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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 04:17:33 +01:00
50d3341536
A fix for https://github.com/Aurorastation/Aurora.3/issues/18219 Thanks to mattatlas for figuring out the actual cause - `/datum/wires/suit_storage_unit/interactable` proc was called every tick when TGUI window for that element was opened, and it had code that checked for `isElectrified()`, leading to repeated shocks. Removal should resolve the issue, actual .shock() calls are happening when appropriate - in `/datum/wires/<MACHINE>/on_pulse(wire)` when interacting with wiring, or in `<MACHINE>.dm` itself when processing interactions. Could not do full testing due to a lack of experience with the game and tooling, but no issues were encountered with what was done. --------- Co-authored-by: color <color@WINEWEASEL>
206 lines
6.6 KiB
Plaintext
206 lines
6.6 KiB
Plaintext
// Wires for airlocks
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/datum/wires/airlock
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proper_name = "Airlock"
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holder_type = /obj/machinery/door/airlock
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/datum/wires/airlock/New(atom/holder)
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wires = list(
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WIRE_AI,
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WIRE_BACKUP1,
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WIRE_BACKUP2,
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WIRE_BOLTS,
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WIRE_IDSCAN,
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WIRE_BOLTLIGHT,
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WIRE_OPEN,
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WIRE_POWER1,
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WIRE_POWER2,
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WIRE_SAFETY,
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WIRE_SHOCK,
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WIRE_TIMING
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)
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add_duds(4)
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..()
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/datum/wires/airlock/secure
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random = TRUE
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/datum/wires/airlock/blueprint
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cares_about_holder = FALSE
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/datum/wires/airlock/interactable(mob/user)
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if(!..())
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return FALSE
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var/obj/machinery/door/airlock/A = holder
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if(!A.p_open)
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return FALSE
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return TRUE
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/datum/wires/airlock/get_status()
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var/obj/machinery/door/airlock/A = holder
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var/haspower = A.arePowerSystemsOn() //If there's no power, then no lights will be on.
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. = ..()
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if(!haspower)
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. += "The test light and all the other indicator lights are off!"
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. += A.locked ? "The door bolts seem to be down!" : "The door bolts seem to be up."
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else
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. += "The test light is on."
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. += A.backup_power_lost_until ? "The backup power light is off!" : "The backup power light is on."
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if(A.lights) // show different bolt message depending on whether we have lights
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. += "The door bolt indicator lights are on."
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. += "They show the bolts are [A.locked ? "down" : "up"]."
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else
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. += "The door bolt indicator lights are off!"
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. += A.locked ? "The door bolts seem to be down!" : "The door bolts seem to be up." // this is a closer inspection
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if(A.ai_control_disabled==0)
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if(A.emagged)
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. += "The 'AI control allowed' light red."
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else if(A.ai_bolting)
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. += "The 'AI control allowed' light is green."
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else
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. += "The 'AI control allowed' light is orange."
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else
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. += "The 'AI control allowed' light is off."
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. += A.safe==0 ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."
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. += A.normalspeed==0 ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."
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. += A.ai_disabled_id_scanner==0 ? "The IDScan light is on." : "The IDScan light is off."
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/datum/wires/airlock/on_cut(wire, mend, source)
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var/obj/machinery/door/airlock/A = holder
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switch(wire)
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if(WIRE_IDSCAN)
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A.ai_disabled_id_scanner = !mend
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if(WIRE_POWER1, WIRE_POWER2)
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if(!mend)
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//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
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A.loseMainPower()
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A.shock(usr, 50)
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else
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A.regainMainPower()
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A.shock(usr, 50)
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if(WIRE_BACKUP1, WIRE_BACKUP2)
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if(!mend)
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//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
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A.loseBackupPower()
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A.shock(usr, 50)
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else
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A.regainBackupPower()
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A.shock(usr, 50)
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if(WIRE_BOLTS)
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if(!mend)
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//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
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A.lock(1)
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A.update_icon()
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if(WIRE_AI)
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if(!mend)
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//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
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//ai_control_disabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
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if(A.ai_control_disabled == 0)
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A.ai_control_disabled = 1
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else if(A.ai_control_disabled == -1)
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A.ai_control_disabled = 2
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else
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if(A.ai_control_disabled == 1)
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A.ai_control_disabled = 0
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else if(A.ai_control_disabled == 2)
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A.ai_control_disabled = -1
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if(WIRE_SHOCK)
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if(!mend)
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//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
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A.electrify(-1)
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else
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A.electrify(0)
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return // Don't update the dialog.
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if (WIRE_SAFETY)
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A.safe = mend
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if(WIRE_TIMING)
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A.autoclose = mend
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if(mend)
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if(!A.density)
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A.close()
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if(WIRE_BOLTLIGHT)
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A.lights = mend
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A.update_icon()
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/datum/wires/airlock/on_pulse(wire, user)
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var/obj/machinery/door/airlock/A = holder
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switch(wire)
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if(WIRE_IDSCAN)
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//Sending a pulse through flashes the red light on the door (if the door has power).
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if(A.arePowerSystemsOn() && A.density)
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A.do_animate("deny")
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if(WIRE_POWER1, WIRE_POWER2)
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//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
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A.loseMainPower()
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if(WIRE_BOLTS)
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//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
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//raises them if they are down (only if power's on)
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if(!A.locked)
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A.lock()
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else
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A.unlock()
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if(WIRE_BACKUP1, WIRE_BACKUP2)
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//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
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A.loseBackupPower()
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if(WIRE_AI)
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//Sending a pulse toggles whether AI can bolt the doors (if not emagged)
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if(A.emagged)
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return
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A.ai_bolting = !A.ai_bolting
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if(WIRE_SHOCK)
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//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
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if(ismob(user))
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A.shock(user, 100)
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A.electrify(30)
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if(WIRE_OPEN)
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//tries to open the door without ID
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//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
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if(A.emagged)
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return
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if(!A.requiresID() || A.check_access(null))
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if(A.density)
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A.open()
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else
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A.close()
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if(WIRE_SAFETY)
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A.safe = !A.safe
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if(!A.density)
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A.close()
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if(WIRE_TIMING)
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A.normalspeed = !A.normalspeed
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if(WIRE_BOLTLIGHT)
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A.lights = !A.lights
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A.update_icon()
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/datum/wires/airlock/get_wire_diagram(var/mob/user)
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var/dat = ""
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for(var/color in colors)
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if(is_dud_color(color))
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continue
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dat += "<font color='[color]'>[capitalize(color)]</font>: [get_wire(color)]<br>"
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var/datum/browser/wire_win = new(user, "airlockwires", "Airlock Wires", 450, 500)
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wire_win.set_content(dat)
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wire_win.open()
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