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https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution To-do: - [x] Finish storyteller verbs. - [x] Storyteller landmarks. - [x] Proper storyteller spawning. Right now the gamemode system is happy with just picking one storyteller and no actors. - [x] Antagonist whitelists code. - [x] Adding the Storyteller whitelist. - [x] Mission map loading code. - [x] Map in a bunch of missions. - [ ] Storyteller adminhelps. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: DreamySkrell <>
35 lines
1.6 KiB
Plaintext
35 lines
1.6 KiB
Plaintext
/datum/game_mode/odyssey
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name = "Odyssey"
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round_description = "Continue the Horizon's odyssey throughout the Spur and partake in whatever goes wrong (or right) today."
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extended_round_description = "The SCCV Horizon - being an exploration vessel - often finds itself in various situations, good or bad. Today could be a good day for you, \
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or you could end up brutally murdered by otherworldly horrors. Do it for Miranda."
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config_tag = "odyssey"
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required_players = 8
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required_enemies = 2 // The actual antag-setting is handled by the mission singleton.
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antag_tags = list(MODE_ACTOR)
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antag_scaling_coeff = 1
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/datum/game_mode/odyssey/pre_game_setup()
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SSticker.prevent_unready = TRUE
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if(!SSodyssey.pick_odyssey())
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return FALSE
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var/odyssey_message = "The scenario picked for this round is: [SPAN_BOLD(SPAN_NOTICE(SSodyssey.scenario.name))].<br>\
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It is a [SPAN_BOLD(SSodyssey.scenario.scenario_type)] scenario.<br>"
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if(SSodyssey.scenario.scenario_type == SCENARIO_TYPE_CANON)
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odyssey_message += SPAN_DANGER("A Canon Odyssey scenario follows the same rules as Extended canonicity, meaning that character deaths may be retconned if all parties agree. Adminhelp or refer to the rules for more information.<br>")
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odyssey_message += "Please keep in mind that the Storyteller and the Actors may alter the story as they see fit, and remember to go along with what they have planned!"
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to_world(FONT_LARGE(EXAMINE_BLOCK_ODYSSEY(odyssey_message)))
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if(!SSodyssey.scenario.setup_scenario())
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return FALSE
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// Need to repopulate antag spawns to get the actor landmarks to work, since this is only done in the map finalization SS.
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populate_antag_spawns()
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return TRUE
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