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e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

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// Synthetic internals represent things that are not physically modelled as an organ, but are rather part of the organ.
// That means wiring, plating, and electronics. Damaging organs has adverse effects on these components.
// The goal is to emulate damaging effects similar to arterial bleeding, infections, etc. on organics.
// The specific effects of each synthetic internal can vary organ by organ. They all have different health measurements as well.
// These measurements can change depending on the organ they are attached to.
/datum/synthetic_internal
/// The name of the internal component. Shows up in analysis tools.
var/name = "default synthetic internal"
/// The description. Shows up in analysis tools.
var/desc = "A default synthetic internal component."
/// The organ this synthetic internal belongs to.
var/obj/item/organ/internal/machine/organ
/datum/synthetic_internal/New(obj/item/organ/internal/machine/attached_organ)
. = ..()
if(istype(attached_organ))
organ = attached_organ
else
LOG_DEBUG("Synthetic internal [type] generated on invalid organ [attached_organ]. Aborting.")
qdel(src)
/datum/synthetic_internal/Destroy(force)
organ = null
return ..()
/**
* The proc that handles taking damage. As some components take damage differently,
* this is overridden by them.
*/
/datum/synthetic_internal/proc/take_damage(amount)
return
/**
* The proc that handles restoring damage. As some components restore damage differently,
* this is overridden by them.
*/
/datum/synthetic_internal/proc/heal_damage(amount)
return
/**
* This proc returns the status of this synthetic internal as a percentage.
* It will return 100 if the component is 100% healthy, a value between 0 and 100 if not, and 0 if broken.
* This logic can be overridden for custom behaviour.
*/
/datum/synthetic_internal/proc/get_status()
return
/**
* This proc returns the status of this internal component, but imprecisely.
* Basically what could be obvious at an eye-glance.
*/
/datum/synthetic_internal/proc/analyse_integrity_imprecise()
return
/**
* This proc returns the status of this internal component, but precisely.
* Basically the results of an in-depth analysis with an appropriate tool.
*/
/datum/synthetic_internal/proc/analyze_integrity_precise()
return
/**
* Replaces the health by setting a new max health and setting the health to the new max_health value.
* Needs to be overridden on every subtype.
*/
/datum/synthetic_internal/proc/replace_health(new_max_health)
SHOULD_CALL_PARENT(FALSE)
CRASH("Not implemented!")