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4000daniel1 ad1179b277 Increases the max player requirement of Loner to 15 from 8 (#20745)
So it turns out the reason Loner is literally never seen is because
there HAS to be 5-8 players readied for it to even have a chance of
rolling.

15 is the max player requirement of Technomancer, so I feel it makes
sense here as well.
2025-05-11 10:21:02 +00:00

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/datum/game_mode/loner
name = "loner"
config_tag = "loner"
max_players = 15
required_enemies = 1
required_players = 5
round_description = "Does anyone else hear a whistling noise...?"
extended_round_description = "A lone operative with a very large brain plans on dropping in and paying the crew a visit."
antag_tags = list(MODE_LONER)