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50d3341536
A fix for https://github.com/Aurorastation/Aurora.3/issues/18219 Thanks to mattatlas for figuring out the actual cause - `/datum/wires/suit_storage_unit/interactable` proc was called every tick when TGUI window for that element was opened, and it had code that checked for `isElectrified()`, leading to repeated shocks. Removal should resolve the issue, actual .shock() calls are happening when appropriate - in `/datum/wires/<MACHINE>/on_pulse(wire)` when interacting with wiring, or in `<MACHINE>.dm` itself when processing interactions. Could not do full testing due to a lack of experience with the game and tooling, but no issues were encountered with what was done. --------- Co-authored-by: color <color@WINEWEASEL>
53 lines
1.2 KiB
Plaintext
53 lines
1.2 KiB
Plaintext
/datum/wires/suit_storage_unit
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proper_name = "Suit Storage Unit"
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holder_type = /obj/machinery/suit_cycler
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/datum/wires/suit_storage_unit/New()
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wires = list(
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WIRE_SAFETY,
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WIRE_SHOCK,
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WIRE_LOCKDOWN
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)
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add_duds(1)
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..()
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/datum/wires/suit_storage_unit/interactable(mob/user)
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if(!..())
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return FALSE
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var/obj/machinery/suit_cycler/S = holder
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if(S.panel_open)
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return TRUE
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return FALSE
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/datum/wires/suit_storage_unit/get_status()
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var/obj/machinery/suit_cycler/S = holder
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. += ..()
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. += "The orange light is [S.electrified ? "off" : "on"]."
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. += "The red light is [S.safeties ? "off" : "blinking"]."
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. += "The yellow light is [S.locked ? "on" : "off"]."
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/datum/wires/suit_storage_unit/on_pulse(wire, user)
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var/obj/machinery/suit_cycler/S = holder
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switch(wire)
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if(WIRE_SAFETY)
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S.safeties = !S.safeties
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if(WIRE_SHOCK)
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if(ismob(user))
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S.shock(user, 50)
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S.electrified = 30
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if(WIRE_LOCKDOWN)
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S.locked = !S.locked
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/datum/wires/suit_storage_unit/on_cut(wire, mend, source)
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var/obj/machinery/suit_cycler/S = holder
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switch(wire)
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if(WIRE_SAFETY)
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S.safeties = mend
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if(WIRE_SHOCK)
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S.locked = mend
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if(WIRE_LOCKDOWN)
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if(mend)
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S.electrified = 0
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else
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S.electrified = -1
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