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Unified most of the procs into one definition, so there are no duplicate around the codebase. Marked some of the above as overridable if a good enough case can be made for them (eg. external dependency or unlikely to be used).
13 lines
591 B
Plaintext
13 lines
591 B
Plaintext
/datum/game_mode/towerdefense
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name = "Tower Defense (merc+heist+operatives)"
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config_tag = "towerdefense"
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required_players = 30
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required_enemies = 10
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antag_tags = list(MODE_MERCENARY, MODE_RAIDER, MODE_NINJA)
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require_all_templates = TRUE
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/datum/game_mode/towerdefense/pre_setup()
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round_description = "A group of mercenaries, a gaggle of raiders, and a set of operatives have their eyes set on the [SSatlas.current_map.station_name]."
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extended_round_description = "[SSatlas.current_map.company_short] has been playing with fire, maybe a big visit will teach them a lesson."
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. = ..()
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