/* Cards * Contains: * DATA CARD * ID CARD * FINGERPRINT CARD HOLDER * FINGERPRINT CARD */ /* * DATA CARDS - Used for the teleporter */ /obj/item/card name = "card" desc = "Does card things." icon = 'icons/obj/card.dmi' item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_card.dmi', slot_r_hand_str = 'icons/mob/items/righthand_card.dmi', ) w_class = ITEMSIZE_TINY var/associated_account_number = 0 var/list/files = list( ) var/last_flash = 0 //Spam limiter. drop_sound = 'sound/items/drop/card.ogg' pickup_sound = 'sound/items/pickup/card.ogg' /obj/item/card/data name = "data disk" desc = "A disk of data." icon_state = "data" var/function = "storage" var/data = "null" var/special = null item_state = "card-id" overlay_state = "data" /obj/item/card/data/verb/label(t as text) set name = "Label Disk" set category = "Object" set src in usr if (t) src.name = text("data disk- '[]'", t) else src.name = "data disk" src.add_fingerprint(usr) return /* * ID CARDS */ /obj/item/card/emag desc = "It's a card with a magnetic strip attached to some circuitry." name = "cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2) var/uses = 10 /obj/item/card/emag_broken desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage." name = "broken cryptographic sequencer" icon_state = "emag_broken" item_state = "card-id" origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2) var/const/NO_EMAG_ACT = -50 /obj/item/card/emag/resolve_attackby(atom/A, mob/user, var/click_parameters) var/used_uses = A.emag_act(uses, user, src) if(used_uses == NO_EMAG_ACT) return ..(A, user, click_parameters) uses -= used_uses A.add_fingerprint(user) if(used_uses) log_and_message_admins("emagged \an [A].") if(uses<1) user.visible_message("\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.") var/obj/item/card/emag_broken/junk = new(user.loc) junk.add_fingerprint(user) user.drop_from_inventory(src,get_turf(junk)) qdel(src) return 1 /obj/item/card/id name = "identification card" desc = "A card used to provide ID and determine access across the station." icon_state = "id" item_state = "card-id" overlay_state = "id" var/list/access = list() var/registered_name = "Unknown" // The name registered_name on the card var/datum/weakref/mob_id slot_flags = SLOT_ID var/age = "\[UNSET\]" var/blood_type = "\[UNSET\]" var/dna_hash = "\[UNSET\]" var/fingerprint_hash = "\[UNSET\]" var/citizenship = "\[UNSET\]" var/religion = "\[UNSET\]" var/sex = "\[UNSET\]" var/icon/front var/icon/side var/mining_points //miners gotta eat var/can_copy_access = FALSE var/access_copy_msg var/flipped = 0 var/wear_over_suit = 0 //alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system var/assignment = null //can be alt title or the actual job var/rank = null //actual job var/employer_faction = null var/dorm = 0 // determines if this ID has claimed a dorm already var/datum/ntnet_user/chat_user var/iff_faction = IFF_DEFAULT /obj/item/card/id/Destroy() return ..() /obj/item/card/id/examine(mob/user) if (..(user, 1)) show(user) /obj/item/card/id/on_slotmove(var/mob/living/user, slot) . = ..(user, slot) BITSET(user.hud_updateflag, ID_HUD) //Update ID HUD if an ID is ever moved /obj/item/card/id/proc/prevent_tracking() return 0 /obj/item/card/id/proc/show(mob/user) if(front && side) send_rsc(user, front, "front.png") send_rsc(user, side, "side.png") var/datum/browser/popup = new(user, "idcard", name, 650, 260) popup.set_content(dat()) popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) popup.open() return /obj/item/card/id/proc/update_name() name = "ID Card ([src.registered_name] ([src.assignment]))" if(istype(chat_user)) chat_user.username = chat_user.generateUsernameIdCard(src) /obj/item/card/id/proc/set_id_photo(var/mob/M) front = getFlatIcon(M, SOUTH, ignore_parent_dir = TRUE) front.Scale(128, 128) side = getFlatIcon(M, WEST, ignore_parent_dir = TRUE) side.Scale(128, 128) /mob/proc/set_id_info(var/obj/item/card/id/id_card) id_card.age = 0 id_card.registered_name = real_name id_card.sex = capitalize(gender) id_card.set_id_photo(src) if(dna) id_card.blood_type = dna.b_type id_card.dna_hash = dna.unique_enzymes id_card.fingerprint_hash= md5(dna.uni_identity) id_card.update_name() /mob/living/carbon/human/set_id_info(var/obj/item/card/id/id_card) ..() id_card.age = age id_card.citizenship = citizenship id_card.religion = SSrecords.get_religion_record_name(religion) id_card.mob_id = WEAKREF(src) id_card.employer_faction = employer_faction /obj/item/card/id/proc/dat() var/dat = ("" dat += "
") dat += text("Name: []
", registered_name) dat += text("Sex: []
\n", sex) dat += text("Age: []
\n", age) dat += text("Citizenship: []
\n", citizenship) dat += text("Religion: []
\n", religion) dat += text("Rank: []
\n", assignment) dat += text("Fingerprint: []
\n", fingerprint_hash) dat += text("Blood Type: []
\n", blood_type) dat += text("DNA Hash: []

\n", dna_hash) if(mining_points) dat += text("Ore Redemption Points: []

\n", mining_points) if(front && side) dat +="
Photo:
" return dat /obj/item/card/id/attack_self(mob/user as mob) if(dna_hash == "\[UNSET\]" && ishuman(user)) var/response = alert(user, "This ID card has not been imprinted with biometric data. Would you like to imprint yours now?", "Biometric Imprinting", "Yes", "No") if (response == "Yes") var/mob/living/carbon/human/H = user if(H.gloves) to_chat(user, "You cannot imprint [src] while wearing \the [H.gloves].") return else mob_id = WEAKREF(H) blood_type = H.dna.b_type dna_hash = H.dna.unique_enzymes fingerprint_hash = md5(H.dna.uni_identity) citizenship = H.citizenship religion = SSrecords.get_religion_record_name(H.religion) age = H.age to_chat(user, "Biometric Imprinting successful!") return if(last_flash <= world.time - 20) last_flash = world.time id_flash(user) src.add_fingerprint(user) return /obj/item/card/id/proc/id_flash(var/mob/user, var/add_text = "", var/blind_add_text = "") var/list/id_viewers = viewers(3, user) // or some other distance - this distance could be defined as a var on the ID var/message = "[user] flashes [user.get_pronoun("his")] [icon2html(src, id_viewers)] [src.name]." var/blind_message = "You flash your [icon2html(src, id_viewers)] [src.name]." if(add_text != "") message += " [add_text]" if(blind_add_text != "") blind_message += " [blind_add_text]" user.visible_message(message, blind_message) /obj/item/card/id/attack(var/mob/living/M, var/mob/user, proximity) if(user.zone_sel.selecting == BP_R_HAND || user.zone_sel.selecting == BP_L_HAND) if(!ishuman(M)) return ..() if (dna_hash == "\[UNSET\]" && ishuman(user)) var/response = alert(user, "This ID card has not been imprinted with biometric data. Would you like to imprint [M]'s now?", "Biometric Imprinting", "Yes", "No") if (response == "Yes") if (!user.Adjacent(M) || user.restrained() || user.lying || user.stat) to_chat(user, "You must remain adjacent to [M] to scan their biometric data.") return var/mob/living/carbon/human/H = M if(H.gloves) to_chat(user, "\The [H] is wearing gloves.") return 1 if(user != H && H.a_intent != "help" && !H.lying) user.visible_message("\The [user] tries to take prints from \the [H], but they move away.") return 1 var/has_hand var/obj/item/organ/external/O = H.organs_by_name[BP_R_HAND] if(istype(O) && !O.is_stump()) has_hand = 1 else O = H.organs_by_name[BP_L_HAND] if(istype(O) && !O.is_stump()) has_hand = 1 if(!has_hand) to_chat(user, "They don't have any hands.") return 1 user.visible_message("[user] imprints [src] with \the [H]'s biometrics.") mob_id = WEAKREF(H) blood_type = H.dna.b_type dna_hash = H.dna.unique_enzymes fingerprint_hash = md5(H.dna.uni_identity) citizenship = H.citizenship religion = H.religion age = H.age src.add_fingerprint(H) to_chat(user, SPAN_NOTICE("Biometric Imprinting Successful!")) return 1 return ..() /obj/item/card/id/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/card/id)) var/obj/item/card/id/ID = W if(ID.can_copy_access) ID.access |= src.access user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) if(player_is_antag(user.mind) || isgolem(user)) to_chat(user, SPAN_NOTICE(ID.access_copy_msg)) return . = ..() /obj/item/card/id/GetAccess() return access /obj/item/card/id/GetID() return src /obj/item/card/id/verb/read() set name = "Read ID Card" set category = "Object" set src in usr to_chat(usr, text("[icon2html(src, usr)] []: The current assignment on the card is [].", src.name, src.assignment)) to_chat(usr, "The age on the card is [age].") to_chat(usr, "The citizenship on the card is [citizenship].") to_chat(usr, "The religion on the card is [religion].") to_chat(usr, "The blood type on the card is [blood_type].") to_chat(usr, "The DNA hash on the card is [dna_hash].") to_chat(usr, "The fingerprint hash on the card is [fingerprint_hash].") if(mining_points) to_chat(usr, "A ticker indicates the card has [mining_points] ore redemption points available.") return /obj/item/card/id/proc/mob_icon_update() if (ismob(src.loc)) var/mob/M = src.loc M.update_inv_wear_id() /obj/item/card/id/verb/flip_side() set name = "Flip ID card" set category = "Object" set src in usr if(use_check_and_message(usr, use_flags = USE_DISALLOW_SILICONS)) return src.flipped = !src.flipped if(src.flipped) src.overlay_state = "[overlay_state]_flip" else src.overlay_state = initial(overlay_state) to_chat(usr, "You change \the [src] to be on your [src.flipped ? "left" : "right"] side.") mob_icon_update() /obj/item/card/id/verb/toggle_icon_layer() set name = "Switch ID Layer" set category = "Object" set src in usr if(use_check_and_message(usr, use_flags = USE_DISALLOW_SILICONS)) return if(wear_over_suit == -1) to_chat(usr, "\The [src] cannot be worn above your suit!") return wear_over_suit = !wear_over_suit mob_icon_update() /obj/item/card/id/proc/InitializeChatUser() if(!istype(chat_user)) chat_user = new() chat_user.username = chat_user.generateUsernameIdCard(src) /obj/item/card/id/silver icon_state = "silver" item_state = "silver_id" overlay_state = "silver" /obj/item/card/id/white icon_state = "white" item_state = "white_id" overlay_state = "white" /obj/item/card/id/navy desc = "A navy card which shows honour and dedication." icon_state = "navy" item_state = "navy_id" overlay_state = "navy" /obj/item/card/id/gold desc = "A golden card which shows power and might." icon_state = "gold" item_state = "gold_id" overlay_state = "gold" /obj/item/card/id/syndicate/command name = "syndicate ID card" desc = "An ID straight from the Syndicate." icon_state = "dark" registered_name = "Syndicate" assignment = "Syndicate Overlord" access = list(access_syndicate, access_external_airlocks) /obj/item/card/id/syndicate/ert name = "\improper Syndicate Commando ID" assignment = "Commando" icon_state = "centcom" /obj/item/card/id/syndicate/ert/Initialize() . = ..() access = get_all_accesses() /obj/item/card/id/syndicate/raider name = "passport" assignment = "Visitor" /obj/item/card/id/highlander name = "\improper Highlander ID" assignment = "Highlander" icon_state = "centcom" /obj/item/card/id/highlander/New() access = get_all_station_access() | get_all_centcom_access() ..() /obj/item/card/id/captains_spare name = "captain's spare ID" desc = "The spare ID of the High Lord himself." icon_state = "gold" item_state = "gold_id" overlay_state = "gold" registered_name = "Captain" assignment = "Captain" /obj/item/card/id/captains_spare/New() access = get_all_station_access() ..() /obj/item/card/id/merchant name = "merchant pass" icon_state = "centcom" overlay_state = "centcom" desc = "An identification card issued to NanoTrasen sanctioned merchants, indicating their right to sell and buy goods." access = list(access_merchant) /obj/item/card/id/synthetic name = "\improper Equipment ID" desc = "Access module for SCC equipment." icon_state = "id-robot" item_state = "tdgreen" assignment = "Equipment" /obj/item/card/id/synthetic/New() access = get_all_station_access() + access_equipment ..() /obj/item/card/id/synthetic/cyborg name = "\improper Equipment ID" desc = "Access module for SCC equipment." icon_state = "id-robot" item_state = "tdgreen" assignment = "Equipment" /obj/item/card/id/synthetic/cyborg/New() ..() access = list(access_equipment, access_ai_upload, access_external_airlocks) // barebones cyborg access. Job special added in different place /obj/item/card/id/minedrone name = "\improper Minedrone ID" desc = "Access module for NanoTrasen Minedrones" icon_state = "id-robot" item_state = "tdgreen" assignment = "Minedrone" /obj/item/card/id/minedrone/New() access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station, access_external_airlocks) ..() /obj/item/card/id/centcom name = "\improper CentCom. ID" desc = "An ID straight from CentCom." icon_state = "centcom" overlay_state = "centcom" registered_name = "Central Command" assignment = "General" /obj/item/card/id/centcom/New() access = get_all_centcom_access() ..() /obj/item/card/id/ccia name = "\improper CentCom. Internal Affairs ID" desc = "An ID straight from CentCom. Internal Affairs." icon_state = "ccia" overlay_state = "ccia" drop_sound = /decl/sound_category/generic_drop_sound pickup_sound = /decl/sound_category/generic_pickup_sound /obj/item/card/id/ccia/id_flash(var/mob/user) var/add_text = "Done with prejudice and professionalism, [user.get_pronoun("he")] means business." var/blind_add_text = "Done with prejudice and professionalism, you mean business." return ..(user, add_text, blind_add_text) /obj/item/card/id/ccia/fib name = "\improper Federal Investigations Bureau ID" desc = "An ID straight from the Federal Investigations Bureau." icon_state = "fib" /obj/item/card/id/ert name = "\improper NanoTrasen Emergency Response Team ID" icon_state = "centcom" overlay_state = "centcom" assignment = "Emergency Response Team" /obj/item/card/id/ert/New() access = get_all_station_access() + get_centcom_access("Emergency Response Team") ..() /obj/item/card/id/asset_protection name = "\improper NanoTrasen Asset Protection ID" icon_state = "centcom" overlay_state = "centcom" assignment = "Asset Protection" /obj/item/card/id/asset_protection/New() access = get_all_accesses() ..() /obj/item/card/id/distress name = "\improper Freelancer Mercenary ID" icon_state = "centcom" assignment = "Freelancer Mercenary" /obj/item/card/id/distress/New() access = list(access_distress, access_maint_tunnels, access_external_airlocks) ..() /obj/item/card/id/distress/fsf name = "\improper Free Solarian Fleets ID" icon_state = "centcom" assignment = "Free Solarian Fleets Marine ID" /obj/item/card/id/distress/kataphract name = "\improper Kataphract ID" icon_state = "centcom" assignment = "Kataphract" /obj/item/card/id/distress/legion name = "\improper Tau Ceti Foreign Legion ID" assignment = "Tau Ceti Foreign Legion Volunteer" icon_state = "legion" /obj/item/card/id/distress/legion/New() access = list(access_legion, access_maint_tunnels, access_external_airlocks, access_security, access_engine, access_engine_equip, access_medical, access_research, access_atmospherics, access_medical_equip) ..() /obj/item/card/id/distress/ap_eridani name = "\improper Eridani Private Military Contractor ID" desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Eridani Corporate Federation." assignment = "EPMC Asset Protection" icon_state = "pmc_card" overlay_state = "pmc_card" /obj/item/card/id/distress/ap_eridani/New() access = get_distress_access() ..() /obj/item/card/id/distress/iac name = "\improper Interstellar Aid Corps ID" assignment = "Interstellar Aid Corps Responder" icon_state = "centcom" /obj/item/card/id/distress/iac/New() access = get_distress_access() ..() /obj/item/card/id/all_access name = "\improper Administrator's spare ID" desc = "The spare ID of the Lord of Lords himself." icon_state = "data" item_state = "tdgreen" overlay_state = "data" registered_name = "Administrator" assignment = "Administrator" /obj/item/card/id/all_access/New() access = get_access_ids() ..() // Contractor cards /obj/item/card/id/idris name = "\improper Idris Incorporated identification card" desc = "A high-tech holocard, designed to project information about a sub-contractor from Idris Incorporated." icon_state = "idris_card" overlay_state = "idris_card" /obj/item/card/id/idris/sec icon_state = "idrissec_card" overlay_state = "idrissec_card" /obj/item/card/id/iru name = "\improper IRU identification card" desc = "A high-tech holobadge, designed to project information about an asset reclamation synthetic at Idris Incorporated." icon_state = "iru_card" overlay_state = "iru_card" /obj/item/card/id/pmc name = "\improper PMCG identification card" desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Private Military Contracting Group." icon_state = "pmc_card" overlay_state = "pmc_card" /obj/item/card/id/zeng_hu name = "\improper Zeng-Hu Pharmaceuticals identification card" desc = "A synthleather card, belonging to one of the highly skilled members of Zeng-Hu." icon_state = "zhu_card" overlay_state = "zhu_card" /obj/item/card/id/hephaestus name = "\improper Hephaestus Industries identification card" desc = "A metal-backed card, belonging to the powerful Hephaestus Industries." icon_state = "heph_card" overlay_state = "heph_card" /obj/item/card/id/zavodskoi name = "\improper Zavodskoi Interstellar Incorporated identification card" desc = "An old-fashioned, practical plastic card. Smells faintly of gunpowder." icon_state = "necro_card" overlay_state = "necro_card" /obj/item/card/id/zavodskoi/sec desc = "An old-fashioned, practical plastic card. This one is of a higher rank, for Security personnel." icon_state = "necrosec_card" overlay_state = "necrosec_card" /obj/item/card/id/einstein name = "\improper Einstein Engines identification card" desc = "A stylized plastic card, belonging to one of the many specialists at Einstein Engines." icon_state = "einstein_card" overlay_state = "einstein_card" iff_faction = IFF_EE /obj/item/card/id/orion name = "\improper Orion Express identification card" desc = "A well-worn identification pass, retrofitted with wireless transmission technology." icon_state = "orion_card" overlay_state = "orion_card" /obj/item/card/id/bluespace name = "bluespace identification card" desc = "A bizarre imitation of NanoTrasen identification cards. It seems to function normally as well." desc_antag = "Access can be copied from other ID cards by clicking on them." icon_state = "crystalid" iff_faction = IFF_BLUESPACE /obj/item/card/id/bluespace/update_name() return /obj/item/card/id/bluespace/attack_self(mob/user) if(registered_name == user.real_name) switch(alert("Would you like edit the ID label, or show it?", "Show or Edit?", "Edit", "Show")) if("Edit") var/new_label = sanitize(input(user, "Enter the new label.", "Set Label") as text|null, 12) if(new_label) name = "[initial(name)] ([new_label])" if("Show") ..() else ..() /obj/item/card/id/away_site access = list(access_generic_away_site, access_external_airlocks)