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e0aa218843
https://www.youtube.com/watch?v=9mPvZ96pHJI A pull request commissioned by the Synthetic Lore Team to comprehensively rework synthetics (read: IPCs) and how they work in Aurora. The objective is to make IPCs as unique as possible from humans, upgrading the robotic feel and atmosphere, while also preserving a good sense of balance in-game. Key features: - A comprehensive expansion of synthetic organs, all of which now fulfill a purpose: hydraulics, cooling units, power systems, actuators, diagnostics units. - Customizable organs with benefits and drawbacks, such as with cooling units and power systems. - Unique ways to repair the organs and more involved steps. - Unique damage mechanics - every organ has wiring and electronics which affect its functioning, and they are defended by plating which provides natural armour. - Improved and immersive diagnostics. - Unique features, benefits, and drawbacks for every IPC frame. - A rework of the positronic brain, which can be either destroyed or shut down, alongside effects caused by low integrity. - A rework of how EMPs affect IPC organs. - Non-binary damage states for each organ. To-do: - [x] Finish the unique features for each frame. - [x] Look into if mechanical synthskin is possible. - [x] Power system. - [x] Posibrain mechanics. - [ ] Passive cooling expansion. - [x] EMP mechanics. - [x] Repair mechanics. - [x] Mob weight mechanics. - [ ] Gurney for heavy mobs. - [x] New augments. - [ ] IPC tag scanning and flashing. --------- Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
59 lines
2.5 KiB
Plaintext
59 lines
2.5 KiB
Plaintext
/*
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#####################
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Spans
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#####################
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*/
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#define span(class, str) ("<span class='[class]'>" + str + "</span>")
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#define SPAN_NOTICE(str) ("<span class='notice'>" + str + "</span>")
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#define SPAN_WARNING(str) ("<span class='warning'>" + str + "</span>")
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#define SPAN_DANGER(str) ("<span class='danger'>" + str + "</span>")
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#define SPAN_CULT(str) ("<span class='cult'>" + str + "</span>")
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#define SPAN_GOOD(str) ("<span class='good'>" + str + "</span>")
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#define SPAN_BAD(str) ("<span class='bad'>" + str + "</span>")
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#define SPAN_ALIEN(X) ("<span class='alium'>" + X + "</span>")
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#define SPAN_ALERT(str) ("<span class='alert'>" + str + "</span>")
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#define SPAN_INFO(str) ("<span class='info'>" + str + "</span>")
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#define SPAN_ITALIC(str) ("<span class='italic'>" + str + "</span>")
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#define SPAN_BOLD(str) ("<span class='bold'>" + str + "</span>")
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#define SPAN_SUBTLE(str) ("<span class='subtle'>" + str + "</span>")
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#define SPAN_SOGHUN(str) ("<span class='soghun'>" + str + "</span>")
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#define SPAN_VOTE(str) ("<span class='vote'>" + str + "</span>")
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#define SPAN_HEAR(str) ("<span class='hear'>" + str + "</span>")
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#define SPAN_STYLE(style, str) "<span style=\"[style]\">[str]</span>"
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#define SPAN_COLOR(color, str) SPAN_STYLE("color: [color]", "[str]")
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#define SPAN_CAUTION(str) ("<span class='caution'>" + str + "</span>")
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#define SPAN_STORYTELLER(str) ("<span class='storyteller'>" + str + "</span>")
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#define SPAN_MACHINE_WARNING(str) ("<span class='machine-warning'>" + str + "</span>")
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#define SPAN_MACHINE_DANGER(str) ("<span class='machine-danger'>" + str + "</span>")
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#define SPAN_MACHINE_VISION(str) ("<span class='machine-vision'>" + str + "</span>")
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#define SPAN_RED(str) "<span style='color:[COLOR_RED]'>[str]</span>"
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#define SPAN_YELLOW(str) "<span style='color:[COLOR_YELLOW]'>[str]</span>"
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#define SPAN_GREEN(str) "<span style='color:[COLOR_GREEN]'>[str]</span>"
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#define SPAN_SIZE(size, text) ("<span style=\"font-size: [size]\">" + text + "</span>")
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#define SPAN_HIGHDANGER(str) (FONT_LARGE(SPAN_DANGER(str)))
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#define SPAN_LANGCHAT(X) "<span class='langchat'>[X]</span>"
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/*
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#####################
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Font sizes
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#####################
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*/
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#define FONT_SIZE_SMALL "10px"
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#define FONT_SIZE_NORMAL "13px"
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#define FONT_SIZE_LARGE "16px"
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#define FONT_SIZE_HUGE "18px"
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#define FONT_SIZE_GIANT "24px"
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#define FONT_SMALL(str) SPAN_SIZE(FONT_SIZE_SMALL, str)
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#define FONT_NORMAL(str) SPAN_SIZE(FONT_SIZE_NORMAL, str)
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#define FONT_LARGE(str) SPAN_SIZE(FONT_SIZE_LARGE, str)
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#define FONT_HUGE(str) SPAN_SIZE(FONT_SIZE_HUGE, str)
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#define FONT_GIANT(str) SPAN_SIZE(FONT_SIZE_GIANT, str)
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