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Ports stasis cages from Baystation, for storage and transport of simple mobs. These mobs must first be caught in an energy net, and this adds a weaker energy net variant (safari net) as well as a way to transport them and a dispenser for them in xenobiology. Adds science samplers, available to every science role (lockers or xenobiology lab due to xenobiology not having lockers). These must be loaded with vials, and can then be used to extract plant/animal tissue samples, soil samples or water samples. Added a low power microscope, as well as a centrifuge and spectrophotometer, for analysing each of those sample types respectively. Note: The fluff text for tissue samples at the moment has more detail for common mobs, such as carp or greimorians, and Moghes mobs as they are the most prevalent right now. I'm not great at writing, so I'd encourage others who are to add more descriptions over time. Microscope & Net Dispenser in Xenobiology  Sampler + Tissue/Soil/Water attachments    Net Container  Microscope, Centrifuge and Spectrophotometer in R&D  Stasis Cages  ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | icons/obj/machinery/stasis_cage.dmi | mustafakalash (Baystation12) | CC BY-SA 3.0 | --------- Signed-off-by: Sparky. <ben.polwart@gmail.com> Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it> Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
11 lines
404 B
Plaintext
11 lines
404 B
Plaintext
#define EVIDENCE_TYPE_BLOOD "Blood"
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#define EVIDENCE_TYPE_GSR "Gunshot Residue"
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#define EVIDENCE_TYPE_SALIVA "Saliva"
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#define EVIDENCE_TYPE_ADDITIONAL "Additional"
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#define MICROSCOPE_FIBER BITFLAG(0)
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#define MICROSCOPE_PRINTS BITFLAG(1)
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#define MICROSCOPE_GSR BITFLAG(2)
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#define MICROSCOPE_CELLS BITFLAG(3)
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#define MICROSCOPE_ALL MICROSCOPE_FIBER | MICROSCOPE_PRINTS | MICROSCOPE_GSR | MICROSCOPE_CELLS
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