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Greenjoe12345 269c29a790 Tajaran loadout addons (#21768)
Adds the Adhomian instrument, p'rrama to the game. Turns out it has had
an icon sitting around in the tajara items dmi for years but no actual
code.
Adds the shillelagh (now renmaed to Maikahar) (Adhomian walking stick)
and Tajaran dogtags to the Tajaran loadout section.
Adds the Adhomian hunting coat to the Taj coat selection.
2026-02-03 19:00:53 +00:00

570 lines
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/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/radio.dmi'
icon_state = "red_phone"
obj_flags = OBJ_FLAG_CONDUCTABLE
force = 3
throwforce = 2.0
throw_speed = 1
throw_range = 4
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("called", "rang")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/rsp
name = "\improper Rapid-Seed-Producer (RSP)"
desc = "A device used to rapidly deploy seeds."
icon = 'icons/obj/tools.dmi'
icon_state = "rfd"
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 0
var/mode = 1
w_class = WEIGHT_CLASS_NORMAL
/obj/item/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle."
icon = 'icons/obj/items.dmi'
icon_state = "bike_horn"
item_state = "bike_horn"
throwforce = 3
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 15
attack_verb = list("HONKED")
var/last_honk = 0
/obj/item/bikehorn/attack_self(mob/user as mob)
if(last_honk <= world.time - 20) //Spam limiter.
last_honk = world.time
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
src.add_fingerprint(user)
return
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
obj_flags = OBJ_FLAG_CONDUCTABLE
force = 15
throwforce = 7.0
w_class = WEIGHT_CLASS_BULKY
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
var/can_support = TRUE
/obj/item/cane/attack(mob/living/target_mob, mob/living/user, target_zone)
if(!(istype(target_mob) && istype(user)))
return ..()
var/targetIsHuman = ishuman(target_mob)
var/mob/living/carbon/human/targetashuman = target_mob
var/wasselfattack = 0
var/verbtouse = pick(attack_verb)
var/punct = "!"
var/class = "warning"
var/soundname = "swing_hit"
var/armorpercent = 0
var/wasblocked = 0
var/shoulddisarm = 0
var/damagetype = DAMAGE_PAIN
var/chargedelay = 4 // 4 half frames = 2 seconds
if(targetIsHuman && targetashuman == user)
wasselfattack = 1
if (user.a_intent == I_HURT)
target_zone = get_zone_with_miss_chance(target_zone, target_mob) //Vary the attack
damagetype = DAMAGE_BRUTE
if (targetIsHuman)
var/mob/living/carbon/human/targethuman = target_mob
armorpercent = targethuman.get_blocked_ratio(target_zone, DAMAGE_BRUTE, damage = force)*100
wasblocked = (targethuman.check_shields(force, src, user, target_zone, null) in list(BULLET_ACT_BLOCK, BULLET_ACT_FORCE_PIERCE))
var/damageamount = force
switch(user.a_intent)
if(I_HELP)
class = "notice"
punct = "."
soundname = 0
if (target_zone == BP_HEAD || target_zone == BP_EYES || target_zone == BP_MOUTH)
verbtouse = pick("tapped")
else
verbtouse = pick("tapped","poked","prodded","touched")
damageamount = 0
if(I_DISARM)
verbtouse = pick("smacked","slapped")
soundname = "punch"
if(targetIsHuman)
user.visible_message("<span class='[class]'>[user] flips [user.get_pronoun("his")] [name]...</span>", "<span class='[class]'>You flip [src], preparing a disarm...</span>")
if (do_mob(user,target_mob,chargedelay,display_progress=0))
if(!wasblocked && damageamount)
var/chancemod = (100 - armorpercent)*0.05*damageamount // Lower chance if lower damage + high armor. Base chance is 50% at 10 damage.
if(target_zone == BP_L_HAND || target_zone == BP_L_ARM)
if (prob(chancemod) && target_mob.l_hand && target_mob.l_hand != src)
shoulddisarm = 1
else if(target_zone == BP_R_HAND || target_zone == BP_R_ARM)
if (prob(chancemod) && target_mob.r_hand && target_mob.r_hand != src)
shoulddisarm = 2
else
if (prob(chancemod*0.5) && target_mob.l_hand && target_mob.l_hand != src)
shoulddisarm = 1
if (prob(chancemod*0.5) && target_mob.r_hand && target_mob.r_hand != src)
shoulddisarm += 2
else
user.visible_message("<span class='[class]'>[user] flips [user.get_pronoun("his")] [name] back to its original position.</span>", "<span class='[class]'>You flip [src] back to its original position.</span>")
return 0
damageamount *= 0.25
if(I_GRAB)
verbtouse = pick("hooked")
soundname = "punch"
if(targetIsHuman)
user.visible_message("<span class='[class]'>[user] flips [user.get_pronoun("his")] [name]...</span>", "<span class='[class]'>You flip [src], preparing a grab...</span>")
if (do_mob(user,target_mob,chargedelay,display_progress=0))
if(!wasblocked && damageamount)
user.start_pulling(target_mob)
else
verbtouse = pick("awkwardly tries to hook","fails to grab")
else
user.visible_message("<span class='[class]'>[user] flips [user.get_pronoun("his")] [name] back to its original position.</span>", "<span class='[class]'>You flip [src] back to its original position.</span>")
return 0
else
soundname = "punch"
damageamount *= 0.1
// Damage Logs
/////////////////////////
user.lastattacked = target_mob
target_mob.lastattacker = user
if(!no_attack_log)
user.attack_log += "\[[time_stamp()]\]<span class='warning'> Attacked [target_mob.name] ([target_mob.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damagetype)])</span>"
target_mob.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damagetype)])</font>"
msg_admin_attack("[key_name(user, highlight_special = 1)] attacked [key_name(target_mob, highlight_special = 1)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damagetype)]) (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",ckey=key_name(user),ckey_target=key_name(target_mob) )
/////////////////////////
var/washit = 0
var/endmessage1st
var/endmessage3rd
if(!target_zone || get_dist(user,target_mob) > 1) //Dodged
endmessage1st = "Your [name] was dodged by [target_mob]"
endmessage3rd = "[target_mob] dodged the [name]"
soundname = "punchmiss"
else if(wasblocked) // Blocked by Shield
endmessage1st = "Your [name] was blocked by [target_mob]"
endmessage3rd = "[target_mob] blocks the [name]"
soundname = "punchmiss"
else
washit = 1
var/noun = "[target_mob]"
var/selfnoun = "your"
if(shoulddisarm)
if(wasselfattack)
selfnoun = "your grip"
noun = "[target_mob.get_pronoun("his")] grip"
else
noun = "[target_mob]'s grip"
selfnoun = noun
if (targetIsHuman && shoulddisarm != 3) // Query: Can non-humans hold objects in hands?
var/mob/living/carbon/human/targethuman = target_mob
var/obj/item/organ/external/O = targethuman.get_organ(target_zone)
if (O.is_stump())
if(wasselfattack)
selfnoun = "your missing [O.name]"
noun = "[target_mob.get_pronoun("his")] missing [O.name]"
else
noun = "[target_mob]'s missing [O.name]"
selfnoun = noun
else
if(wasselfattack)
selfnoun = "your [O.name]"
noun = "[target_mob.get_pronoun("his")] [O.name]"
else
noun = "[target_mob]'s [O.name]"
selfnoun = noun
switch(shoulddisarm)
if(1)
endmessage1st = "You [verbtouse] the [target_mob.l_hand.name] out of [selfnoun]"
endmessage3rd = "[user] [verbtouse] the [target_mob.l_hand.name] out of [noun]"
target_mob.drop_l_hand()
if(2)
endmessage1st = "You [verbtouse] the [target_mob.r_hand.name] out of [selfnoun]"
endmessage3rd = "[user] [verbtouse] the [target_mob.r_hand.name] out of [noun]"
target_mob.drop_r_hand()
if(3)
endmessage1st = "You [verbtouse] both the [target_mob.r_hand.name] and the [target_mob.l_hand.name] out of [selfnoun]"
endmessage3rd = "[user] [verbtouse] both the [target_mob.r_hand.name] and the [target_mob.l_hand.name] out of [noun]"
target_mob.drop_l_hand()
target_mob.drop_r_hand()
else
endmessage1st = "You [verbtouse] [selfnoun] with the [name]"
endmessage3rd = "[user] [verbtouse] [noun] with the [name]"
if(damageamount > 0) // Poking will no longer do damage until there is some fix that makes it so that 0.0001 HALLOS doesn't cause bleed.
target_mob.standard_weapon_hit_effects(src, user, damageamount, armorpercent, target_zone)
user.visible_message("<span class='[class]'>[endmessage3rd][punct]</span>", "<span class='[class]'>[endmessage1st][punct]</span>")
user.do_attack_animation(target_mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(soundname)
playsound(src.loc, soundname, 50, 1, -1)
return washit
/obj/item/cane/concealed
var/concealed_blade
/obj/item/cane/concealed/New()
..()
var/obj/item/canesword/temp_blade = new(src)
concealed_blade = temp_blade
temp_blade.attack_self()
/obj/item/cane/concealed/attack_self(var/mob/user)
if(concealed_blade)
user.visible_message(SPAN_WARNING("[user] has unsheathed \a [concealed_blade] from [user.get_pronoun("his")] [src]!"), "You unsheathe \the [concealed_blade] from \the [src].")
// Calling drop/put in hands to properly call item drop/pickup procs
playsound(user.loc, 'sound/weapons/holster/sheathout.ogg', 50, 1)
user.drop_from_inventory(src)
user.put_in_hands(concealed_blade)
user.put_in_hands(src)
user.update_inv_l_hand(0)
user.update_inv_r_hand()
concealed_blade = null
update_icon()
else
..()
/obj/item/cane/concealed/attackby(obj/item/attacking_item, mob/user)
var/obj/item/canesword/attacking_canesword = attacking_item
if(!src.concealed_blade && istype(attacking_canesword))
user.visible_message(SPAN_WARNING("[user] has sheathed \a [attacking_canesword] into [user.get_pronoun("his")] [src]!"), "You sheathe \the [attacking_canesword] into \the [src].")
playsound(user.loc, 'sound/weapons/holster/sheathin.ogg', 50, 1)
user.drop_from_inventory(attacking_canesword)
attacking_canesword.forceMove(src)
src.concealed_blade = attacking_canesword
update_icon()
return TRUE
else
return ..()
/obj/item/cane/concealed/update_icon()
if(concealed_blade)
name = initial(name)
icon_state = initial(icon_state)
item_state = initial(item_state)
else
name = "cane shaft"
icon_state = "nullrod"
item_state = "foldcane"
/obj/item/cane/crutch
name = "crutch"
desc = "A long stick with a crosspiece at the top, used to help with walking."
icon_state = "crutch"
item_state = "crutch"
/obj/item/cane/crutch/forearm
name = "forearm crutch"
desc = "A different style of crutch with a handle and a cuff that goes around the forearm for additional support."
icon_state = "forearm_crutch"
item_state = "forearm_crutch"
/obj/item/cane/maikahar
name = "adhomian maikahar"
desc = "A sturdy walking stick made from Adhomian wood. The name translates roughly to 'Stick of earth walk'."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "maikahar"
item_state = "maikahar"
contained_sprite = TRUE
/obj/item/cane/telecane
name = "telescopic cane"
desc = "A compact cane which can be collapsed for storage."
icon = 'icons/obj/item/telecane.dmi'
icon_state = "telecane"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
var/on = FALSE
can_support = FALSE
var/extended_icon_state = "telecane_1"
var/extended_item_state = "telestick"
var/retracted_icon_state = "telecane"
var/retracted_item_state = "telestick_0"
/obj/item/cane/telecane/attack_self(mob/user)
on = !on
if(on)
user.visible_message(SPAN_NOTICE("With a flick of their wrist, [user] extends their [src.name]"), SPAN_NOTICE("You extend the [src.name]."), SPAN_NOTICE("You hear a click."))
icon_state = extended_icon_state
item_state = extended_item_state
w_class = WEIGHT_CLASS_BULKY
slot_flags = null
force = 14
attack_verb = list("smacked", "struck", "slapped")
can_support = TRUE
else
user.visible_message(SPAN_NOTICE("\The [user] collapses their [src.name]."), SPAN_NOTICE("You collapse the [src.name]."), SPAN_NOTICE("You hear a click."))
icon_state = retracted_icon_state
item_state = retracted_item_state
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
force = 3
attack_verb = list("hit", "punched")
can_support = FALSE
if(istype(user,/mob/living/carbon/human))
update_held_icon()
playsound(src.loc, 'sound/weapons/click.ogg', 50, 1)
add_fingerprint(user)
/obj/item/cane/telecane/white
name = "white cane"
desc = "A white cane, used by the visually impaired."
icon = 'icons/obj/item/whitecane.dmi'
icon_state = "whitecane"
drop_sound = SFX_DROP
pickup_sound = SFX_PICKUP
extended_icon_state = "whitecane_extended"
extended_item_state = "whitecane"
retracted_icon_state = "whitecane"
retracted_item_state = "whitecane_0"
/obj/item/disk
name = "disk"
icon = 'icons/obj/items.dmi'
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_card.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_card.dmi',
)
drop_sound = 'sound/items/drop/disk.ogg'
pickup_sound = 'sound/items/pickup/disk.ogg'
/obj/item/gift
name = "gift"
desc = "A wrapped item."
icon = 'icons/holidays/christmas/presents.dmi'
icon_state = "gift3"
var/size = 3.0
var/obj/item/gift = null
item_state = "gift"
w_class = WEIGHT_CLASS_BULKY
/obj/item/gift/random_pixel/Initialize()
. = ..()
pixel_x = rand(-16,16)
pixel_y = rand(-16,16)
/obj/item/SWF_uplink
name = "station-bounced radio"
desc = "Used to communicate, it appears."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
item_state = "radio"
contained_sprite = TRUE
var/temp = null
var/uses = 4.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/radio/origradio = null
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 4
throw_range = 20
matter = list(MATERIAL_ALUMINIUM = 25, MATERIAL_PLASTIC = 75)
origin_tech = list(TECH_MAGNET = 1)
/obj/item/staff
name = "wizards staff"
desc = "A staff which only has the power to make you look like a nerd."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
force = 3
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("bludgeoned", "whacked", "disciplined")
/obj/item/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
/obj/item/staff/gentcane
name = "gentlemans cane"
desc = "An ebony can with an ivory tip."
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/weapons.dmi'
icon_state = "qstaff0"
item_state = "stick"
force = 3
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/module
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
obj_flags = OBJ_FLAG_CONDUCTABLE
usesound = 'sound/items/Deconstruct.ogg'
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/module/card_reader
name = "card reader module"
icon_state = "card_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/module/power_control
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
matter = list(DEFAULT_WALL_MATERIAL = 50, MATERIAL_GLASS = 50)
/obj/item/module/power_control/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/circuitboard/ghettosmes/new_circuit = new /obj/item/circuitboard/ghettosmes(get_turf(src))
to_chat(user, SPAN_NOTICE("You modify \the [src] into a makeshift PSU circuitboard."))
qdel(src)
user.put_in_hands(new_circuit)
return TRUE
/obj/item/module/id_auth
name = "\improper ID authentication module"
icon_state = "id_mod"
desc = "A module allowing secure authorization of ID cards."
/obj/item/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
desc = "Charging circuits for power cells."
/obj/item/camera_bug
name = "camera bug"
icon = 'icons/obj/item/flash.dmi'
icon_state = "flash"
item_state = "flash"
w_class = WEIGHT_CLASS_TINY
throw_speed = 4
throw_range = 20
/obj/item/camera_bug/attack_self(mob/user as mob)
var/list/cameras = new/list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
if (C.bugged && C.status)
cameras.Add(C)
if (length(cameras) == 0)
to_chat(user, SPAN_WARNING("No bugged functioning cameras found."))
return
var/list/friendly_cameras = new/list()
for (var/obj/machinery/camera/C in cameras)
friendly_cameras.Add(C.c_tag)
var/target = tgui_input_list(user, "Select the camera to observe", "Camera Bug", friendly_cameras)
if (!target)
return
for (var/obj/machinery/camera/C in cameras)
if (C.c_tag == target)
target = C
break
if (user.stat == 2) return
user.client.eye = target
/obj/item/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
icon = 'icons/obj/power.dmi'
icon_state = "wire1"
var/obj/machinery/machine
/obj/item/neuralbroke
name = "fried neural socket"
desc = "A Vaurca neural socket subjected to extreme heat. It's security chip appears to be fried."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "neuralbroke"
/obj/item/neuralbroke/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
new /obj/item/encryptionkey/hivenet(user.loc)
attacking_item.play_tool_sound(get_turf(src), 50)
to_chat(user, "You bypass the fried security chip and extract the encryption key.")
to_chat(user, "The fried neural socket crumbles away like dust.")
qdel(src)
return TRUE
/obj/item/storage/part_replacer
name = "rapid part exchange device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
icon_state = "RPED"
item_state = "RPED"
icon = 'icons/obj/storage/misc.dmi'
contained_sprite = TRUE
w_class = WEIGHT_CLASS_HUGE
can_hold = list(/obj/item/stock_parts,/obj/item/reagent_containers/glass/beaker)
storage_slots = 50
use_to_pickup = TRUE
allow_quick_gather = TRUE
allow_quick_empty = TRUE
collection_mode = 1
display_contents_with_number = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_storage_space = 100
/obj/item/ectoplasm
name = "ectoplasm"
desc = "spooky"
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/anomaly_core
name = "anomaly core"
desc = "An advanced bluespace device, little is known about its applications, meriting research into its purpose."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "anomaly_core"
origin_tech = list(TECH_MAGNET = 6, TECH_MATERIAL = 7, TECH_BLUESPACE = 8)
/obj/item/research
name = "research debugging device"
desc = "Instant research tool. For testing purposes only. PUTS ALL RESEARCH TECHS TO MAX, EVEN ILLEGAL AND ARCANE."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "smes_coil"
origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19)