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Fluffy e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

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* gf

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* fssdfa

* sfd

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* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00

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//Key thing that stops lag. Cornerstone of performance in ss13, Just sitting here, in unsorted.dm. Now with dedicated file!
///Increases delay as the server gets more overloaded, as sleeps aren't cheap and sleeping only to wake up and sleep again is wasteful
#define DELTA_CALC max(((max(TICK_USAGE, world.cpu) / 100) * max(Master.sleep_delta-1,1)), 1)
///returns the number of ticks slept
/proc/stoplag(initial_delay)
if (!Master || Master.init_stage_completed < INITSTAGE_MAX)
sleep(world.tick_lag)
return 1
if (!initial_delay)
initial_delay = world.tick_lag
// Unit tests are not the normal environemnt. The mc can get absolutely thigh crushed, and sleeping procs running for ages is much more common
// We don't want spurious hard deletes off this, so let's only sleep for the requested period of time here yeah?
#ifdef UNIT_TEST
sleep(initial_delay)
return CEILING(DS2TICKS(initial_delay), 1)
#else
. = 0
var/i = DS2TICKS(initial_delay)
do
. += CEILING(i * DELTA_CALC, 1)
sleep(i * world.tick_lag * DELTA_CALC)
i *= 2
while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
#endif
#undef DELTA_CALC