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**Overview:** The first huge fuckoff mapping PR for giving the Horizon enough extra space to be able to comfortably map on it for the duration before NBT2 and not be super cramped (extends aft by 6 turfs). Includes a SECOND vault to heist at the back of the ship and a lot of maint area people can repurpose. Notably, this also removes the Xenobio Hazardous Containment room and the Medical Emergency Storage room (contents of the latter have been moved). Otherwise, y'all got more ship. **Map Images (OUTDATED NOW):** <img width="2453" height="868" alt="Screenshot 2025-10-16 141649" src="https://github.com/user-attachments/assets/be9a540d-af92-46b4-b59f-e298204a678a" /> <img width="2450" height="940" alt="Screenshot 2025-10-16 141702" src="https://github.com/user-attachments/assets/b96f3f3e-dd4b-4457-9c5c-1f09f8bb7a00" /> <img width="2452" height="895" alt="Screenshot 2025-10-16 141714" src="https://github.com/user-attachments/assets/9a16e55d-8386-46d9-a3d3-d4e5a0ff6ec0" /> **Misc Features:** <img width="1069" height="685" alt="Screenshot 2025-10-16 141727" src="https://github.com/user-attachments/assets/89c14f85-f476-4f91-bd02-7c36f36a4418" /> <img width="983" height="825" alt="Screenshot 2025-10-16 141736" src="https://github.com/user-attachments/assets/6b20da20-982c-4ec1-b252-3507f1211e94" /> <img width="1382" height="951" alt="Screenshot 2025-10-16 141743" src="https://github.com/user-attachments/assets/fdfd683d-33a4-47e3-9df8-dec1f9286598" /> <img width="2405" height="863" alt="Screenshot 2025-10-16 141803" src="https://github.com/user-attachments/assets/c539c4bd-4a8f-4326-a30b-5a1d09eca26b" /> **changes:** - qol: "Hugely expands the Horizon's maints and adjusts/expands much of the aft of the ship." - rscadd: "Adds a new Vault to Horizon (Deck 3 aft, behind the Gym)." - rscdel: "Removes Xenobiology Hazardous Specimens compartment." - rscdel: "Removes Medical Emergency Storage compartment." - spellcheck: "Replaces a few mentions of 'room' with 'compartment.'" - spellcheck: "Renames the Bridge Break Room to Bridge Wardroom." - spellcheck: "Renames the Kitchen to the Galley." - spellcheck: "Renames the Dining Hall to the Mess Hall." - spellcheck: "Renames each Washroom to the Head."
74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
/// Constants for area management on the Horizon.
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/// Locations
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// LOC_AMIDSHIPS should only be assigned to var/location_ew
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#define LOC_AMIDSHIPS "Amidships"
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// East
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#define LOC_PORT "Port"
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#define LOC_PORT_FAR "Far to Port"
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#define LOC_PORT_NEAR "Port Amidships"
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// West
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#define LOC_STARBOARD "Starboard"
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#define LOC_STARBOARD_FAR "Far to Starboard"
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#define LOC_STARBOARD_NEAR "Starboard Amidships"
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// North
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#define LOC_AFT "Aft"
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#define LOC_AFT_FAR "Far to Aft"
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#define LOC_AFT_NEAR "Aft Amidships"
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// South
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#define LOC_FORE "Fore"
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#define LOC_FORE_FAR "Far to Fore"
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#define LOC_FORE_NEAR "Fore Amidships"
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/// 'Departments' - formal and informal
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// If we rename any of these, also change them in subsystems.dm define.
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#define LOC_AI "Artificial Intelligence"
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#define LOC_COMMAND "Command"
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// LOC_PUBLIC and LOC_CREW are effectively the same thing, just separated for flavor.
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// LOC_PUBLIC is pretty much going to be hallways/stairs etc.
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#define LOC_PUBLIC "Public"
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#define LOC_CREW "Crew Areas"
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#define LOC_ENGINEERING "Engineering"
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#define LOC_HANGAR "Hangar"
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#define LOC_HOLODECK "Holodeck"
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#define LOC_MAINTENANCE "Maintenance"
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#define LOC_MEDICAL "Medical"
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#define LOC_OPERATIONS "Operations"
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#define LOC_SCIENCE "Science"
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#define LOC_SECURITY "Security"
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#define LOC_SERVICE "Service"
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#define LOC_SHUTTLE "Shuttle"
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/// Global Subdepartments - Used for every department with a Head of Staff
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#define SUBLOC_COMMAND "Command"
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/// Command Subdepartments
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/// Crew Subdepartments
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#define SUBLOC_HALLS "Corridor"
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#define SUBLOC_STAIRS "Stairwell"
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#define SUBLOC_CRYO "Cryogenics"
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#define SUBLOC_RESDECK "ResDeck"
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/// Engineering Subdepartments
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#define SUBLOC_ATMOS "Atmospherics"
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#define SUBLOC_TELECOMMS "Telecomms"
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/// Operations Subdepartments
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#define SUBLOC_MINING "Mining"
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#define SUBLOC_MACHINING "Machining"
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/// Science Subdepartments
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#define SUBLOC_XENOBIO "Xenobiology"
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#define SUBLOC_XENOBOT "Xenobotany"
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#define SUBLOC_XENOARCH "Xenoarchaeology"
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/// Service Subdepartments
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#define SUBLOC_BAR "Bar"
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#define SUBLOC_CHAPEL "Chapel"
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#define SUBLOC_CUSTODIAL "Custodial"
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#define SUBLOC_HYDRO "Hydroponics"
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#define SUBLOC_GALLEY "Galley"
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#define SUBLOC_LIBRARY "Library"
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