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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
52 lines
2.0 KiB
Plaintext
52 lines
2.0 KiB
Plaintext
/obj/outfit/admin/killer
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name = "Masked Killer"
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uniform = /obj/item/clothing/under/overalls
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suit = /obj/item/clothing/accessory/apron/random
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shoes = /obj/item/clothing/shoes/sneakers
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gloves = /obj/item/clothing/gloves/latex
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mask = /obj/item/clothing/mask/surgical
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head = /obj/item/clothing/head/welding
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/plain/monocle
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l_pocket = /obj/item/material/knife
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r_pocket = /obj/item/surgery/scalpel
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r_hand = /obj/item/material/twohanded/fireaxe
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id = null
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/obj/outfit/admin/killer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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for(var/obj/item/carried_item in H.contents)
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if(!istype(carried_item, /obj/item/implant))//If it's not an implant.
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carried_item.add_blood(H)//Oh yes, there will be blood...
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/obj/outfit/admin/killer/assassin
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name = "Assassin"
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uniform = /obj/item/clothing/under/suit_jacket
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suit = /obj/item/clothing/suit/wcoat
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shoes = /obj/item/clothing/shoes/sneakers/black
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gloves = /obj/item/clothing/gloves/black
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/sunglasses
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l_pocket = /obj/item/melee/energy/sword
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r_pocket = /obj/item/cloaking_device
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id = /obj/item/card/id/syndicate
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pda = /obj/item/modular_computer/handheld/pda/command
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id_iff = IFF_SYNDICATE
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/obj/outfit/admin/killer/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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var/obj/item/storage/secure/briefcase/sec_briefcase = new(H)
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for(var/obj/item/briefcase_item in sec_briefcase)
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qdel(briefcase_item)
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for(var/i=3, i>0, i--)
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sec_briefcase.contents += new /obj/item/spacecash/c1000
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sec_briefcase.contents += new /obj/item/gun/energy/crossbow
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sec_briefcase.contents += new /obj/item/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_magazine/a357
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sec_briefcase.contents += new /obj/item/plastique
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H.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
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/obj/outfit/admin/killer/assassin/get_id_access()
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return get_all_station_access()
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