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For a robust crafting system, I need a new materials framework. For a new materials framework, I need to clean up reagents. To clean up reagents, I need to pare down foods from reagent holders. To pare down foods from reagent holders, I need to port edibility components. To port edibility components, I need to port processing components. To port processing components, I need to port tool behaviors. This is all back-end code, no new features or functionality from this.
15 lines
777 B
Plaintext
15 lines
777 B
Plaintext
// Notifies tools that something is happening.
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// Successful actions against an atom.
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///Called from /atom/proc/tool_act (atom)
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#define COMSIG_TOOL_ATOM_ACTED_PRIMARY(tooltype) "tool_atom_acted_[tooltype]"
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///Called from /atom/proc/tool_act (atom)
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#define COMSIG_TOOL_ATOM_ACTED_ALT(tooltype) "tool_atom_acted_[tooltype]"
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//Called when a tool attempts to pry open an airlock. Called from /obj/machinery/door/airlock/try_to_crowbar
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#define COMSIG_TOOL_FORCE_OPEN_AIRLOCK "tool_force_open_airlock"
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//If this value is returned, prevents the airlock from being forced open.
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#define COMPONENT_TOOL_DO_NOT_ALLOW_FORCE_OPEN (1<<0)
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//If this value is returned, it means the tool successfully opened the airlock without interruption
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#define COMPONENT_TOOL_ALLOW_FORCE_OPEN (1<<1)
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