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https://github.com/Aurorastation/Aurora.3.git
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10d7063030
From previous PR: - Fixes Quick Equip (Thanks, Matt) - Fixes Loadout Preview, will override uniforms properly now - Turns shirts into uniform items, so you can attach accessories to them This also fixes the issue of people spawning in shirtless if they didn't attach properly to the pants. Additions: - Shifts suspenders, leather chaps, and kneepads to be pants accessories. (This fixes the issue of accessories staying even without pants, e.g. assless chaps) (In future, hip holsters are to be added to this accessory list) Anyway, that's the long and short of it. Have fun. --------- Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
// Human Overlays Indexes //
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// Layer 1 intentionally left empty.
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#define FIRE_LAYER_LOWER 2
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#define MUTATIONS_LAYER 3
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#define SURGERY_LAYER 4
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#define UNDERWEAR_LAYER 5
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#define TAIL_SOUTH_LAYER 6
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#define TAIL_SOUTH_ACC_LAYER 7
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#define SHOES_LAYER_ALT 8
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#define UNDER_UNIFORM_LAYER_WR 9
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#define UNDER_UNIFORM_LAYER_PA 10
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#define UNIFORM_LAYER 11
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#define ABOVE_UNIFORM_LAYER_PA 12
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#define MOB_DAMAGE_LAYER 13
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#define ID_LAYER 14
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#define BANDAGE_LAYER 15
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#define SHOES_LAYER 16
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#define GLOVES_LAYER 17
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#define BELT_LAYER 18
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#define ABOVE_UNIFORM_LAYER_WR 19
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#define SUIT_LAYER 20
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#define ABOVE_SUIT_LAYER_PA 21
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#define ID_LAYER_ALT 22
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#define TAIL_NORTH_LAYER 23
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#define TAIL_NORTH_ACC_LAYER 24
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#define HAIR_LAYER_ALT 25
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#define HAIR_LAYER_ALT_EMISSIVE 26
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#define GLASSES_LAYER 27
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#define BELT_LAYER_ALT 28
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#define SUIT_STORE_LAYER 29
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#define BACK_LAYER 30
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#define HAIR_LAYER 31
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#define HAIR_LAYER_EMISSIVE 32
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#define GLASSES_LAYER_ALT 33
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#define L_EAR_LAYER 34
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#define R_EAR_LAYER 35
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#define FACEMASK_LAYER 36
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#define HEAD_LAYER 37
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#define L_EAR_LAYER_ALT 38
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#define R_EAR_LAYER_ALT 39
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#define GLASSES_LAYER_OVER 40
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#define COLLAR_LAYER 41
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#define ABOVE_SUIT_LAYER_WR 42
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#define HANDCUFF_LAYER 43
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#define LEGCUFF_LAYER 44
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#define L_HAND_LAYER 45
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#define R_HAND_LAYER 46
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#define FIRE_LAYER_UPPER 47
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#define TOTAL_LAYERS 47
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