//print an error message to world.log // On Linux/Unix systems the line endings are LF, on windows it's CRLF, admins that don't use notepad++ // will get logs that are one big line if the system is Linux and they are using notepad. This solves it by adding CR to every line ending // in the logs. ascii character 13 = CR /var/global/log_end= world.system_type == UNIX ? ascii2text(13) : "" /proc/error(msg) world.log << "## ERROR: [msg][log_end]" #define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [src] usr: [usr].") //print a warning message to world.log /proc/warning(msg) world.log << "## WARNING: [msg][log_end]" //print a testing-mode debug message to world.log /proc/testing(msg) world.log << "## TESTING: [msg][log_end]" /proc/game_log(category, text) diary << "\[[time_stamp()]] [game_id] [category]: [text][log_end]" /proc/log_admin(text) admin_log.Add(text) if (config.log_admin) game_log("ADMIN", text) /proc/log_debug(text) if (config.log_debug) game_log("DEBUG", text) for(var/client/C in admins) if(!C.prefs) //This is to avoid null.toggles runtime error while still initialyzing players preferences return if(C.prefs.toggles & CHAT_DEBUGLOGS) C << "DEBUG: [text]" /proc/log_game(text) if (config.log_game) game_log("GAME", text) /proc/log_vote(text) if (config.log_vote) game_log("VOTE", text) /proc/log_access(text) if (config.log_access) game_log("ACCESS", text) /proc/log_say(text) if (config.log_say) game_log("SAY", text) /proc/log_ooc(text) if (config.log_ooc) game_log("OOC", text) /proc/log_whisper(text) if (config.log_whisper) game_log("WHISPER", text) /proc/log_emote(text) if (config.log_emote) game_log("EMOTE", text) /proc/log_attack(text) if (config.log_attack) game_log("ATTACK", text) /proc/log_adminsay(text) if (config.log_adminchat) game_log("ADMINSAY", text) /proc/log_adminwarn(text) if (config.log_adminwarn) game_log("ADMINWARN", text) /proc/log_pda(text) if (config.log_pda) game_log("PDA", text) /proc/log_to_dd(text) world.log << text //this comes before the config check because it can't possibly runtime if(config.log_world_output) game_log("DD_OUTPUT", text) /proc/log_misc(text) game_log("MISC", text) /proc/log_unit_test(text) world.log << "## UNIT_TEST ##: [text]" // Procs for logging into diary_runtime /proc/log_hard_delete(atom/A) if (config.log_runtime) diary_runtime << "hard delete:[log_end]" diary_runtime << "[A.type][log_end]" /proc/log_exception(exception/e) if (config.log_runtime) if (config.log_runtime == 2) log_debug("RUNTIME ERROR:\n[e.name]") diary_runtime << "runtime error:[e.name][log_end]" diary_runtime << "[e.desc]" //pretty print a direction bitflag, can be useful for debugging. /proc/print_dir(var/dir) var/list/comps = list() if(dir & NORTH) comps += "NORTH" if(dir & SOUTH) comps += "SOUTH" if(dir & EAST) comps += "EAST" if(dir & WEST) comps += "WEST" if(dir & UP) comps += "UP" if(dir & DOWN) comps += "DOWN" return english_list(comps, nothing_text="0", and_text="|", comma_text="|") //more or less a logging utility /proc/key_name(var/whom, var/include_link = null, var/include_name = 1, var/highlight_special_characters = 1) var/mob/M var/client/C var/key if(!whom) return "*null*" if(istype(whom, /client)) C = whom M = C.mob key = C.key else if(ismob(whom)) M = whom C = M.client key = M.key else if(istype(whom, /datum/mind)) var/datum/mind/D = whom key = D.key M = D.current if(D.current) C = D.current.client else if(istype(whom, /datum)) var/datum/D = whom return "*invalid:[D.type]*" else return "*invalid*" . = "" if(key) if(include_link && C) . += "" if(C && C.holder && C.holder.fakekey && !include_name) . += "Administrator" else . += key if(include_link) if(C) . += "" else . += " (DC)" else . += "*no key*" if(include_name && M) var/name if(M.real_name) name = M.real_name else if(M.name) name = M.name if(include_link && is_special_character(M) && highlight_special_characters) . += "/([name])" //Orange else . += "/([name])" return . /proc/key_name_admin(var/whom, var/include_name = 1) return key_name(whom, 1, include_name)