Files
Cody Brittain 9b5f89a717 Ports Turf Fires (#21659)
Adds turf fires (ported from Baystation, which ported them from
Shiptest), which are now used instead of ZAS fires for fuel decals and
flamethrowers. They also supplement ZAS fires in especially bad atmos
fires.

This makes flamethrowers and related objects more suitable for AOE
denial, rather than cooking the room (including yourself). They still do
the latter, but less so than a gaseous fire.

To make flamethrowers actually useful against them, simple mobs now take
brute damage when on fire.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/weapons/flamethrower/flamethrower1.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| sound/weapons/flamethrower/flamethrower2.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| sound/weapons/flamethrower/flamethrower3.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| sound/weapons/flamethrower/flamethrower_empty.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| icons/effects/particles/smoke.dmi |
[rye-rice](https://github.com/shiptest-ss13/Shiptest/commits?author=rye-rice)
(Shiptest) | CC-BY-SA 3.0 |
| icons/effects/turf_fire.dmi | CM Dev (cmss13) | CC-BY-SA 3.0 |
2026-01-31 01:41:11 +00:00

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/*
Overview:
The air controller does everything. There are tons of procs in here.
Class Vars:
zones - All zones currently holding one or more turfs.
edges - All processing edges.
tiles_to_update - Tiles scheduled to update next tick.
zones_to_update - Zones which have had their air changed and need air archival.
active_hotspots - All processing fire objects.
active_zones - The number of zones which were archived last tick. Used in debug verbs.
next_id - The next UID to be applied to a zone. Mostly useful for debugging purposes as zones do not need UIDs to function.
Class Procs:
mark_for_update(turf/T)
Adds the turf to the update list. When updated, update_air_properties() will be called.
When stuff changes that might affect airflow, call this. It's basically the only thing you need.
add_zone(zone/Z) and remove_zone(zone/Z)
Adds zones to the zones list. Does not mark them for update.
air_blocked(turf/A, turf/B)
Returns a bitflag consisting of:
AIR_BLOCKED - The connection between turfs is physically blocked. No air can pass.
ZONE_BLOCKED - There is a door between the turfs, so zones cannot cross. Air may or may not be permeable.
has_valid_zone(turf/T)
Checks the presence and validity of T's zone.
May be called on unsimulated turfs, returning 0.
merge(zone/A, zone/B)
Called when zones have a direct connection and equivalent pressure and temperature.
Merges the zones to create a single zone.
connect(turf/simulated/A, turf/B)
Called by turf/update_air_properties(). The first argument must be simulated.
Creates a connection between A and B.
mark_zone_update(zone/Z)
Adds zone to the update list. Unlike mark_for_update(), this one is called automatically whenever
air is returned from a simulated turf.
equivalent_pressure(zone/A, zone/B)
Currently identical to A.air.compare(B.air). Returns 1 when directly connected zones are ready to be merged.
get_edge(zone/A, zone/B)
get_edge(zone/A, turf/B)
Gets a valid connection_edge between A and B, creating a new one if necessary.
has_same_air(turf/A, turf/B)
Used to determine if an unsimulated edge represents a specific turf.
Simulated edges use connection_edge/contains_zone() for the same purpose.
Returns 1 if A has identical gases and temperature to B.
remove_edge(connection_edge/edge)
Called when an edge is erased. Removes it from processing.
*/
SUBSYSTEM_DEF(air)
name = "Air"
priority = SS_PRIORITY_AIR
init_order = INIT_ORDER_AIR
flags = SS_POST_FIRE_TIMING
runlevels = RUNLEVELS_PLAYING
//Geometry lists
var/list/zones = list()
var/list/edges = list()
//Geometry updates lists
var/list/tiles_to_update = list()
var/list/zones_to_update = list()
var/list/active_fire_zones = list()
var/list/active_hotspots = list()
var/list/active_edges = list()
var/tmp/list/deferred = list()
var/tmp/list/processing_edges
var/tmp/list/processing_fires
var/tmp/list/processing_hotspots
var/tmp/list/processing_zones
var/active_zones = 0
var/next_id = 1
#ifdef ZASDBG
var/updated = 0
#endif
/datum/controller/subsystem/air/proc/reboot()
set waitfor = FALSE
// Stop processing while we rebuild.
can_fire = FALSE
// Make sure we don't rebuild mid-tick.
if (state != SS_IDLE)
admin_notice(SPAN_DANGER("ZAS Rebuild initiated. Waiting for current air tick to complete before continuing."), R_DEBUG)
UNTIL(state == SS_IDLE)
while (zones.len)
var/zone/zone = zones[zones.len]
zones.len--
zone.c_invalidate()
edges.Cut()
tiles_to_update.Cut()
zones_to_update.Cut()
active_fire_zones.Cut()
active_hotspots.Cut()
active_edges.Cut()
// Re-run setup without air settling.
Initialize(REALTIMEOFDAY, simulate = FALSE)
// Update next_fire so the MC doesn't try to make up for missed ticks.
next_fire = world.time + wait
can_fire = TRUE
/datum/controller/subsystem/air/stat_entry(msg)
msg = "TtU:[tiles_to_update.len] ZtU:[zones_to_update.len] AFZ:[active_fire_zones.len] AH:[active_hotspots.len] AE:[active_edges.len]"
return msg
/datum/controller/subsystem/air/Initialize(timeofday, simulate = TRUE)
var/starttime = REALTIMEOFDAY
admin_notice(SPAN_DANGER("Processing Geometry..."), R_DEBUG)
var/simulated_turf_count = 0
for(var/turf/T in world)
var/turf/simulated/S = T
if(!istype(S))
continue
simulated_turf_count++
S.update_air_properties()
CHECK_TICK
admin_notice({"<span class='info'>
Total Simulated Turfs: [simulated_turf_count]
Total Zones: [zones.len]
Total Edges: [edges.len]
Total Active Edges: [active_edges.len ? SPAN_DANGER("[active_edges.len]") : "None"]
Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]
</span>"}, R_DEBUG)
admin_notice(SPAN_DANGER("Geometry processing completed in [(REALTIMEOFDAY - starttime)/10] seconds!"), R_DEBUG)
if (simulate)
admin_notice(SPAN_DANGER("Settling air..."), R_DEBUG)
starttime = REALTIMEOFDAY
fire(FALSE, TRUE)
admin_notice(SPAN_DANGER("Air settling completed in [(REALTIMEOFDAY - starttime)/10] seconds!"), R_DEBUG)
return SS_INIT_SUCCESS
/datum/controller/subsystem/air/fire(resumed = FALSE, no_mc_tick = FALSE)
if (!resumed)
processing_edges = active_edges.Copy()
processing_fires = active_fire_zones.Copy()
processing_hotspots = active_hotspots.Copy()
var/list/curr_tiles = tiles_to_update
var/list/curr_defer = deferred
var/list/curr_edges = processing_edges
var/list/curr_fire = processing_fires
var/list/curr_hotspot = processing_hotspots
var/list/curr_zones = zones_to_update
while (curr_tiles.len)
var/turf/T = curr_tiles[curr_tiles.len]
curr_tiles.len--
if (!T)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
continue
//check if the turf is self-zone-blocked
var/c_airblock
ATMOS_CANPASS_TURF(c_airblock, T, T)
if(c_airblock & ZONE_BLOCKED)
deferred += T
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
continue
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
#ifdef ZASDBG
T.CutOverlays(GLOB.mark)
updated++
#endif
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_defer.len)
var/turf/T = curr_defer[curr_defer.len]
curr_defer.len--
T.update_air_properties()
T.post_update_air_properties()
T.needs_air_update = 0
#ifdef ZASDBG
T.CutOverlays(GLOB.mark)
updated++
#endif
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_edges.len)
var/connection_edge/edge = curr_edges[curr_edges.len]
curr_edges.len--
if (!edge)
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
continue
edge.tick()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_fire.len)
var/zone/Z = curr_fire[curr_fire.len]
curr_fire.len--
Z.process_fire()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_hotspot.len)
var/obj/hotspot/F = curr_hotspot[curr_hotspot.len]
curr_hotspot.len--
F.process()
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
while (curr_zones.len)
var/zone/Z = curr_zones[curr_zones.len]
curr_zones.len--
Z.tick()
Z.needs_update = FALSE
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/add_zone(zone/z)
zones += z
z.name = "Zone [next_id++]"
mark_zone_update(z)
/datum/controller/subsystem/air/proc/remove_zone(zone/z)
zones -= z
zones_to_update -= z
if (processing_zones)
processing_zones -= z
/datum/controller/subsystem/air/proc/air_blocked(turf/A, turf/B)
#ifdef ZASDBG
ASSERT(isturf(A))
ASSERT(isturf(B))
#endif
var/ablock
ATMOS_CANPASS_TURF(ablock, A, B)
if(ablock == BLOCKED)
return BLOCKED
ATMOS_CANPASS_TURF(., B, A)
return ablock | .
/datum/controller/subsystem/air/proc/merge(zone/A, zone/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(istype(B))
ASSERT(!A.invalid)
ASSERT(!B.invalid)
ASSERT(A != B)
#endif
if(A.contents.len < B.contents.len)
A.c_merge(B)
mark_zone_update(B)
else
B.c_merge(A)
mark_zone_update(A)
/datum/controller/subsystem/air/proc/connect(turf/simulated/A, turf/simulated/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(isturf(B))
ASSERT(A.zone)
ASSERT(!A.zone.invalid)
//ASSERT(B.zone)
ASSERT(A != B)
#endif
var/block = air_blocked(A,B)
if(block & AIR_BLOCKED) return
var/direct = !(block & ZONE_BLOCKED)
var/space = !istype(B)
if(!space)
if(min(A.zone.contents.len, B.zone.contents.len) < ZONE_MIN_SIZE || (direct && (equivalent_pressure(A.zone,B.zone) || times_fired == 0)))
merge(A.zone,B.zone)
return
var/a_to_b = get_dir(A,B)
var/b_to_a = get_dir(B,A)
if(!A.connections) A.connections = new
if(!B.connections) B.connections = new
if(A.connections.get(a_to_b))
return
if(B.connections.get(b_to_a))
return
if(!space)
if(A.zone == B.zone) return
var/connection/c = new /connection(A,B)
A.connections.place(c, a_to_b)
B.connections.place(c, b_to_a)
if(direct) c.mark_direct()
/datum/controller/subsystem/air/proc/mark_for_update(turf/T)
#ifdef ZASDBG
ASSERT(isturf(T))
#endif
if(T.needs_air_update)
return
tiles_to_update += T
#ifdef ZASDBG
T.AddOverlays(GLOB.mark)
#endif
T.needs_air_update = 1
/datum/controller/subsystem/air/proc/mark_zone_update(zone/Z)
#ifdef ZASDBG
ASSERT(istype(Z))
#endif
if(Z.needs_update)
return
zones_to_update += Z
Z.needs_update = 1
/datum/controller/subsystem/air/proc/mark_edge_sleeping(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E))
#endif
if(E.sleeping)
return
active_edges -= E
E.sleeping = 1
/datum/controller/subsystem/air/proc/mark_edge_active(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E))
#endif
if(!E.sleeping)
return
active_edges += E
E.sleeping = 0
/datum/controller/subsystem/air/proc/equivalent_pressure(zone/A, zone/B)
return A.air.compare(B.air)
/datum/controller/subsystem/air/proc/get_edge(zone/A, zone/B)
if(istype(B))
for(var/connection_edge/zone/edge in A.edges)
if(edge.contains_zone(B))
return edge
var/connection_edge/edge = new/connection_edge/zone(A,B)
edges += edge
edge.recheck()
return edge
else
for(var/connection_edge/unsimulated/edge in A.edges)
if(has_same_air(edge.B,B))
return edge
var/connection_edge/edge = new/connection_edge/unsimulated(A,B)
edges += edge
edge.recheck()
return edge
/datum/controller/subsystem/air/proc/has_same_air(turf/A, turf/B)
if(A.initial_gas && !B.initial_gas)
return 0
if(B.initial_gas && !A.initial_gas)
return 0
for(var/g in A.initial_gas)
if(!(g in B.initial_gas))
return 0
if(A.initial_gas[g] != B.initial_gas[g])
return 0
if(A.temperature != B.temperature)
return 0
return 1
/datum/controller/subsystem/air/proc/remove_edge(connection_edge/E)
edges -= E
if(!E.sleeping)
active_edges -= E
/datum/controller/subsystem/air/ExplosionStart()
can_fire = FALSE
/datum/controller/subsystem/air/ExplosionEnd()
can_fire = TRUE