Files
Matt Atlas cca0dfe7b6 Ports /tg/ and CM planemasters to replace our renderers. (#21458)
Part one of our nefarious plans to destroy lag forever, and also
accomplish some cool shit.

This replaces our renderer system with plane masters, this will also be
used to turn skyboxes into backdrops and thus totally remove skybox
updating lag. Additionally, this will let us manipulate entire planes
very easily to do all sorts of zany shit. All credit goes to the
original coders, this is some seriously cool stuff.

Also fixes some bizarre smoothing behaviour, reduces updateoverlays
calls since now not every single structure in the game tries smoothing
with nothing.

<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9b7cecd7-3c47-448b-9dd8-9b904640bf82"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/647d75a2-1bff-45ca-ab92-0aea10631afd"
/>

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-10-16 11:39:15 +00:00

187 lines
8.2 KiB
Plaintext

SUBSYSTEM_DEF(shuttle)
name = "Shuttle"
wait = 2 SECONDS
priority = SS_PRIORITY_SHUTTLE
init_order = INIT_ORDER_MISC //Should be initialized after all maploading is over and atoms are initialized, to ensure that landmarks have been initialized.
var/overmap_halted = FALSE //Whether ships can move on the overmap; used for adminbus.
var/list/ships = list() //List of all ships.
var/list/shuttles = list() //maps shuttle tags to shuttle datums, so that they can be looked up.
var/list/process_shuttles = list() //simple list of shuttles, for processing
/// Map of shuttle landmark `landmark_tag` to the actual landmark object.
var/list/registered_shuttle_landmarks = list()
var/last_landmark_registration_time
var/list/docking_registry = list() //Docking controller tag -> docking controller program, mostly for init purposes.
var/list/shuttle_areas = list() //All the areas of all shuttles.
var/list/lonely_shuttle_computers = list() //shuttle computers that haven't been attached to their shuttles yet
var/list/landmarks_awaiting_sector = list() //Stores automatic landmarks that are waiting for a sector to finish loading.
var/list/landmarks_still_needed = list() //Stores landmark_tags that need to be assigned to the sector (landmark_tag = sector) when registered.
var/list/shuttles_to_initialize = list() //A queue for shuttles to initialize at the appropriate time.
var/list/sectors_to_initialize //Used to find all sector objects at the appropriate time.
var/list/initialized_sectors = list()
var/list/entry_points_to_initialize = list() //Entrypoints must initialize after the shuttles are done.
var/list/weapons_to_initialize = list() //Ditto above but for ship guns.
var/block_queue = TRUE
var/tmp/list/working_shuttles
/// The destination helper for the cargo elevator.
var/obj/effect/landmark/destination_helper/cargo_elevator/cargo_dest_helper
/datum/controller/subsystem/shuttle/Initialize()
last_landmark_registration_time = world.time
for(var/shuttle_type in subtypesof(/datum/shuttle)) // This accounts for most shuttles, though away maps can queue up more.
var/datum/shuttle/shuttle = shuttle_type
if(!(shuttle in SSatlas.current_map.map_shuttles))
continue
if(!initial(shuttle.defer_initialisation))
LAZYDISTINCTADD(shuttles_to_initialize, shuttle_type)
block_queue = FALSE
clear_init_queue()
return SS_INIT_SUCCESS
/datum/controller/subsystem/shuttle/fire(resumed = FALSE)
if (!resumed)
working_shuttles = process_shuttles.Copy()
while(working_shuttles.len)
var/datum/shuttle/shuttle = working_shuttles[working_shuttles.len]
working_shuttles.len--
if(shuttle.process_state && (shuttle.process() == PROCESS_KILL))
process_shuttles -= shuttle
if(TICK_CHECK)
return
/datum/controller/subsystem/shuttle/proc/clear_init_queue()
if(block_queue)
return
initialize_shuttles()
initialize_sectors()
initialize_entrypoints()
initialize_ship_weapons()
/datum/controller/subsystem/shuttle/proc/initialize_entrypoints()
for(var/obj/effect/landmark/entry_point/EP in entry_points_to_initialize)
var/obj/effect/overmap/visitable/ship/S = EP.get_candidate()
if(istype(S))
LAZYADD(S.entry_points, EP)
entry_points_to_initialize.Cut()
/datum/controller/subsystem/shuttle/proc/initialize_ship_weapons()
for(var/obj/machinery/ship_weapon/SW in weapons_to_initialize)
SW.sync_linked()
if(SW.linked)
LAZYADD(SW.linked.ship_weapons, SW)
weapons_to_initialize.Cut()
/datum/controller/subsystem/shuttle/proc/initialize_shuttles()
var/list/shuttles_made = list()
for(var/shuttle_type in shuttles_to_initialize)
var/shuttle = initialize_shuttle(shuttle_type)
if(shuttle)
shuttles_made += shuttle
hook_up_motherships(shuttles_made)
shuttles_to_initialize = null
/datum/controller/subsystem/shuttle/proc/initialize_sectors()
for(var/sector in sectors_to_initialize)
initialize_sector(sector)
sectors_to_initialize = null
/datum/controller/subsystem/shuttle/proc/register_landmark(shuttle_landmark_tag, obj/effect/shuttle_landmark/shuttle_landmark)
if (registered_shuttle_landmarks[shuttle_landmark_tag])
CRASH("Attempted to register shuttle landmark with tag [shuttle_landmark_tag], but it is already registered!")
if (istype(shuttle_landmark))
registered_shuttle_landmarks[shuttle_landmark_tag] = shuttle_landmark
last_landmark_registration_time = world.time
var/obj/effect/overmap/visitable/O = landmarks_still_needed[shuttle_landmark_tag]
if(O) //These need to be added to sectors, which we handle.
try_add_landmark_tag(shuttle_landmark_tag, O)
landmarks_still_needed -= shuttle_landmark_tag
else if(istype(shuttle_landmark, /obj/effect/shuttle_landmark/automatic)) //These find their sector automatically
O = GLOB.map_sectors["[shuttle_landmark.z]"]
if(O)
O.add_landmark(shuttle_landmark, shuttle_landmark.shuttle_restricted)
else
landmarks_awaiting_sector += shuttle_landmark
/datum/controller/subsystem/shuttle/proc/get_landmark(var/shuttle_landmark_tag)
return registered_shuttle_landmarks[shuttle_landmark_tag]
//Checks if the given sector's landmarks have initialized; if so, registers them with the sector, if not, marks them for assignment after they come in.
//Also adds automatic landmarks that were waiting on their sector to spawn.
/datum/controller/subsystem/shuttle/proc/initialize_sector(obj/effect/overmap/visitable/given_sector)
given_sector.populate_sector_objects() // This is a late init operation that sets up the sector's map_z and does non-overmap-related init tasks.
for(var/landmark_tag in given_sector.initial_generic_waypoints)
if(!try_add_landmark_tag(landmark_tag, given_sector))
landmarks_still_needed[landmark_tag] = given_sector
for(var/shuttle_name in given_sector.initial_restricted_waypoints)
for(var/landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
if(!try_add_landmark_tag(landmark_tag, given_sector))
landmarks_still_needed[landmark_tag] = given_sector
var/landmarks_to_check = landmarks_awaiting_sector.Copy()
for(var/thing in landmarks_to_check)
var/obj/effect/shuttle_landmark/automatic/landmark = thing
if(landmark.z in given_sector.map_z)
given_sector.add_landmark(landmark, landmark.shuttle_restricted)
landmarks_awaiting_sector -= landmark
initialized_sectors |= given_sector
/datum/controller/subsystem/shuttle/proc/try_add_landmark_tag(landmark_tag, obj/effect/overmap/visitable/given_sector)
var/obj/effect/shuttle_landmark/landmark = get_landmark(landmark_tag)
if(!landmark)
return FALSE
if(landmark.landmark_tag in given_sector.initial_generic_waypoints)
given_sector.add_landmark(landmark)
. = TRUE
for(var/shuttle_name in given_sector.initial_restricted_waypoints)
if(landmark.landmark_tag in given_sector.initial_restricted_waypoints[shuttle_name])
given_sector.add_landmark(landmark, shuttle_name)
. = TRUE
/datum/controller/subsystem/shuttle/proc/initialize_shuttle(var/shuttle_type)
var/datum/shuttle/shuttle = shuttle_type
if(initial(shuttle.category) != shuttle_type)
shuttle = new shuttle()
shuttle_areas |= shuttle.shuttle_area
return shuttle
/datum/controller/subsystem/shuttle/proc/hook_up_motherships(shuttles_list)
for(var/datum/shuttle/S in shuttles_list)
if(S.mothershuttle && !S.motherdock)
var/datum/shuttle/mothership = shuttles[S.mothershuttle]
if(mothership)
S.motherdock = S.current_location.landmark_tag
mothership.shuttle_area |= S.shuttle_area
else
log_world("ERROR: Shuttle [S] was unable to find mothership [mothership]!")
/datum/controller/subsystem/shuttle/proc/toggle_overmap(new_setting)
if(overmap_halted == new_setting)
return
overmap_halted = !overmap_halted
for(var/ship in ships)
var/obj/effect/overmap/visitable/ship/ship_effect = ship
overmap_halted ? ship_effect.halt() : ship_effect.unhalt()
/datum/controller/subsystem/shuttle/stat_entry(msg)
msg = "Shuttles:[shuttles.len], Ships:[ships.len], L:[registered_shuttle_landmarks.len][overmap_halted ? ", HALT" : ""]"
return ..()
/datum/controller/subsystem/shuttle/proc/ship_by_type(type)
for (var/obj/effect/overmap/visitable/ship/ship in ships)
if (ship.type == type)
return ship
return null