bullet/flechette /obj/item/ammo_casing/flechette/explosive projectile_type = /obj/item/projectile/bullet/flechette/explosive