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https://github.com/Aurorastation/Aurora.3.git
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I spent the entirety of today's event looking at hard dels with my new digital minions. This was *nearly* every Hard Del that came up during 2/7/2026's event. It turns out that AI is extremely well suited to hunting down circular references like this across an entire repo. This PR was made with Antigravity-Gemini3Pro. I have not yet tested this PR. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Wildkins <john.wildkins@gmail.com>
99 lines
3.4 KiB
Plaintext
99 lines
3.4 KiB
Plaintext
// All signals. Format:
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// When the signal is called: (signal arguments)
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// All signals send the source datum of the signal as the first argument
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// global signals
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// These are signals which can be listened to by any component on any parent
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// when we expand maxz
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#define COMSIG_GLOB_NEW_Z "!new_z"
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// when we expand maxx and maxy (do we ever do this)
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#define COMSIG_GLOB_EXPANDED_WORLD_BOUNDS "!expanded_world_bounds"
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//////////////////////////////////////////////////////////////////
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// /atom signals
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/// Called from atom/Initialize() of target: (atom/target)
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#define COMSIG_ATOM_INITIALIZED_ON "atom_initialized_on"
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// /area signals
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#define COMSIG_AREA_FIRE_ALARM "fire_alarm"
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// /turf signals
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/// From base of turf/ChangeTurf(): (path)
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#define COMSIG_TURF_CHANGE "turf_change"
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// /atom/movable signals
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#define COMSIG_MOVABLE_HEAR "movable_hear"
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#define HEARING_MESSAGE 1
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#define HEARING_SPEAKER 2
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#define HEARING_LANGUAGE 3
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#define HEARING_RAW_MESSAGE 4
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// /mob signals
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#define COMSIG_MOB_EXAMINATE "mob_examinate"
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#define COMSIG_MOB_FACEDIR "mob_facedir"
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#define COMSIG_MOB_POINT "mob_point"
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#define COMSIG_MOB_ZONE_SEL_CHANGE "mob_zone_sel_change"
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///from base of /mob/Login(): ()
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#define COMSIG_MOB_LOGIN "mob_login"
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///from base of /mob/Logout(): ()
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#define COMSIG_MOB_LOGOUT "mob_logout"
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/// from mob/get_status_tab_items(): (list/items)
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#define COMSIG_MOB_GET_STATUS_TAB_ITEMS "mob_get_status_tab_items"
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///from /mob/living/carbon/human/proc/force_say(): ()
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#define COMSIG_HUMAN_FORCESAY "human_forcesay"
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///Mob is trying to open the wires of a target [/atom], from /datum/wires/interactable(): (atom/target)
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#define COMSIG_TRY_WIRES_INTERACT "try_wires_interact"
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#define COMPONENT_CANT_INTERACT_WIRES (1<<0)
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/// Sent from /proc/do_after if someone starts a do_after action bar.
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#define COMSIG_DO_AFTER_BEGAN "mob_do_after_began"
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/// Sent from /proc/do_after once a do_after action completes, whether via the bar filling or via interruption.
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#define COMSIG_DO_AFTER_ENDED "mob_do_after_ended"
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// /obj signals
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/// when a hood is unequipped
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#define COMSIG_ITEM_REMOVE "item_remove"
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/// checks an item's state
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#define COMSIG_ITEM_STATE_CHECK "state_check"
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/// updates an item between several states
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#define COMSIG_ITEM_UPDATE_STATE "update_state"
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/// updates sprites
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#define COMSIG_ITEM_ICON_UPDATE "icon_update"
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/// when a gun mag is emptied
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#define COMSIG_EMPTIED_MAGAZINE "emptied_magazine"
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// tgui signals
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#define COMSIG_TGUI_CLOSE "tgui_close"
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// Psionics signals
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/// Raised on the target of a "mind-affecting" psionic power.
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#define COMSIG_PSI_MIND_POWER "psi_block_check"
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/// Raised on a mob to check it's psi-sensitivity rating. This is not the same thing as checking if someone is psionic, but psionic people have an innate bonus to the check.
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#define COMSIG_PSI_CHECK_SENSITIVITY "psi_check_sensitivity"
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// directional input signals.
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// TODO: Please rework these if you are porting actual keybindings.
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/// Raised on a mob when receiving a "Northeast" input key, typically the 'e' key.
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#define COMSIG_INPUT_KEY_QUICK_EQUIP "quick-equip_key_pressed"
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/// Raised on a mob when receiving a "Northwest" input key, typically the 'q' key.
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#define COMSIG_INPUT_KEY_DROP "drop_key_pressed"
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/*******Component Specific Signals*******/
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/**
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* Raised against objects in a turf when that turf is attacked by a mob.
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* Arg 1 is the object being checked.
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* Arg 2 is the mob attacking the turf.
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* Arg 3 is the turf.
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*/
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#define COMSIG_HANDLE_HAND_INTERCEPTION "handle_hand_interception"
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