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# Summary This PR introduces colorable high visibility jackets and pants. They are available in the character loadout. **[Breaking change]** Existing high visibility clothing received its own category in the loadout and breaks current loadouts using said clothing. The currently worn clothes need to be re-selected from the new group. ## Changes - Added a colorable version of high visibility jackets and pants. - Moved existing high visibility clothing to their own selection in the loadout out of the generic jackets/pants group. - Fixed a bug that prevents the usage of accents/part-building for pants. - Added a dedicated code file for high visibility jackets and pants along some refactoring. - Introduced minor protection values for high visibility clothing. - Removed duplicate jacket emissive sprites and fixed jackets getting the right pattern for their type. ## PR Notes Any mapping-tag is due to the changes in the high visibility clothing type names, no map has been changed aside a global type name replacement. ## Preview A combination of colored jacket and pants. Selected was green for the base color and yellow for the accent color. <img width="93" height="96" alt="Screenshot 2025-11-30 023923" src="https://github.com/user-attachments/assets/5162608e-b325-4d8c-8691-9d23ada1641d" />
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
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/obj/outfit/admin/generic/engineer
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name = "Generic Engineer Outfit"
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uniform = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/brown,
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/obj/item/clothing/under/color/lightbrown,
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/obj/item/clothing/under/color/darkblue,
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/obj/item/clothing/under/service_overalls,
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/obj/item/clothing/under/overalls,
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)
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suit = list(
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/obj/item/clothing/suit/storage/hooded/wintercoat,
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/obj/item/clothing/suit/storage/hooded/wintercoat/hoodie/random,
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/obj/item/clothing/suit/storage/toggle/leather_jacket/flight,
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/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan,
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/obj/item/clothing/suit/storage/toggle/highvis,
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/obj/item/clothing/suit/storage/toggle/highvis,
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/obj/item/clothing/suit/storage/toggle/highvis/alt,
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/obj/item/clothing/suit/storage/toggle/track,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/suit/storage/hazardvest/green,
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/obj/item/clothing/suit/storage/hazardvest/red,
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/obj/item/clothing/suit/storage/hazardvest/white,
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)
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belt = list(
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/obj/item/storage/belt/utility/full,
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/obj/item/storage/belt/utility/very_full,
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/obj/item/storage/belt/utility/atmostech,
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)
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head = list(
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/obj/item/clothing/head/hardhat,
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/obj/item/clothing/head/hardhat/orange,
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/obj/item/clothing/head/hardhat/red,
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/obj/item/clothing/head/hardhat/green,
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)
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glasses = null
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gloves = list(
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/obj/item/clothing/gloves/brown,
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/obj/item/clothing/gloves/black_leather,
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/obj/item/clothing/gloves/yellow,
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)
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shoes = list(
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/workboots,
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/obj/item/clothing/shoes/workboots/dark,
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)
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species_gloves = list(
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SPECIES_UNATHI = /obj/item/clothing/gloves/yellow/specialu,
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SPECIES_TAJARA = /obj/item/clothing/gloves/yellow/specialt,
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SPECIES_TAJARA_MSAI = /obj/item/clothing/gloves/yellow/specialt,
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SPECIES_TAJARA_ZHAN = /obj/item/clothing/gloves/yellow/specialt,
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)
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